Yeah. It tells is she's expecting serious social commentary from a medium which wants to entertain people for a couple of hours, not educate them.
Most games are centered around the elimination, destruction, killing, removal, stopping, controlling someone or something, and this goes from Tetris all the way to Call of Duty. Many games have other agendas (get to the end of the level, but has this basic principle as part of the gameplay. Super Mario is a good example. You jump on things to make them go away).
We haven't figured out how to mass market games that are about other things. Think about Lost in Translation would work as a game? How do you make gameplay out of that? Outside of story/interactive cut scenes/talking heads, but actual skill based gameplay that can lead to mastery? To think about it in terms that does not revolve any of these destructive premises that most video games are build off.
There are lots of things you could do; Puzzle, exploration, time based, point based, goal based. It's absolutely possible, but I think it's hard to mass market. It would be hard to make.
Killing in video game is a gold mine for developers. For almost 40 years developers have tried creating scenarios that facilitate this, and like brain dead action movies in hollywood they think that the solution is to throw more action and explosions after the audience in the hope of captivating them.
Hayao Miyazaki has some wonderful interviews about why his films captures children and why so many japanese and western cartoon creators are failing with their hyper crazy ADHD attention span shit shows.