Splatoon outsold each version og MGS5 indivdually, but combined (its the same game after all) MGS5 sold much more.
Lifetime, Splatoon will outsell all version of Metal Gear V combinet by 2:1 in Japan.
Splatoon outsold each version og MGS5 indivdually, but combined (its the same game after all) MGS5 sold much more.
Guess that's why I couldn't find any threads discussing the new Empires game...
Nobody bought it
Musou is dead
I'm nor sure about 2:1, but overall, most likely. I just replied to the guy who was talking about this week only =)Lifetime, Splatoon will outsell all version of Metal Gear V combinet by 2:1 in Japan.
Capcom cared so much about Revelations 2 Vita that it was completely absent from their TGS booth, even though the game came out during TGS.
Yup.
The Wii Party bundle was very strong... i think the only way for beat that is a Wii U Splatoon bundle at 25,000Y. Not gonna happen, of course, that's why Wii U will not sell as much as in holidays 2013, should do better than in the holidays 2014 though.
Too bad it's it last holiday
Why did we even suddenly start caring about it?
Too bad it's it last holiday
the limited budget would have been a reason to keep it a "high value" project on the 3ds, where the first sold generally better than the port and the second on any other platform, where the first is still seen as the graphically better product on the console (see the monster stories topic) and where they could have still been able to keep the cost probably even lower.
I'm not saying that they should have done the actual revelation2 for 3ds, because the business model chosen automatically excluded the console. episodic digital release aimed at west (home only, pushed to portable just by sony for japan) didn't make sense at all.
I would have simply kept the revelation sub brand as it was initially created: a very solid (tech wise, gameplay wise with the shorter game session required, sales wise) portable part of the brand.
probably the episodic low budget digital home console western push would have been better suited for the Umbrella/Raccoon city sub brand imho
[PSV] Tokyo Ghoul: Jail <ADV> (Bandai Namco Games) (¥6.145)
Revelations 2 has done really well for Capcom proving that in long term, they made the right choice. It is on pace to sell well over 2 million easily, and maybe more. Keep in mind that Resident Evil games tend to have long legs (even ORC sold 2.4 million) and I expect the same from Revelations 2 after multiple sales/discounts.Maybe it didn't pay off. I dunno how well Revelations 2 sold digitally. But at least they tried something different to keep the brand going, which unfortunately just couldn't accommodate 3DS as a multi-platform release.
Since no other Pokémon games are planned for the holiday season, this one might actually have nice legs to propel sales over 400k units.
I'm actually concerned about Mystery Dungeon's legs because it's a difficult game with no real way to grind, and this does seem to be the general consensus. Yes, it's legitimately difficult and contains the following:The competition in general this Fall is also pretty low.
Revelations 2 has done really well for Capcom proving that in long term, they made the right choice. It is on pace to sell well over 2 million easily, and maybe more. Keep in mind that Resident Evil games tend to have long legs (even ORC sold 2.4 million) and I expect the same from Revelations 2 after multiple sales/discounts.
These sales are as of June 30, 2015
Ōkami;179956922 said:Smash Bros. on 3DS left Famitsu Top 30, it had been on it for every week since release, so a run of over one year.
Along with the OmegaRuby/AlphaSapphire it was the only game to be on top 30 for every week of the year.
Speaking about sales, of course it could affect. Hope it doesn't a lot, though. But man... that was the Pokémon game I wanted. A game pretty much being that difficult.It's a really good game but its difficulty is uncharacteristic for a Pokemon-related game. And it's possible that this could hurt its legs quite a bit in the long run.
It's a really good game but its difficulty is uncharacteristic for a Pokemon-related game. And it's possible that this could hurt its legs quite a bit in the long run.
Wii U weekly hardware sales (Famitsu) across 2013-2015 just for some context.
Week 2013 YTD 2014 YTD 2015 YTD
1 70,662 70,662 60,548 60,548 43,014 43,014
2 21,489 92,151 14,029 74,577 13,155 56,169
3 16,635 108,786 11,036 85,613 9,718 65,887
4 12,235 121,121 9,461 95,074 7,352 73,239
5 11,714 132,835 8,679 103,753 6,716 79,955
6 11,092 143,927 8,605 112,358 6,364 86,319
7 10,167 154,094 8,706 121,064 6,665 92,984
8 9,495 163,589 8,129 129,193 5,346 98,330
9 9,528 173,117 8,515 137,708 5,615 103,945
10 9,089 182,206 8,128 145,836 5,973 109,918
11 8,567 190,773 7,297 153,133 6,333 116,251
12 10,172 200,945 9,504 162,637 5,485 121,736
13 21,502 222,447 13,073 175,710 5,298 127,034
14 14,413 236,860 7,686 183,396 5,753 132,787
15 10,147 247,007 5,693 189,089 5,208 137,995
16 8,047 255,054 5,588 194,677 5,008 143,003
17 8,058 263,112 5,596 200,273 6,215 149,218
18 10,573 273,685 8,217 208,490 22,936 172,154
19 6,744 280,429 8,065 216,555 8,864 181,018
20 6,058 286,487 6,836 223,391 6,698 187,716
21 5,536 292,023 8,858 232,249 6,836 194,552
22 5,669 297,692 [B]19,031 251,280 15,787 210,339[/B]
23 4,549 302,241 12,576 263,856 17,104 227,443
24 5,031 307,272 10,366 274,222 16,740 244,183
25 4,236 311,508 8,373 282,595 14,868 259,051
26 5,846 317,354 9,010 291,605 14,013 273,064
27 6,380 323,734 8,020 299,625 14,406 287,470
28 20,728 344,462 8,034 307,659 10,981 298,451
29 14,024 358,486 7,283 314,942 12,204 310,655
30 10,937 369,423 8,623 323,565 11,421 322,076
31 9,432 378,855 8,722 332,287 12,589 334,665
32 9,291 388,146 11,266 343,553 14,214 348,879
33 10,951 399,097 17,717 361,270 19,259 368,138
34 7,024 406,121 7,558 368,828 11,632 379,770
35 6,239 412,360 6,237 375,065 11,499 391,269
36 5,054 417,414 5,551 380,616 10,197 401,466
37 4,842 422,256 5,473 386,089 20,564 422,030
38 5,147 427,403 6,689 392,778 18,614 440,644
39 5,560 432,963 9,197 401,975
40 3,853 436,816 6,837 408,812
41 3,405 440,221 5,107 413,919
42 3,083 443,304 4,017 417,936
43 3,010 446,314 3,385 421,321
44 40,118 486,432 3,623 424,944
45 14,060 500,492 3,884 428,828
46 14,006 514,498 12,063 440,891
47 20,177 534,675 8,506 449,397
48 27,325 562,000 13,533 462,930
49 46,773 608,773 27,191 490,121
50 72,982 681,755 29,411 519,532
51 119,159 800,914 36,397 555,929
52 79,174 880,088 48,927 604,856
2013 Ranges: 2014 Ranges: 2015 Ranges thus far:
100K+: 1 100K+: 0 100K+: 0
70K-100K: 3 70K-100K: 0 70K-100K: 0
50K-70K: 0 50K-70K: 1 50K-70K: 0
30K-50K: 2 30K-50K: 2 30K-50K: 1
20K-30K: 5 20K-30K: 2 20K-30K: 2
10K-20K: 12 10K-20K: 10 10K-20K: 17
5K-10K: 20 5K-10K: 33 5K-10K: 18
<5K: 7 <5K: 4 <5K: 0
Code:Wii U weekly hardware sales (Famitsu) across 2013-2015 just for some context. Week 2013 YTD 2014 YTD 2015 YTD 1 70,662 70,662 60,548 60,548 43,014 43,014 2 21,489 92,151 14,029 74,577 13,155 56,169 3 16,635 108,786 11,036 85,613 9,718 65,887 4 12,235 121,121 9,461 95,074 7,352 73,239 5 11,714 132,835 8,679 103,753 6,716 79,955 6 11,092 143,927 8,605 112,358 6,364 86,319 7 10,167 154,094 8,706 121,064 6,665 92,984 8 9,495 163,589 8,129 129,193 5,346 98,330 9 9,528 173,117 8,515 137,708 5,615 103,945 10 9,089 182,206 8,128 145,836 5,973 109,918 11 8,567 190,773 7,297 153,133 6,333 116,251 12 10,172 200,945 9,504 162,637 5,485 121,736 13 21,502 222,447 13,073 175,710 5,298 127,034 14 14,413 236,860 7,686 183,396 5,753 132,787 15 10,147 247,007 5,693 189,089 5,208 137,995 16 8,047 255,054 5,588 194,677 5,008 143,003 17 8,058 263,112 5,596 200,273 6,215 149,218 18 10,573 273,685 8,217 208,490 22,936 172,154 19 6,744 280,429 8,065 216,555 8,864 181,018 20 6,058 286,487 6,836 223,391 6,698 187,716 21 5,536 292,023 8,858 232,249 6,836 194,552 22 5,669 297,692 [B]19,031 251,280 15,787 210,339[/B] 23 4,549 302,241 12,576 263,856 17,104 227,443 24 5,031 307,272 10,366 274,222 16,740 244,183 25 4,236 311,508 8,373 282,595 14,868 259,051 26 5,846 317,354 9,010 291,605 14,013 273,064 27 6,380 323,734 8,020 299,625 14,406 287,470 28 20,728 344,462 8,034 307,659 10,981 298,451 29 14,024 358,486 7,283 314,942 12,204 310,655 30 10,937 369,423 8,623 323,565 11,421 322,076 31 9,432 378,855 8,722 332,287 12,589 334,665 32 9,291 388,146 11,266 343,553 14,214 348,879 33 10,951 399,097 17,717 361,270 19,259 368,138 34 7,024 406,121 7,558 368,828 11,632 379,770 35 6,239 412,360 6,237 375,065 11,499 391,269 36 5,054 417,414 5,551 380,616 10,197 401,466 37 4,842 422,256 5,473 386,089 20,564 422,030 38 5,147 427,403 6,689 392,778 18,614 440,644 39 5,560 432,963 9,197 401,975 40 3,853 436,816 6,837 408,812 41 3,405 440,221 5,107 413,919 42 3,083 443,304 4,017 417,936 43 3,010 446,314 3,385 421,321 44 40,118 486,432 3,623 424,944 45 14,060 500,492 3,884 428,828 46 14,006 514,498 12,063 440,891 47 20,177 534,675 8,506 449,397 48 27,325 562,000 13,533 462,930 49 46,773 608,773 27,191 490,121 50 72,982 681,755 29,411 519,532 51 119,159 800,914 36,397 555,929 52 79,174 880,088 48,927 604,856 2013 Ranges: 100K+: 1 70K-100K: 3 50K-70K: 0 30K-50K: 2 20K-30K: 5 10K-20K: 12 5K-10K: 20 <5K: 7 2014 Ranges: 100K+: 0 70K-100K: 0 50K-70K: 1 30K-50K: 2 20K-30K: 2 10K-20K: 10 5K-10K: 33 <5K: 4 2015 Ranges thus far: 100K+: 0 70K-100K: 0 50K-70K: 0 30K-50K: 1 20K-30K: 2 10K-20K: 17 5K-10K: 18 <5K: 0
Some interesting notes. The Wii U has avoided dipping below 10K since the release of Splatoon. Its sales this year prior to Splatoon's release (apart from Golden Week) were generally pretty terrible. Since the release of Splatoon, the Wii U has sold 246,092 units in about 17 weeks (about 14,476 / week) .
Hi guys, sorry for the off topic, but i have a question.
Since i'm here by only 2 months, i wanna know, when i can start to post thread?
Because i NEED made a thread about Splatoon.
I was wondering what everybody thinks:
Do you perceive the Vita as a failure, speaking strictly about Japan?
Hardwarewise, it has sold around the amount of gamecubes back then. the NGC was the posterchild for failure, but it still has to be proven that WiiU and PS4 will reach that benchmark, so I perceive the vita like "in the middle of the pack".
it also gets a solid flow of releases, so it must be doing something right, right?
not sure what to think,
Revelations 2 has done really well for Capcom proving that in long term, they made the right choice. It is on pace to sell well over 2 million easily, and maybe more. Keep in mind that Resident Evil games tend to have long legs (even ORC sold 2.4 million) and I expect the same from Revelations 2 after multiple sales/discounts.
These sales are as of June 30, 2015
Hi guys, sorry for the off topic, but i have a question.
Since i'm here by only 2 months, i wanna know, when i can start to post thread?
Because i NEED made a thread about Splatoon.
Some interesting notes. The Wii U has avoided dipping below 10K since the release of Splatoon. Its sales this year prior to Splatoon's release (apart from Golden Week) were generally pretty terrible. Since the release of Splatoon, the Wii U has sold 246,092 units in about 17 weeks (about 14,476 / week) .
We really don't need more threads on Splatoon, and it already had one for sales that turned sour fast.
Three months, 300 posts.
But i wanna say a epic prediction:
Splatoon will become a 10 million seller on the NX.
But i wanna say a epic prediction:
Splatoon will become a 10 million seller on the NX.
But i wanna say a epic prediction:
Splatoon will become a 10 million seller on the NX.
RER2 Vita was more of a Sony thing anyway.Capcom cared so much about Revelations 2 Vita that it was completely absent from their TGS booth, even though the game came out during TGS.
Steamspy ltd: 142,264Revelations 2 has done really well for Capcom proving that in long term, they made the right choice. It is on pace to sell well over 2 million easily, and maybe more. Keep in mind that Resident Evil games tend to have long legs (even ORC sold 2.4 million) and I expect the same from Revelations 2 after multiple sales/discounts.
These sales are as of June 30, 2015
sörine;179966135 said:Steamspy ltd: 142,264
Unfortunately we never got any NPD leaks and PAL rankings seemed relatively weak but then RER2 is a game I'd expect to do the bulk digitally (unlike RER1) so it probably doesn't matter much. I'd be curious to see how much the average buyer spent too.
1.4m is shipped+digital. Sellthrough is always a useful metric even with shipment data.The 1,4mil figure is from Capcom officially, so we don't really need those (in this kind of argument about general performance)...
I worked it out guys. There are over 50,000 US troops stationed in Japan. There are 50,000+ Xbox One's sold.
It all makes sense now.
I worked it out guys. There are over 50,000 US troops stationed in Japan. There are 50,000+ Xbox One's sold.
It all makes sense now.
Wii U need to sell with avg of 11,729 unit all weeks for break 2014 numbers.
lol! Since this week is at >18k and there are the holidays sales that's a given.
It also need to sell 31,388 per weeks for sell like in 2013...
That's another story, and even if there is a chance, i don't think so.
I guess Wii U between 700,000 and 800,000 this year...
RER2 Vita was more of a Sony thing anyway.
Capcom got their free coins. ��
Splatoon managed to be a system seller in Japan. Biggest console game in Japan in 2015.
Considering that Nintendo were suprised by the success of the game - imagine if it didn't turn out as well. Right now it would be 5K weeks for the Wii U.
holy shit ps4 number
how is MGSV doing in comparison to other MGS games?
holy shit ps4 number
xD. So new Xbox ones will be no longer sold and only US military personnel will get free repairs whenever needed?
The way I see it, they chose one of two routes with Revelations 2. They could've put it on 3DS and just made it re-using assets and everything they created for the first game. Probably could've made a decent profit from that.
I do feel they had big expectations for Revelations initially though. The producer stated that the sales were by no means disappointing, but they would've liked even more than they got on 3DS. So to go low-budget on the sequel may not have been the original intention, had it been a bigger success than it was.
And going cash-in on the sequel - to use another example as a precedent (that wouldn't have been known to Capcom at the time, I'm just using it to demonstrate a point) - Bravely Default 1 -> 2, an asset-reuse-heavy sequel without much marketing which ended up notably down from the predecessor. I'd guess something similar would've happened had Revelations 2 been what you're describing.
The route they did take is to use the base of what they built in as part of a new business model. Revelations 2 takes the "in between mainline entries" story the first one used; the slower pace but still based on later Resi shooting design of the later games etc. and tries it as an episodic format.
I don't think that's necessarily a bad choice to make. Perhaps they didn't see a handheld-only line of games as going anywhere special over the coming years.
And I don't think Revelations HD did as bad as people make out really, considering it was just a cheap-up port sold at pretty much full price. Sure, it didn't match the 3DS version's sales, but are we really at the point of comparing late ports with the original releases as being in the same boat?
Maybe it didn't pay off. I dunno how well Revelations 2 sold digitally. But at least they tried something different to keep the brand going, which unfortunately just couldn't accommodate 3DS as a multi-platform release.
Im gonna guess that Peace Walker outsold them all.Was RE: Revelations 2 also released on Vita in Japan some months ago?
MGS2 after 3 weeks = 592,835
MGS3 after 3 weeks = 694,307
MGS4 after 3 weeks = 576,437
MGS5 after 3 weeks = 576,192 (plus ~3850 download sales minimum.)
Famitsu numbers.