Sorry if already clarified - they're stating TPP has a budget of 80 million since inception - are we sure this isn't also including GZ?
Also: it's launching cross gen and PC, so five platforms isn't exactly limiting its potential install base
I don't expect he even wants to work on something on the scale of MGSV again any time soon.
1. Destiny didn't cost 500 million80 millions for a Metal Gear game is a bargain considering Destiny costed 500 millions...
The game has no marketing outside of the Gamestop poster.
Isn't it harder to make a game without the internet? I couldn't imagine programming without being able to look things up.
Isn't the scale of MGSV something that Kojima would have set?
I don't expect he even wants to work on something on the scale of MGSV again any time soon.
Besides, in the last 5 years they basically made the biggest game they have ever worked on by a large margin, created a new engine and even a substantial online component. That is nothing minor.
Didn't RaD make The Order 1886 in 5 years lol?
Yes, if you follow my other posts, I both state that it's most like $90 million or so at a more normal conversion rate and that's much more in line with very top of the line AAA games like Assassin's Creed, which is obviously well beyond what you'd expect a game with Metal Gear's sales expectations to cost. This is also around what a trainwreck like BioShock Infinite ends up costing, where it's very unclear where the money went unless you know the full development history of the product.
That said, I wanted to draw the distinction between doing that and breaking a record for largest budget for a game ever. SWTOR is around double that, for example.
I also repeatedly stated that I wouldn't be surprised at a publisher being upset about this to the point they wanted to shut down a studio, but criticized their way of going about it.
I think BioShock Infinite was 'remade' several times and there've been different Elizabeth models, levels and so on.
MGSV though.. it still has elements from the first trailer inside and I don't know what could have bloated the budget: Sutherland? The sheer scope of the game? The engine + assets costs?
I'd love to hear some behind the scenes stories.
And yeah, I agree that the way they treat their employees - be it legal or not in Japan - is crazy.
Kojima taking a hit for the fans to make the best game possible.
*salute*
I think BioShock Infinite was 'remade' several times and there've been different Elizabeth models, levels and so on.
MGSV though.. it still has elements from the first trailer inside and I don't know what could have bloated the budget: Sutherland? The sheer scope of the game? The engine + assets costs?
I'd love to hear some behind the scenes stories.
And yeah, I agree that the way they treat their employees - be it legal or not in Japan - is crazy.
Wouldn't be surprised if he wants to make an even bigger project next time, with next gen only consoles. Or maybe something smaller like other japanese devs are doing with "it's quite similar to that thing i'm famous for...but"I don't expect he even wants to work on something on the scale of MGSV again any time soon.
Besides, in the last 5 years they basically made the biggest game they have ever worked on by a large margin, created a new engine and even a substantial online component. That is nothing minor.
Didn't RaD make The Order 1886 in 5 years lol?
Wouldn't be surprised if he wants to make an even bigger project next time, with next gen only consoles. Or maybe something smaller like other japanese devs are doing with "it's quite similar to that thing i'm famous for...but"
Probably still cheaper than The Last Guardian or FFXV
It's been in development for a very, very long time. It must be a considerable investment... is it one of the most expensive games you've ever developed?
No, no, not at all. The team is much smaller. Teams in Japan are much smaller in general than teams in the US and Europe... Horizon is a much bigger budget title than The Last Guardian! It's not so small, it's much bigger than Ico or Shadow of the Colossus, but it's not a US or European-style budget.
Probably still cheaper than The Last Guardian or FFXV
How is Kojima able to direct though? morse code?
Probably still cheaper than The Last Guardian or FFXV
Wouldn't be surprised if he wants to make an even bigger project next time, with next gen only consoles. Or maybe something smaller like other japanese devs are doing with "it's quite similar to that thing i'm famous for...but"
Probably still cheaper than The Last Guardian or FFXV
Yes, if you follow my other posts, I both state that it's most like $90 million or so at a more normal conversion rate and that's much more in line with very top of the line AAA games like Assassin's Creed, which is obviously well beyond what you'd expect a game with Metal Gear's sales expectations to cost. This is also around what a trainwreck like BioShock Infinite ends up costing, where it's very unclear where the money went unless you know the full development history of the product.
That said, I wanted to draw the distinction between doing that and breaking a record for largest budget for a game ever. SWTOR is around double that, for example.
I also repeatedly stated that I wouldn't be surprised at a publisher being upset about this to the point they wanted to shut down a studio, but criticized their way of going about it.
It's presumably the entire project's budget. It will probably still be profitable, but not nearly as profitable as they want for having investing 10 billion yen, especially when they're comparing it to their social game margins or even to having invested that money for seven years in the stock market.
It's about opportunity cost. Now, there's an argument that says this was an upfront investment that could have paid off notably over time through lower budgets on future iterations along with sales base expansion, but it's not something Konami appears to be interested in.
Codec. His frequency is 140.85.
What do you expect them to treat him like? Give him a +$80,400,000 budget so he makes them a game however he wants to?Such a wonderful way to treat your most important talent.
Konami. Wow.
You should still wanna work on games. It's still quite interesting.This is just... wow.
I remember watching the "making of" documentaries of Silent Hill 2 and MGS 2 and thought once that I'd like to work in that place (before knowing about Japanese work culture in general).
What an eden of creativity those offices must be right now.
Pretty fucking amazing how much shit is happening inside Konami and, to be honest, I'm glad it's happening.
What do you expect them to treat him like? Give him a +$80,400,000 budget so he makes them a game however he wants to?
It'd be too late anyway, this shit is a one way trip.It's nuts.
I wonder though, how much of this all is on Kozuki? He's an old man, will his successor change matters?
It's nuts.
I wonder though, how much of this all is on Kozuki? He's an old man, will his successor change matters?
Didn't they say 80 million was only the development cost that is, not including pre-production, post-production, or marketing costs? Which are probably huge, too. The entire project's budget might be three times the 10 billion yen figure.
Not giving him the money to waste is a great idea. Treating him and the rest of their employees as criminals, not so much.
I don't think fault has to be mutually exclusive here. Kojima screwed up, and Konami's still screwing up.
Development generally includes pre-production and post-production, but not marketing.
Marketing could get very expensive, but will presumably be tied at a run rate to what they expect to sell.
I don't expect the ROI on this game to be great. Their mobile efforts are much more profitable per dollar spent, and it's a big part of why they've switched to being a mobile developer.
You should still wanna work on games. It's still quite interesting.
The game has no marketing outside of the Gamestop poster.
Exactly, and nobody deserves to be treated like that. All I was criticizing is people calling him the "could have been savior" of Konami when it's pretty clear he's not it, at least not financially.Not giving him the money to waste is a great idea. Treating him and the rest of their employees as criminals, not so much.
I don't think fault has to be mutually exclusive here. Kojima screwed up, and Konami's still screwing up.
Here's a possible depressing reality - Kojima leaves Konami at the end of the year as scheduled, founds his own independent studio only to license the Metal Gear name off Konami who seem more interested in other people doing the hardwork with their IP while they get a cut of the profits for doing jack squat instead of using their own money to internally develop and publish games themselves.
Crazy. The making of documentary is going to be interesting considering all this.
I can't wait for A) Kojima's tell-all about his treatment, and B) his eventual Kickstarter campaign.
Honestly, I feel at this point that a behind-the-scene expose about Phantom Pain would be even more interesting than one about Destiny. It's so weird to think that this project went from its totally bizarre announcement to its heavy-handed corporate controlled final days.
Also, I'm kind of confused. I thought Kagemasa's son, Takuya was holding the reigns of the company.
Pretty fucking amazing how much shit is happening inside Konami and, to be honest, I'm glad it's happening.
What do you expect them to treat him like? Give him a +$80,400,000 budget so he makes them a game however he wants to?
Big companies don't pivot like speedboats. They are cruise liners. If you jerk the wheel you just shake everybody up and lose all your momentum and the boat still takes forever to change direction.
I don't truly blame Konami's CEO for taking the company in another direction. That is his job. I blame him for seeming to be so amateur as not to know this basic fact of business. None of this bad PR was necessary.
It's fucking disgusting, agreed.Konami fucked it up along the way and they are willingly set on continuing to fuck things up. I expect them to have the decency to let him and his team finish the product in a humane and productive manner. Restricting Kojima in this way is not only disgusting, but it's extremely sub-optimal when you are at the finishing stages of shipping a game.
Yes, as a programmer I would die without looking things up and finding existent code on the net.Isn't it harder to make a game without the internet? I couldn't imagine programming without being able to look things up.