Fiscal Year 2020 (+2% SW | -31% HW)
Gaming revenue increased $189 million or 2%, driven by an increase in Xbox content and services. Xbox content and services revenue increased $943 million or 11%, driven by growth in Minecraft, third-party titles, and subscriptions. Xbox hardware revenue declined 31%.
Fiscal Year 2019 (+10% SW | -13% HW)
Gaming revenue increased $1.0 billion or 10%, driven by Xbox software and services growth of 19%,a decline in Xbox hardware of 13%.
Fiscal Year 2018 (+14% SW | XX% HW) *no HW data*
Gaming revenue increased $1.3 billion or 14%, driven by Xbox software and services revenue growth of 20%, mainly from third-party title strength. No mention of hardware.
Fiscal Year 2017 (-5%? SW | -21% HW)
Gaming revenue decreased slightly, Xbox hardware revenue decreased 21%
Xbox software and services revenue increased 11%, driven by a higher volume of Xbox Live transactions and revenue per transaction.
Fiscal Year 2016 (+1% SW | -16% HW)
Gaming revenue increased $132 million or 1%, primarily due to higher revenue from Xbox Live and video games, offset in part by lower Xbox hardware revenue. Video games revenue grew 34%, driven by the launch of Halo 5 and sales of Minecraft. Xbox hardware revenue decreased 16%.
Fiscal Year 2015 (+5% SW | -5%? HW) *no HW data*
Gaming revenue increased $463 million or 5%, mainly due to growth in Xbox Live and video games revenue, offset in part by a decrease in Xbox hardware revenue and third-party video game royalties. We sold 12.1 million Xbox consoles in fiscal year 2015 compared with 11.7 million consoles in fiscal year 2014. Video games revenue increased $265 million, mainly due to sales of Minecraft.
Fiscal Year 2014 (+49% SW | +34% HW)
Computing and Gaming Hardware revenue increased $3.2 billion or 49%. Xbox Platform revenue increased $1.7 billion or 34%, due mainly to sales of Xbox One, which was released in November 2013, offset in part by a decrease in sales of Xbox 360. We sold 11.7 million Xbox consoles during fiscal year 2014 compared with 9.8 million Xbox consoles during fiscal year 2013.
Fiscal Year 2013 (-4% SW | -22% HW)
Computing and Gaming Hardware gross margin decreased $1.5 billion or 62%, due to a $1.3 billion or 30% increase in cost of revenue and decreased (4%) revenue. Xbox Platform revenue decreased $1.3 billion or 22%. We shipped 9.8 million Xbox 360 consoles during fiscal year 2013, compared with 13.0 million Xbox 360 consoles during fiscal year 2012.
More Personal Computing (Computing&Gaming HW) revenue 2013 to 2020
(+62% SW | -74% HW "data for 2018 not incl., 2015 unclear data")
Microsoft sold about 30 million Xbox One consoles by the end of 2017, compared to the 73 million-plus PlayStations sold during roughly the same period, according to numbers released by EA chief financial officer Blake Jorgensen.
2018 to 2020
XB1 30mill. -41% (2020, 2019), -xx% (2018,-13% to -20% trend of prev. years), my est. -54% to -61% = sold XB1 42 to 44 million
2018 Sony 2x MS > Nintendo revenue