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MGSV: Konami Offline Tax for players who opt out of FOBs

People need to stop being afraid of going online in this game. I came back online after one week, I only had three invasions, all of them were stopped. Once you get your bases to 3/3 it's very hard for anyone to infiltrate you. The game is always showering with recruits and such too. It really isn't a big deal.

What if it's not about wanting to be online but about not being able to be online for extened periods? Then this new patch still fucks you over
"Just go online" is a stupid defense for a patch that forces you to go online for no reason
 
What if it's not about wanting to be online but about not being able to be online for extened periods? Then this new patch still fucks you over
"Just go online" is a stupid defense for a patch that forces you to go online for no reason

Haven't had much time to play this week so I've only been popping online for about 5 minutes a night just to get the daily reward, then log off. My resources have only gone up, so despite the 300-400k GMP I lose when I'm not online, the huge influx of precious metals more than makes up for it. If anything this system is just incredibly confusing and uncertain in how it operates. All my FOB is 3/4 except for Base Development and Command which are 4/4. I've also never had a single attempt made on my FOB, so I guess it helps when nobody is jacking your stuff.
 

Nestunt

Member
so, to sum up:

Since there are no Terms of Service in the PS4 version after you played for a couple of hours, you are stuck to simply improve the defenses of the FOB when the time comes and nothing else to not raise attention in order to diminish the odd of being invaded.

And also direct contract your best soldiers?
 
I haven't ran into a single issue with resources or men due to my FOB. I don't play during the week even.

What exactly are the majority of you guys losing?

Nothing lol. Most of the people complaining havent even built an FOB they're just scared of being online lol.
 
You do lose Soldiers AND ressources if you're successfully invaded. it's not NOTHING

At a certain point, its basically nothing. The soldiers you lose are almost immediately gotten back through regular missions, unless you're not fultoning anyone. Add that number to the volunteers you receive, and you're back where you started or better off after a single mission.

Others have pointed out how simple it is to farm resources, and while thats a turn off for some, it takes minutes to max out the big ones like fuel and common metal (see mission 12)

By the time you've progressed to HAVE an FOB, assuming you've not spent the entire game killing everyone in sight, your heroism should be high enough to be netting you solid soldier ranks in the field and for your volunteers, while resources are sooooo plentiful its silly.
 

Toparaman

Banned
so, to sum up:

Since there are no Terms of Service in the PS4 version after you played for a couple of hours, you are stuck to simply improve the defenses of the FOB when the time comes and nothing else to not raise attention in order to diminish the odd of being invaded.

And also direct contract your best soldiers?

I played yesterday on PS4 and am still getting the Terms of Service. Still able to decline and play offline. Have played 69 hours according to the game.
 
I played yesterday on PS4 and am still getting the Terms of Service. Still able to decline and play offline. Have played 69 hours according to the game.
I think I've read here or in the MGS OT that when you agree to the terms it caches that for a while, so you won't necessarily see that ever time you start the game up.

I've declined from day one and always seen the option on startup. Though I haven't been back since hearing about the insurance thing, and don't plan to.
 
At a certain point, its basically nothing. The soldiers you lose are almost immediately gotten back through regular missions, unless you're not fultoning anyone. Add that number to the volunteers you receive, and you're back where you started or better off after a single mission.
even during the story, it really doesn't matter all too much. game is rather easy with markers on anyhow, and other than a couple missions that require a specific weapon or support upgrade, you mostly just need your different camos, a silencer for your MRS, and then probably a silenced sniper rifle is the one other rather useful upgrade. it's less that you actually need upgrades but more that they're just fun. if you get delayed a mission or two though, it doesn't really impact the difficulty. i've been replaying the game with zero weapon upgrades/zero MB upgrades (and also Markers Off) and the difficulty is still really not that bad... more fun, even.

which isn't to say there's no argument here... getting upgrades is a huge part of the game. it is a very valid concern. but it's more based on how fun it is to try different weapons every mission or in free roam and less that you actually need them to pass missions.
 
People need to stop being afraid of going online in this game. I came back online after one week, I only had three invasions, all of them were stopped. Once you get your bases to 3/3 it's very hard for anyone to infiltrate you. The game is always showering with recruits and such too. It really isn't a big deal.

And how about I don't want to go online at all? I don't care about invasions or whatever, this isn't dark souls and even there I have ways to avoid that if I wanted to just play a solo experience. I have MGO when I want to play with other people, no need to force anyone to have to go online to be able to have more vehicles or whatever the one FOB was already bad enough but this went the extra mile of shittiness.
 
I think I've read here or in the MGS OT that when you agree to the terms it caches that for a while, so you won't necessarily see that ever time you start the game up.

I've declined from day one and always seen the option on startup. Though I haven't been back since hearing about the insurance thing, and don't plan to.

From what I've played, you only get the terms of service if you close the game in Offline mode. When you come back on it will ask you to accept. If you close the game in online mode, it won't ask until you go offline and close the game. This is all AFAIK.
 
you can put all your best or valuable (and probably many that aren't) soldiers under Direct Contract which means you cannot lose them.

i won't tell someone else how to value their soldiers of course because I felt the same way and that's why I never Invaded others either. but what i can say is that I actually wish people Invaded me more now because I don't really care about S rank soldiers or resources anymore, and I'm more interested to see if they can successfully beat the FOB security system (non-lethal, short range, bridge hotzones) that I designed ;p and i also wish that I had done more invasions/been invaded during the story when those things mattered more because if you save it for too long... the risk vs reward disappears.

(this is separate from choosing online or offline, BTW... it's more of a online and active in Invasions vs online and inactive in Invasions question... the offline vs online thing is probably more impacted by the threat of the new transfer system than the threat of invasions, to be perfectly honest. the real online threat is not other players taking your resources but your FOB taking your GMP lol)

in hindsight, I wish I Invaded more during the story because if you try save it to the end-game, a lot of the value is lost. it's one of those things where you feel like you're scared to have a loss and you want to play it safe.... but then once you finally get to a point where you feel safe, and ready... you realize it no longer matters.

Those are good points. I should just play the game, FOB and all and let whatever happens happen. Once I'm done with it, none of it will matter anyway.
 
Okay, I haven't played a whole lot since the 10/6 update. Let me see if I understand this: the lion's share of my GMP and resources are tied up online. Even when I'm online, developing new stuff pulls GMP from my offline supply, so that going offline drops my GMP from ~4M to ~300k.

And even when I'm online, it appears it's impossible to sell resources like vehicles which are in the online bank. So what's the point of putting vehicles in the online bank? I can't sell them; can I at least use them in (single-player) missions?

Also, rejecting the ToS doesn't work. Anytime I'm playing offline, I lose my GMP & resources. I'm guessing this is because I've already built an FOB, because I got to that point in the game before the scummy update. So, basically, my resources are now forever tied up online, and there's nothing I can do about it.

THANKS KONAMI
 
i don't understand why turrets and vahicules have to go online.
I was playing with morning and it's so annoying that my GMP becomes in the red for such a silly reason as a disconnect.
 
i don't understand why turrets and vahicules have to go online.
I was playing with morning and it's so annoying that my GMP becomes in the red for such a silly reason as a disconnect.

GMP is stored in an offline and online pool and is displayed as one number. The game periodically moves some of your offline GMP online, but you won't know the exact amount unless you hit the 5m offline cap.

When you spend GMP it gets taken from your offline pool first. Thats why when you disconnect after spending GMP you will sometimes show negative.

Example:

Offline GMP: 1m
Online GMP: 3m

What you see when online: 4m GMP
What you see when offline: 1m GMP

If you spend 2m GMP when online you will see that you have 2m GMP remaining.
If you spend 2m GMP then disconnect you will see -1m GMP.

When the game syncs back it will move online GMP back to offline to bring you back to zero and put some extra GMP in there (Its a percentage of your total GMP, not sure what exactly).

TLDR: The game does not "tax" you.
 

Ratrat

Member
In spite of insane whining about FOB, I easily beat the campaign comepletely offline without going online once or building anything. Is this different if your going for the Platinum Trophy?
Whole thing is very confusing.
 

Oni Jazar

Member
GMP is stored in an offline and online pool and is displayed as one number. The game periodically moves some of your offline GMP online, but you won't know the exact amount unless you hit the 5m offline cap.

When you spend GMP it gets taken from your offline pool first. Thats why when you disconnect after spending GMP you will sometimes show negative.

Example:

Offline GMP: 1m
Online GMP: 3m

What you see when online: 4m GMP
What you see when offline: 1m GMP

If you spend 2m GMP when online you will see that you have 2m GMP remaining.
If you spend 2m GMP then disconnect you will see -1m GMP.

When the game syncs back it will move online GMP back to offline to bring you back to zero and put some extra GMP in there (Its a percentage of your total GMP, not sure what exactly).

TLDR: The game does not "tax" you.

Thank you.
 

web01

Member
You do not loose anything more than the game gives you for free, especially in resources.
Even if an invade "kills" fob soldiers many go the sickbay. And in reality FOB soldiers are just extras that would be in waiting room or discarded anyway.

The only way you could be worse off is if you deliberately get into a back and forth invasion war with another player, and even then its very unlikely as you get freely generated soldiers for reaching the core.
 

Scott667

Member
I finished this game a few weeks ago and was looking into coming back to do side ops/S-ranks. One of my biggest problems with playing online was that it slowed down the iDroid (took ages to load on my PS3, but only when online). Has this been fixed?

It'd be really annoying to have to choose between "resources work in a logical manner" and "the user interface is actually responsive".
 
And how about I don't want to go online at all? I don't care about invasions or whatever, this isn't dark souls and even there I have ways to avoid that if I wanted to just play a solo experience. I have MGO when I want to play with other people, no need to force anyone to have to go online to be able to have more vehicles or whatever the one FOB was already bad enough but this went the extra mile of shittiness.

Maybe it's just not the game for you. I like the concept of FOB.
 
The problem isn't FOBs, it's tying up your resources/GMP in the online stuff so you can't play the ostensibly offline parts of the game without participating in the online stuff. It's a cheap way of pressuring players into doing the microtransactions.

To make it more difficult to make money in the early game by selling them in bulk.

I don't buy this explanation. First, it takes a while for you to even get the ability to Fulton vehicles, so it's not like you could amass millions of GMP right off the bat. And even if you did, what good would it do you? It's not like you could develop a bunch of OP weapons and plow through the game because 1) you'd still need to level up your R&D team to get high-level weapons, which can't be done early on because high-level soldiers don't appear; 2) a lot of the good weapons require a blueprint or a specialist which isn't available until later in the game. Just having tons of GMP doesn't help you much.
 
It's a cheap way of pressuring players into doing the microtransactions.

But the microtransactions available for your FOB are quite far from necessary, and most of the time useless, on top of being a waste of MB coins, seeing that gear in MGO3 looks to be using them as currency.

I do agree with your second point about vehicles being tied to online. Seeing that they can't be stolen, it seems odd to restrict the player to 3 when offline... unless maybe the initial plan was to have your vehicles sitting on different platforms like in the MB video from e3 way back when?
 

Combichristoffersen

Combovers don't work when there is no hair
After reading this thread I am glad I haven't bought the game, and by now probably never will. I never play any games online, so the shitty practice outlined ITT would have affected me for no reason. So yeah, fuck this game.
 
I've been playing online since day one and nobody has ever attacked my FOB. I'm sort of waiting for it to happen before i try attacking anyone else. I will retaliate against whoever attacks me.
 

Clear

CliffyB's Cock Holster
I don't buy this explanation. First, it takes a while for you to even get the ability to Fulton vehicles, so it's not like you could amass millions of GMP right off the bat. And even if you did, what good would it do you? It's not like you could develop a bunch of OP weapons and plow through the game because 1) you'd still need to level up your R&D team to get high-level weapons, which can't be done early on because high-level soldiers don't appear; 2) a lot of the good weapons require a blueprint or a specialist which isn't available until later in the game. Just having tons of GMP doesn't help you much.

What's the point of enforcing a cap on the amount of GMP a player can have at any given time when they can "game" the system by having a large surplus on top of that by hoarding vehicles and other materials that can be instantly converted into GMP?

Stockpiling vehicles for cash was an exploit. Period.
 
GMP is stored in an offline and online pool and is displayed as one number. The game periodically moves some of your offline GMP online, but you won't know the exact amount unless you hit the 5m offline cap.

When you spend GMP it gets taken from your offline pool first. Thats why when you disconnect after spending GMP you will sometimes show negative.

Example:

Offline GMP: 1m
Online GMP: 3m

What you see when online: 4m GMP
What you see when offline: 1m GMP

If you spend 2m GMP when online you will see that you have 2m GMP remaining.
If you spend 2m GMP then disconnect you will see -1m GMP.

When the game syncs back it will move online GMP back to offline to bring you back to zero and put some extra GMP in there (Its a percentage of your total GMP, not sure what exactly).

TLDR: The game does not "tax" you.

Well now everything makes more sense, this explains the first few pages of the thread. Thanks!
 

sonicmj1

Member
What's the point of enforcing a cap on the amount of GMP a player can have at any given time when they can "game" the system by having a large surplus on top of that by hoarding vehicles and other materials that can be instantly converted into GMP?

Stockpiling vehicles for cash was an exploit. Period.

Well, let's take a step back first. What's the point of enforcing a tight cap on the amount of GMP a player can have at any given time? How does that impact game balance? Since GMP isn't at risk during invasions, it certainly doesn't mean anything for the multiplayer.
 
What's the point of enforcing a cap on the amount of GMP a player can have at any given time when they can "game" the system by having a large surplus on top of that by hoarding vehicles and other materials that can be instantly converted into GMP?

Stockpiling vehicles for cash was an exploit. Period.

You know, I'm not sure what the purpose of a GMP cap is. The was the point of my post: just having a bunch of GMP doesn't really help you because GMP is only useful in concert with resources and personnel. You say it's an exploit, but an exploit for what?

Well, let's take a step back first. What's the point of enforcing a tight cap on the amount of GMP a player can have at any given time? How does that impact game balance? Since GMP isn't at risk during invasions, it certainly doesn't mean anything for the multiplayer.

Exactly.

But the microtransactions available for your FOB are quite far from necessary, and most of the time useless, on top of being a waste of MB coins, seeing that gear in MGO3 looks to be using them as currency.

Fair point; it certainly isn't motivating me to spend any more money. But what, then, is the point of tying up your resources online?

Look at how Konami has set this up: a greater portion of your GMP/resources is dumped into the online bank, where you have no direct access to it (can't sell online resources and vehicles, GMP is drawn from your offline pool first.) This essentially forces you to play online, because offline you don't have enough GMP/resources to get anything done. Playing online, in turn, puts your resources at risk (FOB invasions.) This gives you a compelling interest in fortifying your FOB, which requires dumping even more of your shrunken pool of resources into the FOB, or spending real money on MB coins. And if you don't want to do that, Konami has rolled out a handy insurance policy for you!

Maybe this little scheme won't work out in practice. Indeed, I've haven't been invaded once. But a scheme it is, and it's still irritating that my resources are sealed away in the ether like this. I can't sell stuff to make a quick buck, and if my internet drops out for even a second - which happens not infrequently - I lose most of my money and hope I don't end up in the red.

It's not so terrible that I'll stop playing the game, but it only makes the experience worse.
 
Fair point; it certainly isn't motivating me to spend any more money. But what, then, is the point of tying up your resources online?

Well when you take your game online, you are getting your online materials processing in real time, unlike your offline resources. That said I'm sure for Konami all that matters is making some of your unprocessed resources vulnerable so they can sell you insurance.

Look at how Konami has set this up: a greater portion of your GMP/resources is dumped into the online bank, where you have no direct access to it (can't sell online resources and vehicles, GMP is drawn from your offline pool first.)

I will agree again, it is weird tying resources not at risk from invasions to your online/offline status. I don't think as many people would've been so outraged if they had done the same online/offline resource split they do now (for materials, not GMP/plants/vehicles).

I think it should've been:
Any materials that are online and get processed online stay online (safe from invasions, like they are now), and when you need more resources the game funnels these offline to you, like it does now. You get the benefit of having materials processing when you're not in-game, and have to wait a bit to get those transferred offline so you can use them.

But for whatever reason the game does this, and then throws in all these safe resources online as well, which just wastes time. One reason I thought they might've done that was to confuse players into thinking "hey all your digitalis is up for grabs, better buy insurance!" I'd imagine theres quite a bit of people who think this is the case (I mean hell, I'll admit I didn't read the patch notes very intently, I didn't even know you could stealth FOB infiltrations w/o alerting defenders until 3 days after the update!).

Maybe this little scheme won't work out in practice. Indeed, I've haven't been invaded once. But a scheme it is, and it's still irritating that my resources are sealed away in the ether like this. I can't sell stuff to make a quick buck, and if my internet drops out for even a second - which happens not infrequently - I lose most of my money and hope I don't end up in the red.

It's not so terrible that I'll stop playing the game, but it only makes the experience worse.

Going into the red isn't that big of a deal really, as long as your internet outages aren't super long-term. But you do get a sweet cutscene out of being in the red for a little bit :p

I hope their little cash-grab doesn't work, I feel really bad for anyone who thinks insurance or speeding up deployments is a good investment. Shit is not worth it at all, and it stinks that we've gotta deal with that in a metal gear game :(
 
What's the point of enforcing a cap on the amount of GMP a player can have at any given time when they can "game" the system by having a large surplus on top of that by hoarding vehicles and other materials that can be instantly converted into GMP?

Stockpiling vehicles for cash was an exploit. Period.
how is this a serious post

holy shit
 

Furyous

Member
I don't buy this explanation. First, it takes a while for you to even get the ability to Fulton vehicles, so it's not like you could amass millions of GMP right off the bat. And even if you did, what good would it do you? It's not like you could develop a bunch of OP weapons and plow through the game because 1) you'd still need to level up your R&D team to get high-level weapons, which can't be done early on because high-level soldiers don't appear; 2) a lot of the good weapons require a blueprint or a specialist which isn't available until later in the game. Just having tons of GMP doesn't help you much.

Nah, that poster is right. Having a ton of GMP helps early on in-game. I figured out early that raiding bases and selling resources nets a pretty penny. I got the earn 10 million trophy less than 48 hours after obtaining base development platform. Made the game way easy as developed better weapons which made missions a lot easier.

---


Does anyone else randomly lose GMP upon logging out of the game? I lost 300K GMP after being logged out thanks to a connection issue. I beat the game but still hate losing the GMP. Hopefully the next patch allows us to place resources online or offline.
 

RurouniZel

Asks questions so Ezalc doesn't have to
The problem that I will always continue to have with stuff like this is that it punishes people who may not have a stable internet connection.

Recently the ISP in our area was bought out by a company called Frontier and they've been complete shit ever since they took over. Slow speeds and we lose internet connection (and sometimes TV as well) at least once a day. Sometimes more. And before anyone shouts "Well just get another ISP," there aren't any in my area. It's basically Frontier or go fuck myself.

Basically MGSV's system punishes me based on where I live. *insert Orth "Why would I live there?" here*

Does anyone else randomly lose GMP upon logging out of the game? I lost 300K GMP after being logged out thanks to a connection issue. I beat the game but still hate losing the GMP. Hopefully the next patch allows us to place resources online or offline.

Yes, this happens to me.

CRaL2q6XIAA4Sji.jpg
 

Clear

CliffyB's Cock Holster
how is this a serious post

holy shit

Its unthinking, childish responses like this make me wonder why I bother posting sometimes...

Riddle me this:

Do you think they implemented a hard-cap of 5m GMP in the first place by accident?

Or do you think it could have a design function?

In much the same way there's a reason that there's a processing delay in-between acquiring bulk resources in the field and them becoming available for use/conversion into GMP.

The guiding principle is that rather than encouraging players to stockpile endlessly, the "correct" approach is to have as efficient an in-game economy as possible, a process achieved through expanding faciliities (via FOB's) and improving the function of those facilities in order to maximize GMP flow.

"Farming" vehicles was a method of gathering GMP that not only bypassed the hard cap, but also the whole refinement process which is an efficiency metric tied to base expansion.

Hence it was a loophole that undermined the intended function of the in-game economy. An exploit.
 
Its unthinking, childish responses like this make me wonder why I bother posting sometimes...

Riddle me this:

Do you think they implemented a hard-cap of 5m GMP in the first place by accident?

Or do you think it could have a design function?

In much the same way there's a reason that there's a processing delay in-between acquiring bulk resources in the field and them becoming available for use/conversion into GMP.

The guiding principle is that rather than encouraging players to stockpile endlessly, the "correct" approach is to have as efficient an in-game economy as possible, a process achieved through expanding faciliities (via FOB's) and improving the function of those facilities in order to maximize GMP flow.

"Farming" vehicles was a method of gathering GMP that not only bypassed the hard cap, but also the whole refinement process which is an efficiency metric tied to base expansion.

Hence it was a loophole that undermined the intended function of the in-game economy. An exploit.
Your entire reasoning is flawed. I'm not sure how much you played the game, especially after the patch.

The in-game economy is pretty much meaningless. There's no benefit to storing huge amounts of GMP in the form of vehicles anyway. Weapon and base upgrades, especially the later ones which would actually require huge amounts of GMP, have almost no effect on the game.

Even after the patch, you can farm and sell resources and vehicles for quick and easy GMP. Nothing about that has changed a bit. There was a way around the cap of 5m GMP before and there is one now. If you play the game normally and extract whatever you can find, you have an endless supply of GMP, stockpiling vehicles or not. Not to mention they even increased the GMP cap in the same patch so you can store more of it (online, of course!)

The only thing that was changed is that once some of your resources have moved online for some reason, you have to be online to use them. How can anyone defend that? They could have done the same "fix" to the economy without requiring you to log into their servers.

You're incredibly naive if you think that change was supposed to benefit players or improve their single-player experience.
 

Clear

CliffyB's Cock Holster
Your entire reasoning is flawed. I'm not sure how much you played the game, especially after the patch.

I'm not the one having a tantrum over the changes made by this patch.


The in-game economy is pretty much meaningless

If its so meaningless, what are you complaining about exactly?



Even after the patch, you can farm and sell resources and vehicles for quick and easy GMP. Nothing about that has changed a bit. There was a way around the cap of 5m GMP before and there is one now. If you play the game normally and extract whatever you can find, you have an endless supply of GMP, stockpiling vehicles or not. Not to mention they even increased the GMP cap in the same patch so you can store more of it (online, of course!)

Nice job ignoring the whole processing aspect of raw material collection, which is of course the major limiting factor on builds, not GMP.

And yes, you can store more than 5m GMP, but the amount is dependent upon base development and most importantly, there is still a hard cap.

The only thing that was changed is that once some of your resources have moved online for some reason, you have to be online to use them. How can anyone defend that? They could have done the same "fix" to the economy without requiring you to log into their servers.

You don't need to agree with something in order to understand why the people responsible for it make the decisions they do. I didn't implement these changes, I just understand why they would do what they've done based on years of experience as professional game designer.

The reality is that they don't need to justify themselves. They engineered an online component and as such it shouldn't come as much of a surprise that they want players to use it.

You're incredibly naive if you think that change was supposed to benefit players or improve their single-player experience.

That's kinda presumptuous I'd say. Are you really so certain that you speak for everyone playing the game ("apologists" like me excluded, natch).
 
Dunno if someone wants to start a new thread, but the latest patch has removed both the
Sniper Wolf
Quiet costume and the gold bionic arm. People are speculating its because they want to resell it as DLC, since the DLC release is on the horizon.
 
Dunno if someone wants to start a new thread, but the latest patch has removed both the
Sniper Wolf
Quiet costume and the gold bionic arm. People are speculating its because they want to resell it as DLC, since the DLC release is on the horizon.

What if you already unlocked them?
 

KarmaCow

Member
Dunno if someone wants to start a new thread, but the latest patch has removed both the
Sniper Wolf
Quiet costume and the gold bionic arm. People are speculating its because they want to resell it as DLC, since the DLC release is on the horizon.

Does Quiet
still use the Sniper Wolf costume in mission 40
?
 
Dunno if someone wants to start a new thread, but the latest patch has removed both the
Sniper Wolf
Quiet costume and the gold bionic arm. People are speculating its because they want to resell it as DLC, since the DLC release is on the horizon.
If that was true wouldn't it be patched out of the console versions?
 
Maybe it's a glitch? I doubt they would remove the gold arm to resell it because that would cause nothing but negativity. Let's not jump to conclusions till something is said.
 
If that was true wouldn't it be patched out of the console versions?

The new patch out yet on consoles? I'm on PC.

Maybe it's a glitch? I doubt they would remove the gold arm to resell it because that would cause nothing but negativity. Let's not jump to conclusions till something is said.

Perhaps the arms are, as people are reporting in that steam thread they're losing the silver arm as well. So we'll see. It doesn't look good though. Why would it remove the outfit as well? Why only those three items? Seems very specific is all. 3 purely cosmetic options.
 
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