Looks really underwhelming. The one thing I can't stand is how ugly the low poly cars look in this game compared to Forza 5.
At least it's free with ps plus.
Paging m0dus.
Looks really underwhelming. The one thing I can't stand is how ugly the low poly cars look in this game compared to Forza 5.
At least it's free with ps plus.
Looks really underwhelming. The one thing I can't stand is how ugly the low poly cars look in this game compared to Forza 5.
At least it's free with ps plus.
You can't be serious?
Paging m0dus.
Let's see what happens.
If they do manage to hit 60fps with this game, forums will asplode. Too much fodder material right there.
I think he must have come to the wrong forum. He must have seen this:
http://www.youtube.com/watch?v=0EkAVmBVmVE
I didn't actually contact him. What the hell, a spark every now and again lights up the room. But yea, most probably a drive by troll lol.
300 posts, 3 months.iSnakeTk
Banned
(Today, 08:06 PM)
Farewell.
Serious question, when do peeps lose the junior status?
iSnakeTk
Banned
(Today, 08:06 PM)
Farewell.
Serious question, when do peeps lose the junior status?
You know, we had to put a moratorium on discussing GT in Forza threads (and vice-versa) for the same reason. Not because there was anything wrong with it per se, but because people are incapable of anything rational, or they often derail the discussion like an overturned semi on a highway.
Seems like its gonna get a whole lot busier this time around.
People keep saying the cars have "Low poly". But how can they tell? Because it looks fine to me.
This is a genuine question. I feel like I'm missing something obvious.
Who fucking knows? Honestly, this might be the one area where I can buy the diminishing returns reasoning. Both games have insane car models.
Why this is the only upcoming racer people are debating to the point of nitpicking?
Seriously i don't see threads for GT6, NFS Rival, Forza 5 or The Crew anywhere in the first 5 pages and this is like the 5th massive DriveClub thread we have.
Until to this day I still don't understand what makes a poor soul coming to a thread and not contributing in a positive or at least constructive way fellow GAFfers. I really don't get it, honestly.
Why this is the only upcoming racer people are debating to the point of nitpicking?
Seriously i don't see threads for GT6, NFS Rival, Forza 5 or The Crew anywhere in the first 5 pages and this is like the 5th massive DriveClub thread we have.
Thanks!
Would be interesting to see someone locking at 50. That's at least 16% less of a headache to keep everyone happy!
What do people think about the mixing of sound effects in the footage so far? Primarily tyre noises and off-road gravel noises.
Through headphones they sound too loud for me, and a lot louder than the engine noise and the gravel seems to have a sharp attack and release.
Everyone outside PAL regions would be screwed as their displays won't sync to 50hz.
I think he must have come to the wrong forum. He must have seen this:
http://www.youtube.com/watch?v=0EkAVmBVmVE
You know, we had to put a moratorium on discussing GT in Forza threads (and vice-versa) for the same reason. Not because there was anything wrong with it per se, but because people are incapable of anything rational, or they often derail the discussion like an overturned semi on a highway.
Seems like its gonna get a whole lot busier this time around. Let's keep it sensible, people.
Wow that sound is horrible.. like an airplane constant making thesame noises. That engine sound sucks.
You know, we had to put a moratorium on discussing GT in Forza threads (and vice-versa) for the same reason. Not because there was anything wrong with it per se, but because people are incapable of anything rational, or they often derail the discussion like an overturned semi on a highway.
Seems like its gonna get a whole lot busier this time around. Let's keep it sensible, people.
Welcome, by the way! Yes, there are still similarities from another site we both frequent but the overall quality of posters on Gaf is better ... and a lot of people actually DO know what they're talking about. Except of course the poster I responded to.
Can someone make a m0dus version of this?
Or will Bish get pissed?
Wow that sound is horrible.. like an airplane constant making thesame noises. That engine sound sucks.
Seriously where is that scene from?
Interesting! But what does "not syncing to 50 hz" even mean? Games constantly run between 30 and 60 and look just fine. As nib pointed out, the only issue could be when it fluctuates. The console is still setting the display at 60 hz, right? It's only the game that would be running at less than that. Would that cause visual artifacts? If so, wouldn't a lot of games running above 30 and below 60 look messed up?
A bollywood movie called Singham
You'd probably get duplicate frames and judder, watch a blu-ray at 50 or 60hz and you'll see the jittery motion compared to a display that syncs at 23.976 or a multiple of. My monitor accepts 50hz but converts to 60 and it looks awful.
Running a game without vsync or using triple buffering may help but I haven't tried either due to tearing and input lag respectively.
There may actually be a light-physics explanation for this, but why isn't the building casting a shadow unless it's in the ~60 degree view from behind the car? As the Audi passes before and after the building, the sun casts the shadows you would expect, but on approach, the far side of shadow isn't contrasted with light from the sun until the car is passing it. It's not even distracting, just odd. That may not be clear (I'm having trouble putting it into words), so here are some pics for reference:
Solid black shadow on road surface ahead
Shadow now cast from building and guard rails
I'm not even close. I'm arguably the softie around here. Either way, drop the ban discussions, get back on subject.
Remind me, will the plus version be available at launch? And we have confirmed ps3 wheel compatibility?
I'm not even close. I'm arguably the softie around here. Either way, drop the ban discussions, get back on subject.
Remind me, will the plus version be available at launch? And we have confirmed ps3 wheel compatibility?
So the jitter would go away if the game were to run at 48 fps right?
There may actually be a light-physics explanation for this, but why isn't the building casting a shadow unless it's in the ~60 degree view from behind the car?
I watched the video again and the sunlight on the road doesn't appear until the car is quite close to it, which is why when you look further ahead on the road the light isn't visible. This may be a graphical issue in that the light isn't being displayed early enough on the road or it could be a result of the greatly increased passage of time in the video (60x), which could produce odd results.There may actually be a light-physics explanation for this, but why isn't the building casting a shadow unless it's in the ~60 degree view from behind the car? As the Audi passes before and after the building, the sun casts the shadows you would expect, but on approach, the far side of shadow isn't contrasted with light from the sun until the car is passing it. It's not even distracting, just odd. That may not be clear (I'm having trouble putting it into words), so here are some pics for reference:
Solid black shadow on road surface ahead
Shadow now cast from building and guard rails
The jitters I've noticed seem to be when the challenges are popping up, almost as if it's waiting for the game to load the data before it continues.So the jitter would go away if the game were to run at 48 fps right?
or it could be a result of the greatly increased passage of time in the video (60x), which could produce odd results.
I watched the video again and the sunlight on the road doesn't appear until the car is quite close to it, which is why when you look further ahead on the road the light isn't visible. This may be a graphical issue in that the light isn't being displayed early enough on the road or it could be a result of the greatly increased passage of time in the video (60x), which could produce odd results.
I believe this can be seen visually at 0:45 (the angled shadow on the left of the track seems to 'step' across the road several times as the car passes).