neoism
Member
I'm not concerned about the game's lenght. DS, as a series, has a huge replay value.
lol yeah if you dun put at least 100 hours in a souls game your doing it wrong..i mean these games demands a second and third playthrough...
I'm not concerned about the game's lenght. DS, as a series, has a huge replay value.
With Bonfire ascetics you could reset places like giants memories and somewhere else to get pretty much infinite soul vessels. I know this cause I probably did it 20+ times on a character I used for PvP.
I like to min max builds and I think most of my time on Dark Souls was spent speeding through and power leveling characters just so I could PvP using a new build and weapon. It was a drag and I was very happy DS2 made it much easier to have good build variety.
take the shrine out of the map and with it take out every path leading to it and it will be no different than Bloodborne.
Great story! I can picture it perfectly. Don't suppose you saved a video?
It's the same throughout the rest of the game (although I'm not certain exactly when/where you get the Dried Finger).
The system allows for crazy stuff like this, and also let's people play solo without having to go offline, if that's their thing.
lol yeah if you dun put at least 100 hours in a souls game your doing it wrong..i mean these games demands a second and third playthrough...
Andre
I hope he returns to the story with his intended role in the first game. That way we could finally send to oblivion that dumb theory about Solaire being Gwyn's first born.
I'd say it's more like BB, in the sense that you have a hub, and the rest of the world flows, and each area has its own unique flow and depth. There are branching paths later on (hidden/optional areas, etc.), but not a whole lot of freedom right from the start.
This is the truth.I also think a lot of the individual areas within Bloodborne had better level design than those of Dark Souls
Dude DS1 is vastly superior to BB, but let's not get crazy here
both are interconnected
what makes DS1 stands out more is that it has more areas to connect and the nexus(aka firelink shrine) area was part of the connccted world and alots of areas lead back to it.
take the shrine out of the map and with it take out every path leading to it and it will be no different than Bloodborne.
Great story! I can picture it perfectly. Don't suppose you saved a video?
It's the same throughout the rest of the game (although I'm not certain exactly when/where you get the Dried Finger).
The system allows for crazy stuff like this, and also let's people play solo without having to go offline, if that's their thing.
Oh, I don't mean it as in "it's not edgy enough", I'm ok with silly stuff, I actually love silly stuff, what I can't see is a reason for a dark hero (and by that I assume From means "a hero of dark", and not an edgy asshole) who is hunting down those who linked the flame to praise the sun. Seems contradictory to me. That's what I'm hoping to be convinced in the final game.
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I'm not concerned about the game's lenght. DS, as a series, has a huge replay value.
Take into account that Dark Souls MC is always meant to roleplaying. You could already play as a dark hero in DS1 and still praise the sun.
Also, I think we are not going to be a truly dark hero on DS3, and the line between a light and dark being is going to be really thin. Like, those Lord of Cinder we are going to hunt, I expect them to be tied to the dark too (just my thoughts).
Btw, where does this Andre comes from? I mean, its really him or something that looks like him?
Here ya go: https://youtu.be/WBNTZuU8lzU
Here ya go: https://youtu.be/WBNTZuU8lzU
Dude DS1 is vastly superior to BB, but let's not get crazy here
both are interconnected
what makes DS1 stands out more is that it has more areas to connect and the nexus(aka firelink shrine) area was part of the connccted world and alots of areas lead back to it.
take the shrine out of the map and with it take out every path leading to it and it will be no different than Bloodborne.
Also, aboutAndre... I though Shalquoir insinuated that the Old Iron King is a reincarnation of Lord Gwyn. Since we have a system of reincarnation, it's possible we might be meeting some old friends in new bodies.
Not happy about not leveling at bonfires again it looks like...
Here ya go: https://youtu.be/WBNTZuU8lzU
I hope he returns to the story with his intended role in the first game. That way we could finally send to oblivion that dumb theory about Solaire being Gwyn's first born.
Shit I put 100 hours on my FIRST playthrough in Dark Souls 1. 80 in Dark Souls 2 (despite my misgivings about it) and 50 in Bloodborne.lol yeah if you dun put at least 100 hours in a souls game your doing it wrong..i mean these games demands a second and third playthrough...
He never left :Kappa:Wait wait what...how is Andre back?? Miyazaki got some splainin to do!
Wait wait what...how is Andre back?? Miyazaki got some splainin to do!
Dark Souls 1 probably has the best world in the entire series.
Here's a bonus playlist from vegeta311: Everything possible before the Gargoyles.
See, I love this series (and had forgotten it existed) because it shows just how backdoor-ish you can be in DS1. Like, you can totally ring the 2nd Bell of Awakening before the 'intended' first. Damn.
When the Forbidden Forest folded back into itself and brought you back to Central Yharnam, I thought it was the bees-knees. However, that's a single loop that ultimately serves no purpose. Yes, it makes the world feel interconnected and logical (something DS2 could stand to have more of), but ultimately it's not what I'm looking for.
A) Loops
B) Verticality (if possible)
C) Multiple/Branching paths
D) Secret Unlockable Exists
Call me nutso, but it's the reason why I enjoy Super Mario World over Super Mario Bros. 3. There's linear progression versus different routes and hidden stages. Now, you can certainly find Warp Whistles and skip a lot of the intended worlds in SMB3, effectively making it optional content, but I'm not looking for warps. I want completely separate routes (as much as feasibly possible).
People say, take out Firelink and you lose that, but the amazing thing about the bonfires in DS1 is how each one could act as a mini-hub that would branch into different paths. Remember that first bonfire in Undead Berg? You return to that sucker like three times. What about the bonfire in the old church with Andre? It leads to the chapel, to darkroot, to Sen's, and acts as the hub for all of them. BB also had Oedon Chapel. Give me more of those, rather than dime-a-dozen checkpoints like what we saw in DS2.
Here ya go: https://youtu.be/WBNTZuU8lzU
The Forbidden Woods > Yharnam secret is literally 3 of your 4 requirements.
Uh, yeah, and it was great? But
Because after you get to the woods and go to Brygenwerth, it's a straight shot to the end of the game. In fact, it reminds me a lot of hitting the New Londo dead end which opens up Tomb, Duke's, and Izalith (except one choice instead of 3).
If it's really Andre then whatever, I guess.. I just hope it makes sense.
Is there an offline mode this time, though? It's useful for speedruns, because it's faster to boot.
Speaking of which, did you get to play this on PC? If so, what about the loading times?
Dark Souls 2 never happened!
If it's really Andre then whatever, I guess.. I just hope it makes sense.
Why do you think that? Nothing we've seen so far indicates it's not as open. All we've seen of the game so far is a random area in the network test, and the equivalent of the super linear Undead Asylum aka the recent vid that takes place in the very first area.