So the pop-in of textures is a standard thing for consoles? I get it specially when grabbing electronics, very often the textures pop-in when doing that. Also, very LoD is pretty close to the character as well right?
Playing on PS4 (disc).
Was actually going to post how much I love the collectibles - at least the hidden packages/runner bags.
They're always tucked away in spots that require you to have a solid handle on Faith's advanced movement, or else to take a shot in the dark and experiment with combining various moves together that at first might seem impossible.
Not since the early Tomb Raiders have I looked out over a space and wondered whether I could sprint to a wall run to a jump to a side wall to a scurry up to a spin around and flip up onto a platform. Stuff like this makes me fall in love with this game every time I settle into it.
I'm not going to beat a dead horse further, but I really think keeping it Origin-only actively hurt EA. I bought something like 8 Steam sale gift copies over the years with the original Mirror's Edge. I think even someone who PM'd me a beta key and was vaguely affiliated with EA said some of the biggest feedback they'd gotten was people asking for it on Steam.It's sad to see this game doing so poorly. Prices collapsing to $40 already.
It's sad to see this game doing so poorly. Prices collapsing to $40 already.
I'm not going to beat a dead horse further, but I really think keeping it Origin-only actively hurt EA. I bought something like 8 Steam sale gift copies over the years with the original Mirror's Edge. I think even someone who PM'd me a beta key and was vaguely affiliated with EA said some of the biggest feedback they'd gotten was people asking for it on Steam.
They're great if you're playing the game for fun. Following a YouTube or guide turns the game into a checklist, and I've never seen the enjoyment in that personally. I'd rather just miss out on those trophies if the game doesn't interest me enough to find them all on my own.
I also liked Plastic (I posted more detailed thoughts about it earlier) and if you go back a few pages you'll also find several of us liked what they did with Dogen.Yeah, in the end I'd say some of the open world parts worked, while others were sort of... unnecessary.
Surprisingly, the story wasn't as horrible as some people made it out to be. I ended up liking Plastic a lot more than I thought I would (I like her a lot), and I fucking loved Dogen. It makes me sad we'll never see those two again.
I also liked Plastic (I posted more detailed thoughts about it earlier)
I specifically interpreted it as (character/plot spoilers)Her characterization surprised me. At first I thought she was being written as a run of the mill geek-type, but then she came at me with her loneliness and her difficulties connecting with other people and her extreme willingness to be Faith's best friend, and I sort of fell in love with her. Her "quirks" actually tied into who she was, and I just didn't expect that level of effort.
I specifically interpreted it as (character/plot spoilers)an inability to express emotions or integrate socially except through Kuma. I seem to remember almost every time she expressed an emotion, aside from one hug late in the game, it was through Kuma -- Kuma is cheering you on, Kuma doesn't like Icarus, Kuma says not to die, etc. Otherwise she's blunt, estranged from her sister, and so forth. Then in the post-credits scene they mention Plastic had a breakthrough with Kuma. Maybe she was able to work through some of her issues?
Then again, maybe I'm massively reading into it.
- Magrope. I like swinging across gaps, because there's some timing involved in letting go at the right moment, but I don't so much like the 'yank you up to a higher area' use. I feel like the final level really suffers from over-use of this; you never get a good flow going because you only climb one or two floors before you just Batman grapple up to a totally new area. I think I'd just prefer a less tall tower to climb. Though it's better than standing in an elevator, I suppose.
Hmmm.Man, it was already super predictable but the revealthat Isabel is your sister was ridiculously unceremonious.
Also, I haven't finished yet butdoes the game ever reveal who the Sam Fisher guy whose phone I took in that early mission was working for? Or are we just supposed to forget about him?
The Atrium was my favorite Mirror's Edge level from the original, but I'm not sure I agree about the difficulty or the playground nature. In addition to the open world, Catalyst specifically has the entire- More technical levels like The Atrium. Catalyst has these with the GridNodes, but none of them are quite the playground that the Atrium was, and nothing in Catalyst is as difficult as those Atrium time trials.
This is one of my favorite additions. Hitting pipes was such a nightmare in ME1.- Faith is a little more 'magnetic' in Catalyst, which means no more falling to your death because you were an inch too far off to one side when you jumped for that pipe
I still plunge to my death all the time from missing jumps to ladders thoughThis is one of my favorite additions. Hitting pipes was such a nightmare in ME1.
Was wondering this myself. Can you disable on the move?Am I doing something wrong with the fan stopping move you get? Its killing my momentum in this side mission im doing because i have to stop everything to disable a fan in the middle of it because it wont register while Im moving
Am I doing something wrong with the fan stopping move you get? Its killing my momentum in this side mission im doing because i have to stop everything to disable a fan in the middle of it because it wont register while Im moving
Wow, it's unbelievable how they worsen the situation with the last update without even fixing the cutscenes stuttering.
Now I'm even having lighting issues and a blank signal for some seconds every time I die.
Come on Dice, I love you and I love ME, please be a good boy with these updates!
Just one question, I presume you can still play around the open world and finish any side stuff after the ending, right?
It becomes dynamic once you finish all the story missions. And once it does, time doesn't move forward when you're standing still to avoid the player seeing chunky shadow movement (or something).Also, from what I've played so far, disappointed in, apparently, no dynamic day-night cycle. It seems mission-based and then it stays static until you progress to the next one.
I did all the side missions before finishing it but you can do the runs, and all the blue missions for sure so I assume if you didn't finish the side stuff they would be there still. The last node to unlocks after you beat the game uncovers any hidden stuff you didn't get too.
It becomes dynamic once you finish all the story missions. And once it does, time doesn't move forward when you're standing still to avoid the player seeing chunky shadow movement (or something).
The audio cut out on PS4 is super annoying, especially when the music is getting really going.
No, the audio is straight-up cutting out for like three seconds sometimes.Are you sure that's not just the dynamic music? It's designed to kick in the beat when you get moving and dial back the volume if you slow down.
I am now Top 3% or better in every Dash. And Top 2% or better in 17 of the 22. But I think I have hit my limit. Grinding from 4% to 3% was tough. And I am plenty happy with being top 3%
Nice videos it's always really humbling seeing those sorts of clips cus I like to think I'm reasonably good at video games, but the level of mastery some of y'all have is crazy!
Also, I was rewatching some ME1 footage today - is it just me or is Faith's top speed much higher in Catalyst?
Kinda funny in hindsight cus I remember before the game was out a lot of people thought Faith seemed slower than beforeFaith is a goddamn weightless ninja in Catalyst, haha
Im not sure about side missions, but for deliveries and such, sometimes you can stop the fan, then start the task and the state will be preserved.
Am I doing something wrong with the fan stopping move you get? Its killing my momentum in this side mission im doing because i have to stop everything to disable a fan in the middle of it because it wont register while Im moving
BTW, for those of you who enjoyed Dogen, Plastic, or what have you, I encourage you to tweet the narrative director for Mirror's Edge: Catalyst, Christofer Emgård: https://twitter.com/chrisemgard
Most reviews were like "story is shit" but few of them gave detailed feedback on what was good and what was bad. I'm sure it would be helpful to hear about what characters were well done, what was enjoyable, in addition to the negative stuff already present in reviews.
The story was fine, most of the characters were really well done. My main complaint would be the characters being tonaly inconsistent at times.
Ie Towards the end of the game something bad happens. It appears to harden Faiths resolve, yet 30 seconds later she's crying and needs a pep talk to return to the place the origional plot point took her.
You have to hold the button. It's just the Disrupt move that you can use to stun enemies or destroy cameras and drones; hold Circle/B/whatever key it is on PC when you get close and it'll send out a wave of red jamming techmagic that'll disable the fan.
I had a tough time with this at first because I thought you just had to tap the button, and then I'd end up having to stop and mash until it finally worked, but once you know to hold it you can do it on the fly and coil jump straight through the fan without slowing down.
Here are my runs for Under Construction and Feature Creep. The Under Construction video features a tiny speed up near the beginning that I haven't seen in other videos and the Feature Creep video has a fun glitch at the end where I get massive air from a jump off a wall run. I've seen other people get that glitch, so it might be reproducible, at least at that spot.