Seven Force
Banned
I've been getting pretty hyped for Arkham Knight recently, and considered going back to re-play Asylum and City (I own the GoTY editions of both) in anticipation of Knight. However, a co-worker had reminded me about Arkham Origins, and gave me his copy since he was planning on selling it soon anyway. I figured I'd give it a try despite hearing conflicting things about it in comparison to Rocksteady's Arkham duo. Just beat it a couple of minutes ago, and I've gotta say, it was a lot better than I expected it to be. I'll just touch upon a few of the things that stood out the most.
I always heard that Origins had the best plot of the Arkham games, but given the stories for AA and AC, I never found that to be a particularly high bar (Nothing against Paul Dini at all, but his other works are far better in my opinion). That said, it's actually a genuinely enjoyable, focused plot, which is a breath of fresh air after City, which kinda got a little bloated later on in the game. It's story beats (particularly
) had a lot more impact than I expected them to, and though I recall it getting a lot of ire around release, the Joker -> Black Mask swerve was pretty great. The
segment was a really, really neat touch, as well. Speaking of which, the voice acting in the game was a lot damn better than I expected. I like Conroy as Batman, but I always felt his delivery in the Arkham games was a bit flat compared to his animated roles, though that makes sense given the nature of VA recording for television series compared to a video game. Roger Craig Smith did a pretty damn good job, and Troy Baker knocked it out of the damn park as Joker. (Hamill's still the GOAT, though)
The Arkham games have been pretty iffy when it comes to boss fights. Asylum doesn't really have any traditonal boss fights I'd call good (Poison Ivy is pretty much the closest thing to a proper, traditional boss encounter, and even that is kinda meh at best), and aside from Mr. Freeze (which is a legitimately great boss fight) and maybe Clayface, City's bosses are pretty unremarkable. Origins on the other hand, has some pretty neat bosses. Deathstroke is more or less one long QTE, but it's at least a bit more involved than I imagined it to be at first. Bane's boss encounters were pretty decent, if not a bit similar to the encounters in Asylum, and my favorite was probably the Firefly boss fight. I think Origins definitely has AA and AC beat out in the boss department.
Origins' combat feels a bit more refined than in City, despite it not adding much in the way of new combat gadgets. Being able to Grapnel Boost right off the bat (heh) is how it should have been in AC as opposed to unlocking the upgrade, as it made traversal that much less of a chore. I ran into some bugs here and there, but a quick restart ended up fixing those issues. I hear the bugs were a lot worse at launch, though (I played through this on PS3).
There's a lot of other stuff I could probably mention too, but long story short, it's a pretty great game for something that's more or less a quick B-Team stopgap. I still have some of the side missions to do, and I still have to do the Cold, Cold Heart DLC scenario, but that aside, I enjoyed myself.
I always heard that Origins had the best plot of the Arkham games, but given the stories for AA and AC, I never found that to be a particularly high bar (Nothing against Paul Dini at all, but his other works are far better in my opinion). That said, it's actually a genuinely enjoyable, focused plot, which is a breath of fresh air after City, which kinda got a little bloated later on in the game. It's story beats (particularly
Bats finding out that Bane found out his identity, and subsequently finding the Batcave and Alfred trashed
Red Hood
The Arkham games have been pretty iffy when it comes to boss fights. Asylum doesn't really have any traditonal boss fights I'd call good (Poison Ivy is pretty much the closest thing to a proper, traditional boss encounter, and even that is kinda meh at best), and aside from Mr. Freeze (which is a legitimately great boss fight) and maybe Clayface, City's bosses are pretty unremarkable. Origins on the other hand, has some pretty neat bosses. Deathstroke is more or less one long QTE, but it's at least a bit more involved than I imagined it to be at first. Bane's boss encounters were pretty decent, if not a bit similar to the encounters in Asylum, and my favorite was probably the Firefly boss fight. I think Origins definitely has AA and AC beat out in the boss department.
Origins' combat feels a bit more refined than in City, despite it not adding much in the way of new combat gadgets. Being able to Grapnel Boost right off the bat (heh) is how it should have been in AC as opposed to unlocking the upgrade, as it made traversal that much less of a chore. I ran into some bugs here and there, but a quick restart ended up fixing those issues. I hear the bugs were a lot worse at launch, though (I played through this on PS3).
There's a lot of other stuff I could probably mention too, but long story short, it's a pretty great game for something that's more or less a quick B-Team stopgap. I still have some of the side missions to do, and I still have to do the Cold, Cold Heart DLC scenario, but that aside, I enjoyed myself.