When the interplay of puzzle-solving and emotional bond comes off, The Last Guardian is exhilarating like nothing else. Trico is an astonishingly realized creature, with subtle animations and sound design helping you figure out what it’s feeling. Sometimes it’s frustrated, sometimes it’s playful, sometimes it’s scared — but it’s with you for the adventure and wants to help you out. This leads to heartstopping moments where you place your life in Trico’s hands and vice versa, as the creature’s idiosyncratic personality makes you never quite sure what’s going to happen.
This feeling of uncertainty is amplified by the puzzle design and control system, both of which are a lot looser than you’d usually find in a game like this. It usually works in The Last Guardian’s favor, but it’s not always for the better. While I was playing a pre-production build, the controls are pretty fundamentally awkward and the camera seems to have as much of an independent streak as Trico; together with some performance issues, the game is often reminiscent of Shadow of the Colossus’ worse traits as well as its best.