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New Dark Souls 3 screenshots

takriel

Member
Will make no promises, but try me :)

Just one thing I'd like to know good sir: Can we take multiple routes from the beginning, similarly to how we could go different ways from Firelink Shrine? Is the game world more open than Bloodborne, but still interconnected so that we don't end up with another Dark Souls 2 corridor routes scenario?
 

neoism

Member
Just one thing I'd like to know good sir: Can we take multiple routes from the beginning, similarly to how we could go different ways from Firelink Shrine? Is the game world more open than Bloodborne, but still interconnected so that we don't end up with another Dark Souls 2 corridor routes scenario?

wait waiit does B-Genius work for FromSoft...��

if soo there is only one thing i want back from DS2 its literally the one of the reason i loooooved the game soo much.. and that is
bonfire ascetics
basically my reasoning for this is because of one thing it gives the player choice even though Hidetaka Miyaza is a great great developer I feel like when he designs a game and directs it, he's making the game for him not for the fans. I mean he wants people to enjoy it of course but some of his decisions doesn't really give the player choice. Some people didn't like the idea and the fact that the enemies after killing them a certain amount of times they disappeared and to get them back you had to use a bonefire ascetic....i fucking loved it. it gave the player the choice to do so or not you could farm that one area kill all the enemies there and then if you wanted to farm more you use another bonfire ascetic and it would make the game harder and the enemies would return. i reeealy want this to return in DS3.... I did really miss it in BB...I mean it comes to certain point and blood-borne that youjust end up running past everything and that's just not fun if you want the enemies there it means player chooses to have them there in DS2
Also im sure it will be, but the pvp better not be lacking at launch like BBs pvp was.. in a sense to me BB was more of a single player game more so than any other souls game which is kind of sad even though PVP was really good it was a bit of a chore at launch...the bell system was meh it taking somtimes 10+ minutes per fightto fined a match...I played probably over 500 matches I just feel like DS2s PVP was the best in the series so far and I hope the DS3 continues on to that..
Also one of the other items in the game that really made me love the game so much is the soul vessel i'm sure it will not return because blood-borne did not have it and I was really disappointed. I am a one character player I'll make one character and I go through the game multiple times I don't like making a character for one certain build and then just stopping at a certain level or something. I like to make one character and get as high as level as possible on as many playthroughs as deem fit....the soul vessel let me respect my character multiple times throughout my playthrough, it gave the player choice because I could respect my character to a different build or whatever and see if I liked it or not without having to start the whole game over again from scratch. it sucked for me in BB because the only way I could really counteract that was just leveling my character a really high level to pretty much be good at everything so I hope that it returns as well but I don't think it will....��
 

B-Genius

Unconfirmed Member
Has development gone more smoothly this time around, at least compared to Dark Souls 2?

Development never goes as smoothly as you want, but compared to Dark 2 I think it's safe to say yes.

WILL THERE BE BONFIRES?!?!?

WHO KNOWS?!

Just one thing I'd like to know good sir: Can we take multiple routes from the beginning, similarly to how we could go different ways from Firelink Shrine? Is the game world more open than Bloodborne, but still interconnected so that we don't end up with another Dark Souls 2 corridor routes scenario?

I'd say it's more like BB, in the sense that you have a hub, and the rest of the world flows, and each area has its own unique flow and depth. There are branching paths later on (hidden/optional areas, etc.), but not a whole lot of freedom right from the start.

there is only one thing i want back from DS2 its literally the one of the reason i loooooved the game soo much.. and that is
bonfire ascetics

I can respect your reasoning, and glad you enjoyed that system, but I don't think they make an appearance this time.

Also im sure it will be, but the pvp better not be lacking at launch like BBs pvp was.. in a sense to me BB was more of a single player game more so than any other souls game which is kind of sad even though PVP was really good it was a bit of a chore at launch...the bell system was meh it taking somtimes 10+ minutes per fightto fined a match...I played probably over 500 matches I just feel like DS2s PVP was the best in the series so far and I hope the DS3 continues on to that..

MP is sort of subdued in these games, but yeah, BB felt particularly lonely. I think it was designed to be that way, with the bells. You obviously care a lot considering the time you put into BB despite its PvP limitations, so hopefully you can rest assured that summon signs are a DS staple, and that several items/spells are there to expand and encourage multiplayer.

Also one of the other items in the game that really made me love the game so much is the soul vessel

It's been confirmed that there will be a way to reallign stats (a limited number of times per play through).

Sorry for the non-commital answers... Nothing incriminating here, but this kind of thing is potentially compromising. Don't want it to turn into an unofficial AMA!

I just hope people can look forward to it with reasonable expectations. I will say that as someone who's already had their fair share of the game in various forms, I'm still excited to play it as a consumer with the rest of the community.
 
It's been confirmed that there will be a way to reallign stats (a limited number of times per play through).

Fuck. This sucks for PvP players who like trying out a bunch of different builds. Why are we forced to spend hundreds of hours leveling up a ton of different characters to use more weapons. DS2 had it completely right with farmable soul vessels.

If they make it so killing area boss turns off invasions and co op like DS1 my hype for the PvP version will drop substantially. DS2 did plenty of things right in that aspect and I was afraid Miyazaki would regress in these aspects in favor of his "vision".
 

V-Faction

Member
Not a lot of freedom in the start = fucking it up.

Even if they had to implement another "Master Key" item (optional, of course), branching paths is the sort of style that I want from a Souls game. It encourages replayability, speedrunning, min/maxing, and is all around a fresher way than Linear-Path-A-to-B.

Within 5 minutes of arriving at Firelink in DS1, you could be in Blightown, fighting Pinwheel, draining New Londo, or going through Undead Berg. I was never a fan of artificial blockways that suddenly open up, but I am also not crazy about DeS's Nexus-hub-world-selection style either.
 

NBtoaster

Member
Fuck. This sucks for PvP players who like trying out a bunch of different builds. Why are we forced to spend hundreds of hours leveling up a ton of different characters to use more weapons. DS2 had it completely right with farmable soul vessels.

If they make it so killing area boss turns off invasions and co op like DS1 my hype for the PvP version will drop substantially. DS2 did plenty of things right in that aspect and I was afraid Miyazaki would regress in these aspects in favor of his "vision".

er DS2 works the same way. You're limited by the number of Soul Vessels, its probably a similar system.
 

Wagram

Member
Fuck. This sucks for PvP players who like trying out a bunch of different builds. Why are we forced to spend hundreds of hours leveling up a ton of different characters to use more weapons. DS2 had it completely right with farmable soul vessels.

If they make it so killing area boss turns off invasions and co op like DS1 my hype for the PvP version will drop substantially. DS2 did plenty of things right in that aspect and I was afraid Miyazaki would regress in these aspects in favor of his "vision".

If it's like Bloodborne you could upload your save to the cloud, mess around, and if you dislike the alignment you could download your save to not waste vessels.I don't know if it works in Scholar's PS4. I haven't opened my PS4 copy.
 

takriel

Member
Not a lot of freedom in the start = fucking it up.

Even if they had to implement another "Master Key" item (optional, of course), branching paths is the sort of style that I want from a Souls game. It encourages replayability, speedrunning, min/maxing, and is all around a fresher way than Linear-Path-A-to-B.

Within 5 minutes of arriving at Firelink in DS1, you could be in Blightown, fighting Pinwheel, draining New Londo, or going through Undead Berg. I was never a fan of artificial blockways that suddenly open up, but I am also not crazy about DeS's Nexus-hub-world-selection style either.

These are exactly my thoughts, as well.

That's the one thing that made Dark 1 superior to all the others: having so much freedom right from the beginning.

I'm very disappointed that Dark 3 doesn't seem to follow suit in that regard. Fuck man.
 

MayMay

Banned
I'm very disappointed that Dark 3 doesn't seem to follow suit in that regard. Fuck man.

Why do you think that? Nothing we've seen so far indicates it's not as open. All we've seen of the game so far is a random area in the network test, and the equivalent of the super linear Undead Asylum aka the recent vid that takes place in the very first area.
 

Lux R7

Member
I'd say it's more like BB, in the sense that you have a hub, and the rest of the world flows, and each area has its own unique flow and depth. There are branching paths later on (hidden/optional areas, etc.), but not a whole lot of freedom right from the start.

i trust big M, but this kinda disappoints me. I loved DS1 sense of freedom from the start and try different things. However, BB was fine i think.
 

velociraptor

Junior Member
Given at how aged Dark Souls I and II look (art style aside), I think these shots look great.

The visuals already look like an improvement over Dark Souls II.

Dark Soul games have never looked good in the first place. As long as the graphics are visually acceptable, I'm happy. I'm not expecting a Crysis from From.

One thing I've noticed from the pictures is the sense of atmosphere, something DSII severely lacked.
 

Alo0oy

Banned
Not a lot of freedom in the start = fucking it up.

Even if they had to implement another "Master Key" item (optional, of course), branching paths is the sort of style that I want from a Souls game. It encourages replayability, speedrunning, min/maxing, and is all around a fresher way than Linear-Path-A-to-B.

Within 5 minutes of arriving at Firelink in DS1, you could be in Blightown, fighting Pinwheel, draining New Londo, or going through Undead Berg. I was never a fan of artificial blockways that suddenly open up, but I am also not crazy about DeS's Nexus-hub-world-selection style either.

That's exactly how it worked in Bloodborne, why would DS3 suddenly be different?

If you're good enough, you could go Gascoigne -> Amelia -> Shadows -> Rom -> The One Reborn -> Micolash -> Nurse. There, you skipped 60% of the game.

Did we play a different game or what?
 

Blobbers

Member
Not a lot of freedom in the start = fucking it up.

Even if they had to implement another "Master Key" item (optional, of course), branching paths is the sort of style that I want from a Souls game. It encourages replayability, speedrunning, min/maxing, and is all around a fresher way than Linear-Path-A-to-B.

Within 5 minutes of arriving at Firelink in DS1, you could be in Blightown, fighting Pinwheel, draining New Londo, or going through Undead Berg. I was never a fan of artificial blockways that suddenly open up, but I am also not crazy about DeS's Nexus-hub-world-selection style either.

Dark Souls 1 probably has the best world in the entire series.

Here's a bonus playlist from vegeta311: Everything possible before the Gargoyles.
 

Sayad

Member
Has there been any confirmation that Bloodborne isn't using modified versions of either the Dark Souls or Dark Souls 2 engine?
I think they confirmed that it is using the same engine at some point before release. It goes all the way back to Demon Souls, they even have some recycled DeS sound effects in BB.
 

Krigaren

Member
some info from the fukuoka event (we hope in some footage):
http://wccftech.com/dark-souls-3-details-emerge-japanese-event/
bZWvJwO.jpg


Andre
 
I think they confirmed that it is using the same engine at some point before release. It goes all the way back to Demon Souls, they even have some recycled DeS sound effects in BB.

There's recycled sound effects in all of their games, even Armored Core series, Enchanted Arms and Chromehounds etc. It's a From trademark at this point, honestly and I like that.
 

Gbraga

Member
I'd say it's more like BB, in the sense that you have a hub, and the rest of the world flows, and each area has its own unique flow and depth. There are branching paths later on (hidden/optional areas, etc.), but not a whole lot of freedom right from the start.

I'm ok with this, but at the same time it's kinda sad that I was right thinking that they'll never make another Dark Souls 1. Not even talking about quality, they might make games so good that everyone agrees they vastly surpass Dark Souls, but nothing that does it like Dark 1 did.

That being said, you can look at it as a good thing, too. It's great to have reasons to go back to all of them. You can never get quite the same experience, so I always feel like playing all of the Souls games.
 

Gbraga

Member
That's exactly how it worked in Bloodborne, why would DS3 suddenly be different?

If you're good enough, you could go Gascoigne -> Amelia -> Shadows -> Rom -> The One Reborn -> Micolash -> Nurse. There, you skipped 60% of the game.

Did we play a different game or what?

It's not really the same.

Bloodborne has its freedom in the form of optional content, but the required path is very linear in progression. Sure, you can choose to fight Cleric Beast or Gascoigne, you can do Gascoigne -> BSB -> Amelia or Cleric Beast -> Gascoigne -> Amelia. Paarl can be your fourth boss (or even your third), as it was mine on my first playthrough, and so on, but it's all in the form of when you choose to do optional content.

Dark Souls is a different beast entirely. You can completely skip bosses that would seem to be required on a normal playthrough, you can start the game by killing a number of different required bosses (after the Asylum Demon), like Sif, Pinwheel, Gargoyles and Quelaag. Four Kings, which is usually considered to be an end-game boss, can be your third. It's a whole different level of freedom.
 

Steez

Member

Ehh, don't really know how to feel about this. Andre is cool and everything, but we saw how excessive pandering to fans screwed with Dark Souls 2. At least it's Miyazaki who's doing the pandering this time around, so maybe it'll work out.
 

Gbraga

Member
Ehh, don't really know how to feel about this. Andre is cool and everything, but we saw how excessive pandering to fans screwed with Dark Souls 2. At least it's Miyazaki who's doing the pandering this time around, so maybe it'll work out.

I never got this feeling, even from Dark Souls II. When I look at this, I'm not thinking "YAAAY, ANDREE!!!", I'm thinking "Andre? Huh, that's interesting". I'm more curious in finding out why and how.

The only thing that felt like pandering to me so far, and they'll have to do a very good job to convince me that it should be there, is the Praise the Sun gesture. I don't feel like it has any place in this setting.
 

Auctopus

Member

And the blackout begins...

Ehh, don't really know how to feel about this. Andre is cool and everything, but we saw how excessive pandering to fans screwed with Dark Souls 2. At least it's Miyazaki who's doing the pandering this time around, so maybe it'll work out.

Yes, I agree. I hated the pointless fan service in DS2 but if there's a reason for him to be there in DS3 then I'm cool with it.

DS2 pandering was like "Oooh, that's a Great Soul! Like in DS1, remember? Remember those great bosses? Well, you're basically fighting them."
 

Alo0oy

Banned
It's not really the same.

Bloodborne has its freedom in the form of optional content, but the required path is very linear in progression. Sure, you can choose to fight Cleric Beast or Gascoigne, you can do Gascoigne -> BSB -> Amelia or Cleric Beast -> Gascoigne -> Amelia. Paarl can be your fourth boss (or even your third), as it was mine on my first playthrough, and so on, but it's all in the form of when you choose to do optional content.

Dark Souls is a different beast entirely. You can completely skip bosses that would seem to be required on a normal playthrough, you can start the game by killing a number of different required bosses (after the Asylum Demon), like Sif, Pinwheel, Gargoyles and Quelaag. Four Kings, which is usually considered to be an end-game boss, can be your third. It's a whole different level of freedom.

It's different, sure. But calling it Linear is disingenuous, it handled it's non-linearity differently.

If that's our standards for linear, then Demon's Souls is the only non-linear Souls game.

EDIT: What I'm saying is that the concern regarding DS3 is unfounded, not even DS2 was linear despite what its detractors say.
 

roytheone

Member
D



I'd say it's more like BB, in the sense that you have a hub, and the rest of the world flows, and each area has its own unique flow and depth. There are branching paths later on (hidden/optional areas, etc.), but not a whole lot of freedom right from the start.

I never played Bloodborne, so does this mean it is closer to the great interconnected world of Dark souls 1, or closer to the disappointing HUB and spoke world of Dark souls 2?
 

bigol

Member
I never played Bloodborne, so does this mean it is closer to the great interconnected world of Dark souls 1, or closer to the disappointing HUB and spoke world of Dark souls 2?

Bloodborne was not interconnected, was more like a series of different areas distinctly separated. With DS 3 we have
teleporting between bonfires since the beginning
and to me this means the world will be interconnected like DS1 felt.
 

Gbraga

Member
It's different, sure. But calling it Linear is disingenuous, it handled it's non-linearity differently.

Sure, I agree with this. But it's understandable that people will be disappointed.
Demon's also handles its non-linearity differently, but Dark Souls III would be completely ruined to me if it had the same structure as Demon's. I'm personally ok with it being like Bloodborne, it's even expected, really.

Bloodborne was not interconnected, was more like a series of different areas distinctly separated. With DS 3 we have
teleporting between bonfires since the beginning
and to me this means the world will be interconnected like DS1 felt.

I felt like it was pretty interconnected, personally. It didn't have as much freedom, but aside from
the Nightmares, for obvious reasons
, it felt very well connected to me. The optional areas were mostly dead ends, but the
Central Yharnam -> Cathedral Ward -> (Old Yharnam -> Yahar'gul -> Cathedral Ward) Forbidden Woods -> Central Yharnam
loop was quite brilliant, in my opinion.
 
Are people really that dissapointed with the graphics? It looks fine to me, and its a Souls game never the looker.

Souls games may not have bleeding edge graphics tech, but they did scale really well. Check out the 4K downsamples folks did in original DS1. They look amazing. There is a lot of detail missed in 1080p.

MP is sort of subdued in these games, but yeah, BB felt particularly lonely. I think it was designed to be that way, with the bells. You obviously care a lot considering the time you put into BB despite its PvP limitations, so hopefully you can rest assured that summon signs are a DS staple, and that several items/spells are there to expand and encourage multiplayer.

Very pleased to hear this. As great as BB was, the multiplayer left me very disappointed, both PvP and Coop. It felt more lonely than any Souls game I had ever played. I can understand that it was partly by design, but it was a design decision I feel was not good for the community.
 

Alo0oy

Banned
I never played Bloodborne, so does this mean it is closer to the great interconnected world of Dark souls 1, or closer to the disappointing HUB and spoke world of Dark souls 2?

It was like one, except it was somewhat different. Most of the game was optional & only 7 bosses/areas were mandatory, but the world design was like Dark Souls 1.
 

Lux R7

Member
Dark souls 3 is actually playable at the pc gamer weekender in london i think.
If someone finds something please post it :D
 

Alo0oy

Banned
Bloodborne was not interconnected, was more like a series of different areas distinctly separated. With DS 3 we have
teleporting between bonfires since the beginning
and to me this means the world will be interconnected like DS1 felt.

Ehhh, it was.

I5x5pei.jpg


It was actually far more consistent than DS1 in that regard, & every connected area made more sense.

EDIT: Here's DS1 as a comparison.

EFkBT8h.png


I couldn't find one for DS2, but that map was basically a spider web.
 

Alo0oy

Banned
Very pleased to hear this. As great as BB was, the multiplayer left me very disappointed, both PvP and Coop. It felt more lonely than any Souls game I had ever played. I can understand that it was partly by design, but it was a design decision I feel was not good for the community.

The issue with it was the atrocious match making, the idea of the bell system is far better than the Summon signs imo...if it worked.

Unfortunately it never started working as intended until 8 months after release.

Not to mention your inventory not replenishing after every invasion/coop, it was awful playing MP for extended periods of time, & the awfulness did not come from design decisions, but design oversights (inventory) and a bad netcode.

Otherwise, there's nothing conceptually better about the Summon signs except it restricts you to that particular area of the level, & it completely disappears if you lose connection, the bell system gave much more freedom of movement while attempting to play MP.
 

Gbraga

Member
Central Yharnam <3

Shit, I think I'll have to go back to Bloodborne today.

Oh, an I guess a bit of PSA for Dark Souls Steam players: The netcode seems to be finally good! Logged in yesterday thinking about making a new character, but decided to play around for a bit with my Lvl 100 MLGS PVP character, I was getting instant back to back invasions in Oolacile Township.
 

Sayad

Member
With DS 3 we have
teleporting between bonfires since the beginning
and to me this means the world will be interconnected like DS1 felt.
DS2 had that from the beginning too and it's nowhere near as connected as DS1!
 

aravuus

Member
The issue with it was the atrocious match making, the idea of the bell system is far better than the Summon signs imo...if it worked.

Unfortunately it never started working as intended until 8 months after release.

Not to mention your inventory not replenishing after every invasion/coop, it was awful playing MP for extended periods of time, & the awfulness did not come from design decisions, but design oversights (inventory) and a bad netcode.

Otherwise, there's nothing conceptually better about the Summon signs except it restricts you to that particular area of the level, & it completely disappears if you lose connection, the bell system gave much more freedom of movement while attempting to play MP.

I can sort of see that, but I definitely still prefer the signs. I like going through either the whole areas or just bosses with coop partners, and those are the places where people leave summon signs generally, so I don't need the added "freedom" the bells offer.

Plus, with signs, you know right away if you can or can't get someone to join you. If there were no signs, I'd just mess around a bit by myself, maybe leave my own sign on the ground, try to do the area by myself, visit some other areas in hopes that there'll be signs when I get back etc. With the bells, I wouldn't know I couldn't summon anyone, but I'd still try. I'd stand at the same spot, ringing the bell for 15 minutes.

Some sort of a compromise between the two could be good. I really hope DkS3's coop plays just like DkS2's, just with none of that soul memory bullshit. Loved to help other people in that game, hated how I couldn't after a certain point.
 

Gbraga

Member
I can sort of see that, but I definitely still prefer the signs. I like going through either the whole areas or just bosses with coop partners, and those are the places where people leave summon signs generally, so I don't need the added "freedom" the bells offer.

Plus, with signs, you know right away if you can or can't get someone to join you. If there were no signs, I'd just mess around a bit by myself, maybe leave my own sign on the ground, try to do the area by myself, visit some other areas in hopes that there'll be signs when I get back etc. With the bells, I wouldn't know I couldn't summon anyone, but I'd still try. I'd stand at the same spot, ringing the bell for 15 minutes.

Some sort of a compromise between the two could be good. I really hope DkS3's coop plays just like DkS2's, just with none of that soul memory bullshit. Loved to help other people in that game, hated how I couldn't after a certain point.

Soul Memory is like someone said to the Dark II team: "Dudes, your netcode is too good, you need something to shit all over it". It makes absolutely no sense at all. It makes even less sense that it wasn't patched out after whatever the fuck they were planning obviously didn't work as intended.

The PVE use of Soul Memory was quite brilliant though, in my opinion.
 
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