MikeBreezy92
Member
My GOTY of last year although it took awhile to realize that. Probably the first time in a long time other people's reactions to a game really affected my own but after some time away and some slight yearning.
The game tells a perfectly complete story, aside from the loose thread of Eli eloping with Sahelanthropus (what would've been Mission 51).It's easily the best 1/2-2/3 of a game I've ever played.
Bad bullet sponge boss fights notwithstanding, the mission stealth gameplay was simply unparalleled. The graphics, the (choose your own) soundtrack, the options etc. If this had actually been finished it would likely have been the best MGS of all.
However, it can't be ignored that the plot is left unfinished, the back half of the game consists of retreads of older missions and hell, the 'end' of the game, as is, isn't even the last mission. The final release was irreparably damaged by the production issues surrounding the game and as someone who went in with a strong interest in the story contents, I can't see it as anything other than a bitter disappointment. I don't mind the 'ending', as a thing, but the fact that so much of what was promised by the pre-release media and the contents of Chapter 1 just totally fails to amount to anything makes this one of the worst ending games since Halo 2. Likely worse, as at least I knew there'd be a Halo 3.
So yeah, I love most of what's there, but what isn't really stings.
Yeah, I had no real problem with the story.The game tells a perfectly complete story, aside from the loose thread of Eli eloping with Sahelanthropus (what would've been Mission 51).
Chapter 2 should've been called "Epilogue," but it's fine for what it is a series of tragedies that befall Venom and Kaz, following their unfulfilling revenge on Skull Face. It's their search for personal peace, a sense of purpose. As a postscript, it has this slice-of-life quality that I find novel. It's Venom slowly eroding, one loss after another. No cheesy heel turn. And then when he learns how he was used, you realize that the real Big Boss has compromised his principles, using soldiers as a means to an end. It's the fall of Big Boss, just not in the way we expected.
The repeat missions are optional challenges. I skipped them entirely (even though I hear they're fun) and simply continued doing side ops to unlock the new story missions. (Actually, I've since done the rematch with Quiet to unlock the Sniper Wolf outfit, and I s-ranked Code Talker [Extreme])
The more I play, the more I appreciate this gem of a game, story included.
Other than great gameplay, MGSV had this and I really liked it!
The gameplay is absolutely amazing.
But unfortunately I didn't feel like I could use it for anything because of the open world and small, simple bases I had to sneak around in.
I often replay MGS:GZ and feel like it has the perfect balance between cut scenes, gameplay and level design. But because TPP fell short in having great level design and great storytelling I was left a bit disappointed.
Sold it after playing it for a couple of hours and finding it boring.
The game would've been much better with a number of Ground Zeroes-type scenarios instead of the drab open world and repetitive missions.
I think GZ is a bit overrated. Camp Omega is the entire game, so people have explored it more. Personally, it's marred by the fact I feel compelled to rescue all of the prisoners near Chico, which kills the pacing. I've come to prefer Masa Village/Mfinda Oilfield (Pitch Dark), Lufwa Valley (Code Talker) and Bampeve Plantation/Kungenga Mine (Blood Runs Deep), followed by OKB Zero and Qarya Sakhra Ee.Ground Zeroes was a much better game, that's why. It has much more variety in mission design, and also side missions. Camp Omega is forever playable, and is memorable in its look. It also had limited weapon selection which prompted you to work within your limitations.
Yes, some of the best story moments in the series come after where you left off. You don't have to do any repeat missions. Just do side ops and the new story missions will unlock.OléGunner;215602105 said:Impeccable MGS stealth and TPS gameplay, probably won't be topped by any other game this gen.
Of course everyone knows the story was pretty poor and not what I want from an MGS storyline. I tapped after Mission 33 or whatever when they make you repeat side ops. Is there anymore story after this?
I never understood the Mission 51 is missing requests so I do want to dip back into the game to understand the complaints.
Yes, some of the best story moments in the series come after where you left off. You don't have to do any repeat missions. Just do side ops and the new story missions will unlock.