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Metal Gear Solid V: The Phantom Pain | Review Thread | Words That Kill

MGS4 fans am cry

"However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.

This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments and plot twists.

For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."
 

t hicks

Banned
jFx0GAe.png


groundzeroes.gif

1 more week....
 

Magnalon

Neo Member
Aren't they reviewing from what they played at the review event... which didn't have the ending? Unless that changed since I last heard.

Destructoid's review (mine) had full retail code since we didn't attend the review event. It had an ending.

That's interesting though.
 
Sparse story from IGN and the impressions from Kotaku seem to confirm some of my fears :(

I just hope it tells the final piece of Big Boss' story is a satisfying way even if it's a bit short...

Where did you hear it was short? I thought a few reviews mentioned it took 40-50 hours just to beat the main story...
 

Two Words

Member
Literally all I care to see are the numbers on this one. I don't want to know what people did and didn't like about it. I just want to know what number on some defined scale they feel best represents their feelings about the experience of this game.
 
MGS 1-4 fans am cry

"However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.

This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments and plot twists.

For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."

fixed that for ya
 

ramyeon

Member
All these near perfect reviews and people getting caught up on one small negative point (On a 10/10 review nonetheless!). Who am I kidding, I expected as much.
 
MGS4 fans am cry

"However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.

This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments and plot twists.

For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."

Good.

They should cry like I did after seeing what Kojima made with the characters and the plot in that game.
 

Squishy3

Member
Press got retail copies which has the ending, fansites didn't.
Okay, didn't know if GT or the like opted for the review event or not. I know Jeff Gerstmann turned down going to the review event because they didn't know if they were getting a copy or not.
 
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