Pretty sure you can still do all that and hes simply holding the button for pull down which acts as a grab and hold
They brought up the weapon wheel. It's where the ammo powers are all now.
Also I didn't notice this at first but the directed pull is able to grab stuff from the environment too.
That had to be PC gameplay right?
Knowing this was coming from the team responsible for ME3's great multiplayer mode, I was expecting good things.
This video really is exceeding my expectations though. Everything looks smooth to a degree I did not think Bioware was really capable of.
And there are SO many options. Both in the skills and the gun-types it looks like they've crammed this game full of cool shit to play in a combat sandbox. I love the different gun types with ME1 style heat limited weapons in addition to the clip based ones in future games. Plasma weapons could be neat too. Looks like they have a deployable cover skill specifically for people who want to hide behind cover and play it like a gears of war in addition to crazy movement skills for people who want something a little more active.
Just... damn.
Yea, it's PC. If PS4 pro offers a 1080p mode it might be able to do 60. But I think we'll likely just see the checkerboard 30fps mode.
4K HDR (Likely 1440p upscaled) 60 fps for me on the Big Screen!
If there is no projectile for pull then there is nothing to throw around corners and over cover. I cant be the only one who figured out how to curve biotic powers around corners. Clearly this doesnt work the same.
If there is no projectile for pull then there is nothing to throw around corners and over cover. I cant be the only one who figured out how to curve biotic powers around corners. Clearly this doesnt work the same.
I can't really agree, ME1 had a lot in it but it was extremely shallow.At this point, that is just arguing semantics.
The overall point is that ME2 and 3 took different paths from ME1 and ME: A seems to be revisiting many of the elements abandoned in ME1.
This is a good thing.
I hope the next Dragon Age tries to do the same.
If there is no projectile for pull then there is nothing to throw around corners and over cover. I cant be the only one who figured out how to curve biotic powers around corners. Clearly this doesnt work the same.
I'm on board with the ME1 combat supporters.
Part of the reason I enjoyed ME1's combat so much was because it was more grounded than this. You were the captain of your ship, you had two squadmates who you could bring with you on your missions. You weren't just some super soldier with jedi powers, you actually had to execute a plan of attack using a combination of squad powers and your own to disable larger enemies and turn the tables. It felt...realistic? If that makes sense.
It just seems like you jump, dodge around and execute all these wicked cool attacks, but it really doesn't feel like what I always enjoyed out of Mass Effect, which was basically an alternative Star Trek video game to immerse myself in, still being a human but having the power of my squadmates and my plan of attack.
Now it's Vanquish with light RPG elements, which would be great if it was called Vanquish and not Mass Effect.
I'm on board with the ME1 combat supporters.
Part of the reason I enjoyed ME1's combat so much was because it was more grounded than this. You were the captain of your ship, you had two squadmates who you could bring with you on your missions. You weren't just some super soldier with jedi powers, you actually had to execute a plan of attack using a combination of squad powers and your own to disable larger enemies and turn the tables. It felt...realistic? If that makes sense.
It just seems like you jump, dodge around and execute all these wicked cool attacks, but it really doesn't feel like what I always enjoyed out of Mass Effect, which was basically an alternative Star Trek video game to immerse myself in, still being a human but having the power of my squadmates and my plan of attack.
Now it's Vanquish with light RPG elements, which would be great if it was called Vanquish and not Mass Effect.
Part of the reason I enjoyed ME1's combat so much was because it was more grounded than this. You were the captain of your ship, you had two squadmates who you could bring with you on your missions. You weren't just some super soldier running around like a nut, you actually had to execute a plan of attack using a combination of squad powers and your own to disable larger enemies and turn the tables. It felt...realistic? If that makes sense.
What about biotic detonations? /QUOTE]
Can anyone confirm whether a dev has mentioned anything about biotic detonations so far? Sorry if I missed it in the thread.
Awesome. Missed that one. I watched the other pull several times and it was just too close a distance to see it was actually moving.
Can anyone confirm whether a dev has mentioned anything about biotic detonations so far? Sorry if I missed it in the thread.
What about biotic detonations?
Can anyone confirm whether a dev has mentioned anything about biotic detonations so far? Sorry if I missed it in the thread.
I'm reminded of the Horizon Zero Dawn reveal trailer, which was a reveal trailer. And it showed an extended sequence of combat from start to finish, with multiple weapons and tactics.A good overview of classes/skills, but still there's no continuous footage in that video longer than 15 seconds...
edit: Like a "this is how a whole fight can play out, and here's how you can use various skills" kind of deal. It's just snippets of each ability.
What about biotic detonations? /QUOTE]
Can anyone confirm whether a dev has mentioned anything about biotic detonations so far? Sorry if I missed it in the thread.
Haven't seen it either but I'm fairly confident it's in. Literally everything else is there even flamethrower's etc that were added later.
edit; yep knew it
What about biotic detonations?
Can anyone confirm whether a dev has mentioned anything about biotic detonations so far? Sorry if I missed it in the thread.
Knowing this was coming from the team responsible for ME3's great multiplayer mode, I was expecting good things.
Hahahaha you just reminded me of that lol, yeah, I forgot to add a point about ME1 not being terribly difficult either and have many gameplay breaking abilities.ME1 is the least strategic game in the series. Remember Immunity? You could literally activate it and just run up and shoot things with your infinite heat sink sniper rifle point blank.
I'm on board with the ME1 combat supporters.
Part of the reason I enjoyed ME1's combat so much was because it was more grounded than this. You were the captain of your ship, you had two squadmates who you could bring with you on your missions. You weren't just some super soldier with jedi powers, you actually had to execute a plan of attack using a combination of squad powers and your own to disable larger enemies and turn the tables. It felt...realistic? If that makes sense.
It just seems like you jump, dodge around and execute all these wicked cool attacks, but it really doesn't feel like what I always enjoyed out of Mass Effect, which was basically an alternative Star Trek video game to immerse myself in, still being a human but having the power of my squadmates and my plan of attack and taking time to breathe in the world around me.
Now it's Vanquish with light RPG elements, which would be great if it was called Vanquish and not Mass Effect.