Maybe this is why VC is taking so long, gonna get the achievement system implemented first. Then we can get a drip feed like PS2 on PS4 because of mandatory trophies.
The folks saying they don't care gonna end up hooked.
The folks saying they don't care gonna end up hooked.
It was right around the WiiU that stuff like accomplishments was being thrown around by nintendo at the timeI don't care either way, but I find it weird they'd suddenly start caring now and not around the release of the Wii U.
If you consider doing something in a video game an achievement, then perhaps re-evaluate your life and everything in it.
Some of you really need to get a grip, seriously dude. Nothing wrong with people liking achievements. I like getting them, do I need to divorce my life. Quit my senior level job?If you consider doing something in a video game an achievement, then perhaps re-evaluate your life and everything in it.
It's just the typical "Nintendo isn't doing it so it's probably unhealthy or unnecessary anyway" crowd. It's pure rationalization to excuse a lack of features. Ignore it.Some of you really need to get a grip, seriously dude. Nothing wrong with people liking achievements. I like getting them, do I need to divorce my life. Quit my senior level job?
So proper voice chat is only a 2017 feature in other consoles?About 12 years late to the party but fits the Nintendo schedule. Proper voice chat coming in 2029.
Frigging sad.It's just the typical "Nintendo isn't doing it so it's probably unhealthy or unnecessary anyway" crowd. It's pure rationalization to excuse a lack of features. Ignore it.
Where are manuals.
If you consider doing something in a video game an achievement, then perhaps re-evaluate your life and everything in it.
I love how people are getting all angry at achievements, claiming they don't want that "intrusive, immersion breaking shit" in their games (actual quotes from this very thread), yet achievement notifications / popups can be disabled on PS4, Xbox One, Steam and GoG.
Basically pretty much every single system which has system wide achievements has a way to disable the popups. If you do this, you would never know they were there unless you went into the achievements menu.
What this leads me to deduce is that people aren't worried about achievements breaking their immersion, as we already know how to stop that. It's more that people have decided, on principle or for some other arbitrary reason, that they don't like achievements. They have decided this and believe it so fervently that other people shouldn't get them either, in true GAF / internet forum tradition of being completely over the top about small things.
An achievement system on Switch wouldn't be anything other than positive. If you're the sort of person who doesn't like them because the popups break your immersion then that's fine - I totally get that. Just disable the popups and look at them through the menu. Or don't. Just disable the popups and pretend they don't exist. However if you're the sort of person who finds achievements give you added incentive to replay the game / play it in a different way / explore the world more fully etc then you can enjoy that.
Hey, everyone is satisfied! The only conceivable way this would annoy someone is if Nintendo do something utterly moronic like making it impossible to disable the notifications. However, there's absolutely no sense in worrying about that because a) we should probably assume there will be a way of disabling them if EVERY OTHER SIMILAR SYSTEM is to go by, and if they don't at launch it's an easy firmware fix.
To be fair, literally everyone figured out how to do voice chat and Nintendo invented a worse way to do it.
To be fair, literally everyone figured out how to do voice chat and Nintendo invented a worse way to do it.
I love how people are getting all angry at achievements, claiming they don't want that "intrusive, immersion breaking shit" in their games (actual quotes from this very thread), yet achievement notifications / popups can be disabled on PS4, Xbox One, Steam and GoG.
Basically pretty much every single system which has system wide achievements has a way to disable the popups. If you do this, you would never know they were there unless you went into the achievements menu.
What this leads me to deduce is that people aren't worried about achievements breaking their immersion, as we already know how to stop that. It's more that people have decided, on principle or for some other arbitrary reason, that they don't like achievements. They have decided this and believe it so fervently that other people shouldn't get them either, in true GAF / internet forum tradition of being completely over the top about small things.
An achievement system on Switch wouldn't be anything other than positive. If you're the sort of person who doesn't like them because the popups break your immersion then that's fine - I totally get that. Just disable the popups and look at them through the menu. Or don't. Just disable the popups and pretend they don't exist. However if you're the sort of person who finds achievements give you added incentive to replay the game / play it in a different way / explore the world more fully etc then you can enjoy that.
Hey, everyone is satisfied! The only conceivable way this would annoy someone is if Nintendo do something utterly moronic like making it impossible to disable the notifications. However, there's absolutely no sense in worrying about that because a) we should probably assume there will be a way of disabling them if EVERY OTHER SIMILAR SYSTEM is to go by, and if they don't at launch it's an easy firmware fix.
I love how people are getting all angry at achievements, claiming they don't want that "intrusive, immersion breaking shit" in their games (actual quotes from this very thread), yet achievement notifications / popups can be disabled on PS4, Xbox One, Steam and GoG.
Basically pretty much every single system which has system wide achievements has a way to disable the popups. If you do this, you would never know they were there unless you went into the achievements menu.
What this leads me to deduce is that people aren't worried about achievements breaking their immersion, as we already know how to stop that. It's more that people have decided, on principle or for some other arbitrary reason, that they don't like achievements. They have decided this and believe it so fervently that other people shouldn't get them either, in true GAF / internet forum tradition of being completely over the top about small things.
An achievement system on Switch wouldn't be anything other than positive. If you're the sort of person who doesn't like them because the popups break your immersion then that's fine - I totally get that. Just disable the popups and look at them through the menu. Or don't. Just disable the popups and pretend they don't exist. However if you're the sort of person who finds achievements give you added incentive to replay the game / play it in a different way / explore the world more fully etc then you can enjoy that.
Hey, everyone is satisfied! The only conceivable way this would annoy someone is if Nintendo do something utterly moronic like making it impossible to disable the notifications. However, there's absolutely no sense in worrying about that because a) we should probably assume there will be a way of disabling them if EVERY OTHER SIMILAR SYSTEM is to go by, and if they don't at launch it's an easy firmware fix.
I love how people are getting all angry at achievements, claiming they don't want that "intrusive, immersion breaking shit" in their games (actual quotes from this very thread), yet achievement notifications / popups can be disabled on PS4, Xbox One, Steam and GoG.
Basically pretty much every single system which has system wide achievements has a way to disable the popups. If you do this, you would never know they were there unless you went into the achievements menu.
What this leads me to deduce is that people aren't worried about achievements breaking their immersion, as we already know how to stop that. It's more that people have decided, on principle or for some other arbitrary reason, that they don't like achievements. They have decided this and believe it so fervently that other people shouldn't get them either, in true GAF / internet forum tradition of being completely over the top about small things.
An achievement system on Switch wouldn't be anything other than positive. If you're the sort of person who doesn't like them because the popups break your immersion then that's fine - I totally get that. Just disable the popups and look at them through the menu. Or don't. Just disable the popups and pretend they don't exist. However if you're the sort of person who finds achievements give you added incentive to replay the game / play it in a different way / explore the world more fully etc then you can enjoy that.
Hey, everyone is satisfied! The only conceivable way this would annoy someone is if Nintendo do something utterly moronic like making it impossible to disable the notifications. However, there's absolutely no sense in worrying about that because a) we should probably assume there will be a way of disabling them if EVERY OTHER SIMILAR SYSTEM is to go by, and if they don't at launch it's an easy firmware fix.
Yep exactly. It discourages games having their own custom reward systems if they also have to tie into a central one.Personally, I don't want achievements because it will force Nintendo\3rd parties making Switch games to waste time\resources with them. I also think that achievements have, for the most part, a negative influence on game design (NO, this doesn't mean that games have become crap.)
See this good article that was posted a while ago, for example, but there are a lot more around the internet.
It's as simple as that, there is no need to assume that people who don't like them are "just dumb".
So for the same reason, I'd be disappointed if Nintendo is wasting time and resources for a "centralized" achievement system.
Personally, I don't want achievements because it will force Nintendo\3rd parties making Switch games to waste time\resources with them. I also think that achievements have, for the most part, a negative influence on game design (NO, this doesn't mean that games have become crap.)
Uh, maybe read the article/thread he linked in the very next sentence. You know, the one just before you cut off the quote. It breaks down in detail why achievements have a clear negative influence on game design.What negative influence on game design? I genuinely dunno what you're arguing here.
An achievement system on Switch wouldn't be anything other than positive. If you're the sort of person who doesn't like them because the popups break your immersion then that's fine - I totally get that. Just disable the popups and look at them through the menu. Or don't. Just disable the popups and pretend they don't exist. However if you're the sort of person who finds achievements give you added incentive to replay the game / play it in a different way / explore the world more fully etc then you can enjoy that.
You're ignoring how achievements in multiplayer games can turn into a shitty situation. I don't particularly want to be in a Splatoon 2 match where someone is achievement hunting. There's also clearly an audience that doesn't want to be in an ecosystem with achievements. The folks that want achievements have every other platform to choose from. The people who don't want achievements have Nintendo or have to deal with it on other platforms. So no, it would not satisfy everyone.
I'd go so far as to say they are a negative influence on the industry as a whole.I'm impartial to achievements as a concept, but this is my problem with people who use that argument, it's treating achievements as a crutch for replayability. The incentive for (re)playing should be from within the game itself, otherwise there's no point. The other issue with achievements is the inconsistent quality: some can actually be very interesting, but more often than not, it's something stupid like trophy for going through chapters/cities/doing mundane tasks.
The folks saying they don't care gonna end up hooked.
There is literally nothing limiting developers from an achievement perspective. Achievements take no effort to implement if they developer doesn't care for them. They could just throw in 'beat each stage' as an achievement while having their own in game system.Yep exactly. It discourages games having their own custom reward systems if they also have to tie into a central one.
Most Nintendo games already have 'achievements' - just not in a central system. Various endings depending on item collection, unlockables for collecting in game coins, rewards and statuses for 100% with a single weapon etc. Right now the developer can create their own completely flexible appropriate system. A central system would either have to be on top of this aka a waste, or instead of it, aka shoehorned instead of custom.
There is literally nothing limiting developers from an achievement perspective. Achievements take no effort to implement if they developer doesn't care for them. They could just throw in 'beat each stage' as an achievement while having their own in game system.
Any developer saying they're limited by achievements is a shitty developer.