R_thanatos
Member
just read the summary , and then i thought ..this is the rioght time for some prison school pictures..
and then i scrolled down.
GAF delivers.
and then i scrolled down.
GAF delivers.
Well good you've spotted the difference between this low budget niche game a big budget AAA game.Clipping galore. This isn't that good. Tech used for Lara movement was far more impressive.
Does anyone know how DLC works on PS4? Do you need a Japanese console or credit card to buy Japanese DLC? What if you go with the Asian version? And has Tecmo said if the JP version will include english text? I'm assuming every version has every language just like previous DOA games but it'd be nice to get an official confirmation
This game doesn't cost 50 to 80 million to make.
-The biggest feature of Soft Engine 2.0 is ass. We wanted ass jiggle. We also added sunburn effect and clothe falling off.
-Director Shinbori didn't really care about ass at first, since he was only focused on boobs. But as he worked on DOAX3, he realized how amazing ass jiggle is. Playing DOAX3 will make people realize how amazing ass is.
-The biggest feature of Soft Engine 2.0 is ass. We wanted ass jiggle.
Eeeeeew at the hair... And they can't use TressFX ?
-Director Shinbori didn't really care about ass at first, since he was only focused on boobs. But as he worked on DOAX3, he realized how amazing ass jiggle is. Playing DOAX3 will make people realize how amazing ass is.
Lack of Christie and Mila is a crime. The voting on this was stupid and obviously biased.
Soft Engine... more like Hard Engine... amirite ?
There is a long interview on famitsu, but not really much detail on the game (it seems funny interview though)
-DOA5LR and DOAX3 dev team is different. DOA5LR update team is not the same team as the DOAX3 dev team, but they share information.
-The biggest feature of Soft Engine 2.0 is ass. We wanted ass jiggle. We also added sunburn effect and clothe falling off.
-They initially wanted to put ass jiggle on DOA5LR, but since it was a fighting game they thought people wouldn't notice it as much. But with DOAX3, there are stuff like gravure mode so people will have lots of opportunities to notice those jiggles.
-Each characters have different ass jiggles. Also each swimsuit has different jiggles. So ass jiggle pattern is '# of character X # of swimsuits.' We want users to feel the difference in ass jiggle on each characters.
-Director Shinbori didn't really care about ass at first, since he was only focused on boobs. But as he worked on DOAX3, he realized how amazing ass jiggle is. Playing DOAX3 will make people realize how amazing ass is.
-Ass jiggle is technically a lot more difficult to create than boob jiggle. Boob jiggle was mainly focused on the movement of bones. But with ass jiggle, it bends according to the movement of the leg. It's very difficult to portray that bending in the graphics. They are calibrating it everyday to get it right.
-They also added the slight skin deformation with swimsuits. (it's the effect where tight swimsuit slightly deforms the skin)
-In past DOA games you (the player) are the one who is controlling the character, but with the new Owner mode, the character is focusing her attention to you (the player). DOAX1 was out 13 years ago, and the idol culture have changed a lot over the years. Back then, people were satisfied with just looking at those idols. But now, the fan's relationship with the idol is much closer, and they want the idol's attention. So instead of just looking at girls, we wanted the players to interact with the girls this time.
-When we thought of the owner mode, we also decided to implement PSVR feature. We haven't actually made the PSVR feature yet, but we want to have the feature ready when PSVR hits the shelves.
-Popular swimsuits from past games will be in
-The game supports cross-play, but you can't trade money/items. There are specific swimsuit you can only get in certain version (like venus swimsuit is only on Vita, fortune is only on PS4) With cross feature you can use venus swimsuit on PS4/fortune on Vita.
There is a long interview on famitsu, but not really much detail on the game (it seems funny interview though)
-DOA5LR and DOAX3 dev team is different. DOA5LR update team is not the same team as the DOAX3 dev team, but they share information.
-The biggest feature of Soft Engine 2.0 is ass. We wanted ass jiggle. We also added sunburn effect and clothe falling off.
-They initially wanted to put ass jiggle on DOA5LR, but since it was a fighting game they thought people wouldn't notice it as much. But with DOAX3, there are stuff like gravure mode so people will have lots of opportunities to notice those jiggles.
-Each characters have different ass jiggles. Also each swimsuit has different jiggles. So ass jiggle pattern is '# of character X # of swimsuits.' We want users to feel the difference in ass jiggle on each characters.
-Director Shinbori didn't really care about ass at first, since he was only focused on boobs. But as he worked on DOAX3, he realized how amazing ass jiggle is. Playing DOAX3 will make people realize how amazing ass is.
-Ass jiggle is technically a lot more difficult to create than boob jiggle. Boob jiggle was mainly focused on the movement of bones. But with ass jiggle, it bends according to the movement of the leg. It's very difficult to portray that bending in the graphics. They are calibrating it everyday to get it right.
-They also added the slight skin deformation with swimsuits. (it's the effect where tight swimsuit slightly deforms the skin)
-In past DOA games you (the player) are the one who is controlling the character, but with the new Owner mode, the character is focusing her attention to you (the player). DOAX1 was out 13 years ago, and the idol culture have changed a lot over the years. Back then, people were satisfied with just looking at those idols. But now, the fan's relationship with the idol is much closer, and they want the idol's attention. So instead of just looking at girls, we wanted the players to interact with the girls this time.
-When we thought of the owner mode, we also decided to implement PSVR feature. We haven't actually made the PSVR feature yet, but we want to have the feature ready when PSVR hits the shelves.
-Popular swimsuits from past games will be in
-The game supports cross-play, but you can't trade money/items. There are specific swimsuit you can only get in certain version (like venus swimsuit is only on Vita, fortune is only on PS4) With cross feature you can use venus swimsuit on PS4/fortune on Vita.
There is a long interview on famitsu, but not really much detail on the game (it seems funny interview though)
-DOA5LR and DOAX3 dev team is different. DOA5LR update team is not the same team as the DOAX3 dev team, but they share information.
-The biggest feature of Soft Engine 2.0 is ass. We wanted ass jiggle. We also added sunburn effect and clothe falling off.
-They initially wanted to put ass jiggle on DOA5LR, but since it was a fighting game they thought people wouldn't notice it as much. But with DOAX3, there are stuff like gravure mode so people will have lots of opportunities to notice those jiggles.
-Each characters have different ass jiggles. Also each swimsuit has different jiggles. So ass jiggle pattern is '# of character X # of swimsuits.' We want users to feel the difference in ass jiggle on each characters.
-Director Shinbori didn't really care about ass at first, since he was only focused on boobs. But as he worked on DOAX3, he realized how amazing ass jiggle is. Playing DOAX3 will make people realize how amazing ass is.
-Ass jiggle is technically a lot more difficult to create than boob jiggle. Boob jiggle was mainly focused on the movement of bones. But with ass jiggle, it bends according to the movement of the leg. It's very difficult to portray that bending in the graphics. They are calibrating it everyday to get it right.
-They also added the slight skin deformation with swimsuits. (it's the effect where tight swimsuit slightly deforms the skin)
-In past DOA games you (the player) are the one who is controlling the character, but with the new Owner mode, the character is focusing her attention to you (the player). DOAX1 was out 13 years ago, and the idol culture have changed a lot over the years. Back then, people were satisfied with just looking at those idols. But now, the fan's relationship with the idol is much closer, and they want the idol's attention. So instead of just looking at girls, we wanted the players to interact with the girls this time.
-When we thought of the owner mode, we also decided to implement PSVR feature. We haven't actually made the PSVR feature yet, but we want to have the feature ready when PSVR hits the shelves.
-Popular swimsuits from past games will be in
-The game supports cross-play, but you can't trade money/items. There are specific swimsuit you can only get in certain version (like venus swimsuit is only on Vita, fortune is only on PS4) With cross feature you can use venus swimsuit on PS4/fortune on Vita.
There is a long interview on famitsu, but not really much detail on the game (it seems funny interview though)
-DOA5LR and DOAX3 dev team is different. DOA5LR update team is not the same team as the DOAX3 dev team, but they share information.
-The biggest feature of Soft Engine 2.0 is ass. We wanted ass jiggle. We also added sunburn effect and clothe falling off.
-They initially wanted to put ass jiggle on DOA5LR, but since it was a fighting game they thought people wouldn't notice it as much. But with DOAX3, there are stuff like gravure mode so people will have lots of opportunities to notice those jiggles.
-Each characters have different ass jiggles. Also each swimsuit has different jiggles. So ass jiggle pattern is '# of character X # of swimsuits.' We want users to feel the difference in ass jiggle on each characters.
-Director Shinbori didn't really care about ass at first, since he was only focused on boobs. But as he worked on DOAX3, he realized how amazing ass jiggle is. Playing DOAX3 will make people realize how amazing ass is.
-Ass jiggle is technically a lot more difficult to create than boob jiggle. Boob jiggle was mainly focused on the movement of bones. But with ass jiggle, it bends according to the movement of the leg. It's very difficult to portray that bending in the graphics. They are calibrating it everyday to get it right.
-They also added the slight skin deformation with swimsuits. (it's the effect where tight swimsuit slightly deforms the skin)
-In past DOA games you (the player) are the one who is controlling the character, but with the new Owner mode, the character is focusing her attention to you (the player). DOAX1 was out 13 years ago, and the idol culture have changed a lot over the years. Back then, people were satisfied with just looking at those idols. But now, the fan's relationship with the idol is much closer, and they want the idol's attention. So instead of just looking at girls, we wanted the players to interact with the girls this time.
-When we thought of the owner mode, we also decided to implement PSVR feature. We haven't actually made the PSVR feature yet, but we want to have the feature ready when PSVR hits the shelves.
-Popular swimsuits from past games will be in
-The game supports cross-play, but you can't trade money/items. There are specific swimsuit you can only get in certain version (like venus swimsuit is only on Vita, fortune is only on PS4) With cross feature you can use venus swimsuit on PS4/fortune on Vita.
Unhhhh. I stared at that for a whole 5 minutes.
I think I got to about 8. Mesmerising
So do I need a JP account for Asian Version, or is it a different region? Also how do I go about creating said account? I'm gonna need help for this one! Need to redeem any free DLC on offer, shouldn't need a JP Credit card for that?
-Director Shinbori didn't really care about ass at first, since he was only focused on boobs. But as he worked on DOAX3, he realized how amazing ass jiggle is. Playing DOAX3 will make people realize how amazing ass is.