hooo said::lol Each room in Metroid Prime is practically limited to the total amount of ram in a GC, but not the whole world. If the GOD wasn't limited to a gig and a half, the game could have been much larger if the dev's cared to make it so. That's the whole point. The amount of ram limits what's practically rendered where as disk space limits the total size of the game world. The way you're talking it sounds like there's no point in having more disk space than total ram. :lol I mean really how is that not funny?
:lol
Wow, you're so off the mark it's not even funny.
That's not the point I made at all... We're talking about data loading speed from the optical disc (be it BRD or HD-DVD or DVD) to the RAM. We're not talking about size at all. My take on size is that developers can spread the content out across multiple discs. Although, admittedly, this would be difficult with a next-gen GTA:SA. We'll see if it's a problem though soon enough.