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Max Payne 3 is a bad game [very long rant]

Except the majority of the game is spent in hallways/stairs. The rooms are either littered with cover (that makes shoot-dodge useless in normal mode and practical in New York Minute since it gives you free-bullet time and since you're rushing due to the time limit the enemies won't flood the room).

Shit, I've seen enemies spawn in the "monster closest" OP is talking about and then walk right into the middle of the room to let me shoot them from cover. Why move?

BUT THEY FLANK YOU!

No they don't, and even if they do blind-fire on the person trying to flank you. They go right back into the middle of the room to let you stop-and-pop. There's no need to "mix up" your actions. None. And given the game has 5-7 sections that they want you to utilize cover and stop-and-pop... yeah, I'm going to say the game is more stop-and-pop than the other/your style-of-play/old Max Payne.

In fact let me clarify: New York Minute/Shoot-dodge becomes essential because the game is pushing you to rush. Whereas the game DOESN'T push you to rush and lets the enemies spread out (or spawns them faster than you can get there compared to New York Minute) to where shoot-dodge is pointless and going to get you killed in non-NYM.

If I'm reading this correctly, you're saying that since it's possible to just use cover throughout the game that the game forces you to play it as a cover shooter? You say enemies don't flank you... then you say enemies do try to flank you, but only sometimes, but that you can stay in cover if you actively try to do so, but it's more fun to rush forward using shoot-dodge a lot. Let me know if I'm just reading that wrong.

If that's what you're saying, then how is the game just stop 'n' pop if you don't have to stay in cover? Having the option to do so does not equal "you're forced to play it like in cover 9/10 times."

I'm not even going to discuss how sitting in cover in a lot of the shootouts only makes things more frustrating for the player. I just want to point out that, if I'm reading what you're saying correctly, you admit to the game being more fun to play a certain way, yet you played it a different way because it's an option, albeit an unfun one. Then you say you're forced to do it that way.


Again I'd argue always shooting from cover gets you shot more consistently than shoot-dodging (which always starts bullet time) and while I died a shit ton during my hardcore playthrough at some points, whenever I advanced, it was because of jumping headlong into battle. However, I'm interested in this idea that having the option to use cover automatically makes this into the same kind of game as Gears.
 
Thank you OP, now i know why Rockstar games this gen have had terrible feeling controls. Now i know what to look out for with GTA 5, if they use this engine again for the main character no buy. Its sad because i loved rockstar last gen but they have fallen so far imo.

I dunno. Rockstar's controls re: moving the player around the world have always kinda sucked when you think about it. In GTAs of old, where gunplay consists of little more than running about like a madman, locking on to enemies and eternally depressing the trigger, such a shortcoming doesn't get in the way that much.

In a game like Max Payne 3, however - a game that touts and hinges on precision and responsiveness - the issue is exacerbated ten-fold.
 
Level designs work as actual places and your Hilarious Examples Of Dumb .gifs kind of highlight the recklessness of the character's will to shoot dudes Just Because. Drunk asshole is a great definition of Max Payne. It's fucking hilarious that the game ends with Max walking off into the sunset, getting his redemption by killing thousands of people which is the reason he is in the mess and the reason the entire world goes to hell. The character is Deus Ex Machina with a bottle of Jack Daniels.

You know, for someone who 'got' Kane and Lynch 2, I think you'd be able to appreciate the attempt at irony or just about everything that's happening in Max Payne 3, whether or not it is at all competent. But Spec Ops seems to be injecting a whole fuckton of stupid into videogame discussion lately because it's The Hot New Game.

and vanquish? The fuck are your bringing Vanquish up for? Max Payne is gunporn, shootman violence. Don't compare it to Gun Hand. Drawing false equivalencies to be contrary isn't a solid platform to sling mud.



nope, nope

annnnd nope

This is something I like a lot about the game. Almost everything in MP3 details how shitty of a hero Max is, and by extension making a comparison to other video game protagonists(when he shaves his head he looks like a Bald Space Marine). It's kinda like Kane and Lynch 2 in that regard, though a lot less subtle. Even the tumbles mentioned in the OP relate to this, as he's no longer as agile as he was in the earlier games. He's a big clumsy oaf, and the enemies are much faster and more capable than he, able to flank and navigate swiftly with deadly precision. I almost feel like the villains are kinda vague and unmemorable just so there isn't such a triumphant moment when you defeat them. Not sure though. Going back to the level design, removing the convenient patterns of waist high blocks only highlights that he doesn't belong in this world. The environment itself does not bow to his whims as it does Marcus Fenix or Commander Shepard(also great for the gameplay by adding another obstacle to overcome with wits. Most other cover shooters make what should be a complex flanking maneuver into something as brainless as aiming and shooting).

All that said, the game is pretty damn dope as a shooter. Gunplay at the top of its class, sick maneuvers, TEARS, etc... Definitely my favorite TPS this generation, maybe ever. Vanquish kinda underwhelmed me when I rented it but I've heard since that playing on hard or higher is the way to go, so maybe I'll get it for cheap and play it again.


kane and lynch 2 is so fucking good, my god.

it will be the best thing hipsters ever rediscover, i swear to god

It for real has the best graphics and art design of any game. Best fucking audio visual experience in gaming. Like watching Cloverfield high.

It's such a shame Hitman: Absolution decided on a terrible faux-Robert Rodriguez aesthetic with a shitty story about evil Texans when Dog Days and Blood Money were such smart titles.
 

YoungHav

Banned
good game, horrible Max Payne game. Wanted to play through a second time and the stupid game froze and deleted my file. No way was I going to do the grinds from 0, on top of having to watch those stupid cutscenes and weak sauce story. They should patch the game to skip cutscenes.
 

OCDuty

Neo Member
It really bums me out about the title of this thread, OP. Rockstar really showed alot of respect to the source material and Remedy, and it seems like a lot of gamers couldn't wait to shit on Rockstar for making this game. Really hope there's another so they can do whatever the fuck they want to with the property and really give the middle finger to other TPS'.

With that being said, not being able to skip cutscenes in a Max Payne game was pretty flagrant.
 
I honestly thought Max Payne 3 was one of the most underrated and overlooked games of 2012. It tells a story that only Max Payne could have lived, the firefights are fun, the gunplay packs a punch, the violence has an effect...Great game. One of the few games I played in 2012 that I actually played through more than once.
 
I had this post in another tab for days after forgetting to hit "submit reply"! :D

I appreciate the post, and that we can agree on certain things. The game sounds like it has an identity crisis of whether it wants to be a cover shooter with all the cover points placed throughout a level, or if it wants you to use cover sparingly. I don't buy that the cover points are "believable" throughout the game. The messy experience would be improved if there were more animations of blending into cover from diving instead of awkwardly standing up and getting into cover with too many button presses to go with the animation priority taking its time. Using bullet-time by itself without shoot-dodge is not incentivized (at least not on Hard) because headshots don't make your bullet time meter rise as fast where you can go all John Woo like in Max Payne 2. Why get rid of Bullet Time 2.0? Like someone mentioned above and assumed that I didn't, I did a lot of shooting while prone because then I didn't have to deal with clunky movement.

Yes, I would prefer a game over instead of the badly implemented Last Stand mechanic. Is the bad camera to go along with it some sort of punishment for using it like ninja dog where they embarrass you with a pink ribbon?

I got the "messy, dirty experience" more with K&L 2 because cover in that game is also fragile but movement isn't as hampered so I felt more improvisational and capable to experiment with running Lynch around shaky-cam style, darting from cover to cover, and quickly picking up short-range weapons like Uzis or shotguns rather than doing the whack-a-mole affairs of a Gears of War. Picking up fire extinguishers and throwing them felt really messy but satisfying in a MacGuyver way, while in this game you can only shoot. No grenades. So I'm not given enough tools to improvise to create this messy experience you speak of. I'm perfectly fine with people calling that game shit, but at least I had fun with moving characters around while with Rockstar's implementation of Euphoria, I just don't.

I'm sorry for playing it on Hard, when normal in modern shooters is equivalent to easy. Max Payne 3 isn't hard on Hard, it's just where the little issues of player movement and animation priority blow up.

I got tired pretty quickly in this thread of people telling me to "stop sucking less" and telling me I'm diving into the wrong places, though. And then offering me the optimal way to play the game. Which is eerily similar to how game developers want you to play cinematic games in only that one specific way. No thanks.

The cover in the game is believable in that it fits within its surroundings — tool boxes in a garage, luggage in an airport, Etc. It also isn't ideally placed at every and there are parts where enemies come from more than one direction. If there's one thing I wouldn't think would be up for debate is the believability of the level designs since there's never really anything out of place. Levels are about as linear as they were in the previous two games, but it feels more restrictive with the cutscenes funneling the player on their way.

The cover animations should be much smoother and I would have loved to have the ability to roll or crawl along the ground. However, even though Max stands all the way up when going into cover, he can't get shot during that transition, at least as long as the shots are coming from the opposite side of the cover — I've enver had it happen and I've seen other mention that they've never had it happen. It shouldn't do that and it makes the player feel like they're being exposed to gunfire. Also, when you're prone on the ground, you can still snap into cover if you're within the same distance you need to be at to do so while standing up. You just can't move forward while hitting the button over and over while prone, so it feels off.

It's funny you mention using bullet-time by itself is not incentivized when strafing in bullet-time is one of the most effective means of engaging enemies. Moving while in bullet-time makes enemies' shots less like-likely to hit you and if you're just strafing, it's generally easier to aim/maneuver than doing so while diving since you don't have to worry about potentially hitting something in the scenery. Not getting shot seems like decent enough incentive to use bullet-time outside of shoot-dodging to me.

And yeah, the whole "MP2 is all John Woo," does not jive with me at all. The general gunplay of MP/MP2 never seemed in any way as engaging as any shootout in Hard Boiled to me and the only time I've ever scene anything like the bizarre bullet-time reload in 2 was done by Chow Yun-Fat in The Replacement Killers, but that was directed by Antoine Fuqua (Training Day).

The Last Man Standing mechanic is not ideal, that's true. I believe you mentioned
Borderlands having a better version of it, but in that your not able to move around. They are repercussions for essentially getting killed and are meant to feel like a punishment. I've always been able to at least get a chance to aim at who shot me unless I waited too long to shoot and fell behind something in the scenery. Swapping shoulder-view helps a ton during those moments and if they were able to shoot you, then you should be able to shoot them. In that gif you made, it looks like you're just aiming around at random, but if you stop for a bit, the reticule will move towards the person you need to kill, and they're also highlighted while everything else is washed out. You were actually just waking it worse :p

If having a limited amount of shots, a limited amount of time to swap shoulder-views to see/kill who shot you and a viewing range — which all but locks onto the person you need to kill — is a problem for you, then you may as well complain about not being able to move around in Borderlands.

And you mentioned K&L2, which is interesting because you can play that as a whack-a-mole style Gears-type game, even more so than this one. You say MP3 forced you to play it like a cover shooter, then you say the cover placement makes no sense...

I also recall cover in K&L2 being unreliable in that game because even if you took cover, you could still inexplicably get shot, no matter the material your cover is made of. I enjoyed the intensity of some of those shootouts too though, but it's hard to ignore how unpolished the shooting/cover mechanics are in comparison to others aspects of the game.

It's clear you prefer games that eschew physics/dynamism in favor of direct one-to-one control over you character. You managed to experiment in K&L2 because you liked the game's style of play, just as I and others were able to experiment in MP3. You say the game is going through an identity crisis, yet the source of the problem is with how you're playing. If you feel indignant at the accusations of sucking at the game that you've gotten, that's fine. However, you can't just ignore it when people suggest playing it differently than you are.

It's like running and gunning in RE1/REmake; you can do it, but you're just going to make the rest of the game harder — which might be what you're into. But if you complain about how scarce ammo is when you use it all up any chance you get, then you you sound stupid. Or playing Metal Gear Solid — on extreme — as a run and gun game. This is the same as complaining about how the game doesn't work as a cover shooter when you are adamant about using cover all the time rather than trying it a different way.

I know when I said you should keep an open mind that that's what I meant; I'm not saying you're wrong for playing it a certain way, but I meant it as a suggestion that if you're not enjoying the game — and if you're not getting paid to play/review it — then try it another way.

Also, if you make threads like this in the future where you try to assert objectively that a game is bad, make sure you're more up front about your own preferences and what you look for in a game. I can clearly see that you wanted this game to be more like MP2; that was the last thing I wanted, so if this game deviates from MP2's shooting mechanics in a way that places more emphasis on physics and the effects of one's shots (again, a huge fucking part of a series all about shooting), then that's great to hear. Your entire OP feels slanted against what the game is going for and doesn't evaluate the game for it is, only from the standpoint of what it's not (and what it's not is what it should be, according to you). I hate to think of the people who may have liked this game that saw your post and decided to never give it a try. You gloss over the shooting mechanics themselves and say "Yeah, they're pretty good," then spend forever on what the game does wrong, in turn painting an unfair picture of the game. Even if you hate a game, you can still paint an accurate, balanced picture of it.

Imagine a thread that says there's nothing of any value in K&L2, even though it has amazing sound direction (the LMG being one of the best gun sounds in a game I've heard), a creative multiplayer mode, a story with genuinely shocking moments and an evocative art style. Say the OP only mentions how the game consists of only shooting and is really short, as i these are inherent negatives when, perhaps, that's exactly what the developers were going for. Would that sit right with you?
 

Fezzan

Unconfirmed Member
I honestly thought Max Payne 3 was one of the most underrated and overlooked games of 2012. It tells a story that only Max Payne could have lived, the firefights are fun, the gunplay packs a punch, the violence has an effect...Great game. One of the few games I played in 2012 that I actually played through more than once.

Yep this is what I was going to say.
I rarely replay games but Max Payne was an exception. 6 times.
 

KalBalboa

Banned
Hmmm, glad I haven't bought.

I loved the first two... this does not sound anything like them.

I wouldn't take his complaints as factual reasoning to not play it. The shooting is the best out there and plenty of people here love the game. This thread keeps getting bumped by more fans than haters, so keep that in mind.

If you loved MP1 & 2 (which I certainly do) then I'd recommend playing 3 without hesitation. It's awesome.
 

Nome

Member
Agree with absolutely everything in the OP.

I couldn't stand the game. I CAN understand why some people would enjoy it. I CANNOT FATHOM how anyone would think it's a "great" game.
 

bunbun777

Member
I rented this and could not properly install. Said the data was corrupt. Disk did not look too scratched but who knows, some other day I will get to try this out for myself.
 

Fezzan

Unconfirmed Member
You returned 3 after an hour despite loving it? Weird.




I finally got the score last week and have to agree. Are you referring to the Panama section? The music in that level is great.

Nah, I mean the night level where you go to get Fabiana.
Although the music in Panama is very underappreciated as well, it's really great in that level (also panama is my favorite level in the game)
 

KalBalboa

Banned
Agree with absolutely everything in the OP.

I couldn't stand the game. I CAN understand why some people would enjoy it. I CANNOT FATHOM how anyone would think it's a "great" game.

The shooting, graphics, bullet-time, score, character, story, atmosphere, arcade modes, fan-service, etc. Rockstar really delivered a full package here. If the game gels with you it's not hard to love it. Different strokes for different folks.
 

KalBalboa

Banned
Nah, I mean the night level where you go to get Fabiana.
Although the music in Panama is very underappreciated as well, it's really great in that level (also panama is my favorite level in the game)

Ooooh. Yeah, that level definitely has some great music. The opening bass is great for setting the mood and making you feel alone as you start your rescue.
 

BadAss2961

Member
Agree with absolutely everything in the OP.

I couldn't stand the game. I CAN understand why some people would enjoy it. I CANNOT FATHOM how anyone would think it's a "great" game.
People think it's a great game because no other third-person shooter matches its gunplay. How hard is that to understand?

The only reason not to enjoy it as much as the other games is if you don't like the presentation. But if you liked the presentation, it's one of the best shooters ever.
 

KalBalboa

Banned
People think it's a great game because no other third-person shooter matches its gunplay. How hard is that to understand?

The only reason not to enjoy it as much as the other games is if you don't like the presentation. But if you liked the presentation, it's one of the best shooters ever.

It's a really polarizing game. If it clicks with you you're likely to love it, and vice versa.
 

KalBalboa

Banned
I think what it boils down to is that some people just really hate cutscenes. lol

I think one thing or another, in any game, fails to click with some people and they just have a switch flip for them from "love" to "hate." There's no middle-area for some, so in turn they claim everything is bad or broken, even when a game clearly has admirable elements.

"Popular game X is shit," etc. I don't like CoD much, but I know it's not a pile of steaming garbage either. It clearly does certain things well enough to warrant some success.
 

KalBalboa

Banned
I really don't see how people could though, surely they are better than loading screens?

Ever skip a cutscene in Max Payne 2 on console? You just watched a loading screen for 30-60 seconds instead of the cutscene.

Some will argue the game should stream levels better instead of using cutscenes to mask loading, though, like an Uncharted game.
 

AOC83

Banned
I really don't see how people could though, surely they are better than loading screens?

They are too long to just hide the loading times. And when you have see them the third or fourth time (especially in arcade mode) you would gladly change them against a loading screen. Rockstar fucked up with this, they should´ve made them skippable and removed them completely from the arcade mode.

The first playthrough they are great though.
 

Fezzan

Unconfirmed Member
They are too long to just hide the loading times. And when you have see them the third or fourth time (especially in arcade mode) you would gladly change them against a loading screen. Rockstar fucked up with this, they should´ve made them skippable and removed them completely from the arcade mode.

The first playthrough they are great though.

So, you would rather see a minute long load screen for the fourth time?

Ever skip a cutscene in Max Payne 2 on console? You just watched a loading screen for 30-60 seconds instead of the cutscene.

Some will argue the game should stream levels better instead of using cutscenes to mask loading, though, like an Uncharted game.

How would it stream levels? Like, how does Uncharted do it?
 

KalBalboa

Banned
They are too long to just hide the loading times. And when you have see them the third or fourth time (especially in arcade mode) you would gladly change them against a loading screen. Rockstar fucked up with this, they should´ve made them skippable and removed them completely from the arcade mode.

The first playthrough they are great though.

That's fair. They're dependent on your tastes, but Rockstar can't expect everyone to love the story enough to give that a pass.

MP3 could have done level streaming more like an Uncharted title... but that's probably easier said than done. Especially when you consider what MP3 does better.
 

KalBalboa

Banned
How would it stream levels? Like, how does Uncharted do it?

Keep in mind, I love Max Payne 3 (and Uncharted too, for that matter). Uncharted, in general, lets you hit a button to see a loading screen during a cut scene. It also doesn't seemingly require as much start/stop to the level streaming as MP3, though MP3 has some levels with almost no start/stop.

I definitely think MP3 masks loading for all the right reasons, though. I personally think the physics, speed of aiming, visuals, modeled bullets, and the like are worth the trade off. To put it bluntly, Max Payne 3 loads as often as it does as a way of delivering the best shooting possible.
 

Fezzan

Unconfirmed Member
Keep in mind, I love Max Payne 3. Uncharted, in general, lets you hit a button to see a loading screen during a cut scene. It also doesn't seemingly require as much start/stop to the level streaming as MP3, though MP3 has some levels with almost no start/stop.

I definitely think MP3 masks loading for all the right reasons, though. I personally think the physics, speed of aiming, visuals, modeled bullets, and the like are worth the trade off.

I guess they could've, but people complain about the cutscenes way too much.
Arcade mode kinda sucks though.
 

KalBalboa

Banned
I guess they could've, but people complain about the cutscenes way too much.

Arcade mode kinda sucks though.

I love the arcade modes but Max Payne 3 is also my 2012 GOTY, so keep that in mind. New York Minute has me replaying certain levels to break the global top 100. I do think people whine to much about the cutscenes but I guess they aren't for everybody.

They're fucking great, though =)
 

Fezzan

Unconfirmed Member
I love the arcade modes but Max Payne 3 is also my 2012 GOTY, so keep that in mind. New York Minute has me replaying certain levels to break the global top 100. I do think people whine to much about the cutscenes but I guess they aren't for everybody.

They're fucking great, though =)

Max Payne was my GOTY and definitely in my top 10 games this gen.
I just didn't like arcade mode.
 

KalBalboa

Banned
Max Payne was my GOTY and definitely in my top 10 games this gen.
I just didn't like arcade mode.

Yeah, I struggle with getting into the multiplayer myself, but it didn't make me dislike the rest of the package at all.

Definitely in my top 10 for the gen still, easily.
 

Fezzan

Unconfirmed Member
Yeah, I struggle with getting into the multiplayer myself, but it didn't make me dislike the rest of the package at all.

Definitely in my top 10 for the gen still, easily.

I don't like that many multiplayer games in general.
In fact, I don't like any Multiplayer R* have produced and RDR is easily my favortie game this gen, GTA:IV not far behind either.
 

KalBalboa

Banned
I don't like that many multiplayer games in general.
In fact, I don't like any Multiplayer R* have produced and RDR is easily my favortie game this gen, GTA:IV not far behind either.

Even the co-op free-roaming in Red Dead? That stuff was great!
 

laxu

Member
I think what it boils down to is that some people just really hate cutscenes. lol

More like people will be fine with the cutscenes the first time. But if you want to replay, you have to watch those damn cutscenes every time and you can't skip most of them. Rockstar's explanation was that the game is loading but that is complete bullshit at least on the PC as loading from a save takes a few seconds compared to the several minutes that a cutscene can last. Some guy on the Steam forums even checked the I/O during cutscenes and nope, the game was loading nothing but the cutscene video (some of them are videos, some are ingame) but you still couldn't skip the cutscene.

Since there are so many of them I really started feeling like they made tons of cutscenes just to disguise the fact that the levels aren't particularly great. Which is a shame as the gameplay itself is fun - whenever you get the chance to actually play the game rather than watch a cutscene.
 

TUROK

Member
You actually do raise a few good points in regard to certain control issues and Last Stand, but you don't really make a compelling case in regard as to why it's bad. Max Payne 3 is a great game with its fair share of problems.

Either way, it was my favorite game of last year, and definitely in my top 20 of all time.
 

Fezzan

Unconfirmed Member
More like people will be fine with the cutscenes the first time. But if you want to replay, you have to watch those damn cutscenes every time and you can't skip most of them. Rockstar's explanation was that the game is loading but that is complete bullshit at least on the PC as loading from a save takes a few seconds compared to the several minutes that a cutscene can last. Some guy on the Steam forums even checked the I/O during cutscenes and nope, the game was loading nothing but the cutscene video (some of them are videos, some are ingame) but you still couldn't skip the cutscene.

Since there are so many of them I really started feeling like they made tons of cutscenes just to disguise the fact that the levels aren't particularly great. Which is a shame as the gameplay itself is fun - whenever you get the chance to actually play the game rather than watch a cutscene.

Please tell me about the time you saw a load screen in Max Payne's SP, I'm all ears
 
I wouldn't take his complaints as factual reasoning to not play it. The shooting is the best out there and plenty of people here love the game. This thread keeps getting bumped by more fans than haters, so keep that in mind.

If you loved MP1 & 2 (which I certainly do) then I'd recommend playing 3 without hesitation. It's awesome.

I wasn't just going by the OP. Haven't read the whole thread... but honestly... it doesn't look like a Max Payne title. From the dialog, to the sluggish controls (very apparent in video vs MP1&2), to the over-reliance on the cover system.

It really doesn't seem like something that'd scratch that particular itch. I wouldn't poo-poo anyone for enjoying it, but it just doesn't seem like Max Payne anymore.
 

KalBalboa

Banned
I wasn't just going by the OP. Haven't read the whole thread... but honestly... it doesn't look like a Max Payne title. From the dialog, to the sluggish controls (very apparent in video vs MP1&2), to the over-reliance on the cover system.

It really doesn't seem like something that'd scratch that particular itch. I wouldn't poo-poo anyone for enjoying it, but it just doesn't seem like Max Payne anymore.

I'd recommend checking out the New Jersey sections. The rooftop segment had my nostalgia bone thoroughly tickled as I shoot-dodged into some snow.
 

Angry Fork

Member
Max Payne 1/2 are my favorite shooters of all time, and one of my favorite series of all time period. I've played them countless times and it's why Remedy became my favorite developer after Valve.

Max Payne 3 was alright as it's own game, but for me misses almost everything that made me love the first 2. And I knew this would happen before the game came out because I know how Rockstar writes, and you just knew from the videos it was going to be more Michael Mann than Remedy. And I got into countless rage fits with other Max Payne fans on here who were excited while I was one of the few people who hated how it was turning out.

There was some cool stuff in MP3. Production values were through the roof obviously, euphoria was incredible, music was great (but different from what Max Payne should be imo), some nice looking 'cinematic' scenes/set pieces, the voice actor hadn't lost his touch at all and was the highlight.

I didn't like it as a Max Payne game because it completely lacked the atmosphere and tone of the first 2. Alan Wake is a completely different IP but is more like MP1/2 than MP3 because it has that Remedy feel. Everything with Remedy games has this oppressive David Lynch/Noir/Mystery feel to it. The settings are dreary, there are unsettling nightmare/dream sequences, you really don't know what's going to happen when you turn the corner and so on. It's like playing Jacob's Ladder mixed with Lynch mixed with 30s noir/crime films and I love it so much.

The Jersey section in MP3 was completely different from Max Payne 1/2, I liked it but it felt nothing like the original games. The rest of the game was Michael Mann stuff. The first few levels were cool just because there's nothing else like it and euphoria makes it so interesting, but it got tiresome after that because I did not care at all about the story. The setting was absolutely atrocious, it was exactly everything I knew it was going to be and worse. For me it's the equivalent of setting a Silent Hill game in Times Square. It makes absolutely no sense to me and I really hated it.

I hope Rockstar doesn't do another Max Payne. For me MP3 isn't canon, it was some side thing that could likely never please me because I always wanted Remedy to continue the series. The series ended with the Alan Wake manuscript. I can always hope Remedy will do something with it in the future but 90% of me feels it's done and Alan Wake 2 will have to suffice although I like Max Payne much more as a series.
 
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