Victor Omega
Member
Dear gaf, this is not a console war thread. Keep it professional.
Hear me out for a moment. Exclusive titles from 1st and 2nd party studios have always been what defines a generation. Sure, there have been many good 3rd party exclusives but it is 1st and 2nd party that has defined the console it is on. This has been the pedigree for Sony and Nintendo. Nintendo's withered hardware philosophy specifically has gone on to challenge studios to make compelling stories and gameplay over graphical fidelity. On the other hand, Sony has gone the opposite to set the graphical standards for each generation with their hardware to allow their studios to produce cinematic games that could go on to become films and TV.
Microsoft with Xbox, as we all know, struggled in the beginning. To stand out in the early days, they tried exclusive content in multiplatform titles. With Microsoft aiming to make the entire company cloud (Azure) base, Xbox shifted from exclusive games on a single hardware to inclusive access to everything Xbox.
This current gen, Xbox went on a buying spree to capture big titles like Diablo and Call of Duty. Even though these were titles and IPs Xbox didn't help build by producing 1st and 2nd party studios, acquiring them would give them an exclusive edge nonetheless. However, their wishy-washy / will they or will they not messaging in if these (now 1st party) will produce exclusive titles, comes off as unconventional when gaming and even the streaming service industry they are trying to emulate, whole appeal is in exclusive content.
Exclusive titles in general are good for gaming. Though games can be played on any hardware (sure batman could be a superhero for Marvel or spiderman for DC), games from a 1st or 2nd party studio help shape the public image of the company today more than the hardware it's played on.
UPDATE: Microsoft helped shifted (for better or worst) the industry from the need for exclusive hardware to content. They made this a race for quantity over quality (for better or worst)
The point in all this is you still need exclusive content regardless. Gaming needs 1st and 2nd party studios just like Film studios need a director that brings in his/her favorite actor/actress.
Hear me out for a moment. Exclusive titles from 1st and 2nd party studios have always been what defines a generation. Sure, there have been many good 3rd party exclusives but it is 1st and 2nd party that has defined the console it is on. This has been the pedigree for Sony and Nintendo. Nintendo's withered hardware philosophy specifically has gone on to challenge studios to make compelling stories and gameplay over graphical fidelity. On the other hand, Sony has gone the opposite to set the graphical standards for each generation with their hardware to allow their studios to produce cinematic games that could go on to become films and TV.
Microsoft with Xbox, as we all know, struggled in the beginning. To stand out in the early days, they tried exclusive content in multiplatform titles. With Microsoft aiming to make the entire company cloud (Azure) base, Xbox shifted from exclusive games on a single hardware to inclusive access to everything Xbox.
This current gen, Xbox went on a buying spree to capture big titles like Diablo and Call of Duty. Even though these were titles and IPs Xbox didn't help build by producing 1st and 2nd party studios, acquiring them would give them an exclusive edge nonetheless. However, their wishy-washy / will they or will they not messaging in if these (now 1st party) will produce exclusive titles, comes off as unconventional when gaming and even the streaming service industry they are trying to emulate, whole appeal is in exclusive content.
Exclusive titles in general are good for gaming. Though games can be played on any hardware (sure batman could be a superhero for Marvel or spiderman for DC), games from a 1st or 2nd party studio help shape the public image of the company today more than the hardware it's played on.
UPDATE: Microsoft helped shifted (for better or worst) the industry from the need for exclusive hardware to content. They made this a race for quantity over quality (for better or worst)
The point in all this is you still need exclusive content regardless. Gaming needs 1st and 2nd party studios just like Film studios need a director that brings in his/her favorite actor/actress.
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