$40 is the standard price for a 3DS game.
Maybe you should let Federation Force go. You seem obsessed with it.
This is either trolling or willful ignorance, but either way the entertainment value is keeping me in this. You brought Federation Force up. I was responding to
your point about Federation Force. You denied making that point, and even after I showed you
your own quote of you
making that point, you're still blaming me for the fact that we're talking about Federation Force. If you don't want to talk about FF..
.stop talking about it. That would go a long way toward not having to hear about FF.
I already addressed your other point. $40 is the standard price for a full 3DS game. AM2R, if it were released on the eshop, would not be a full $40 3DS game. It's equivalent to indie titles like Cave Story, Axiom Verge, and all the other games largely developed by a single individual, which are almost always digital titles that sell for around $15. That's just the way it is. That's how small developers share their work with the world. This wasn't a first party game with a team of professionals working on it. It was an indie sidescroller, and they're not boxed, full priced games.
Even if it were a boxed $40 game, yeah, it would still probably have sold better just on the virtue of the fact that fans actually
want to play this. And If you don't want to accept that... like I said, a fully new sidescroller that actually was a $40 first party release would also handily sell better. At least 10x better, if historical precedent is any indication. You invited this argument about sales, but you're not acknowledging any of this. Do you have a response to contradict the things I'm saying? Is there a reason a $40 Metroid sidescroller wouldn't sell?
Point being that there's an audience out there that wants Metroid games and Nintendo isn't satisfying them at all. Nintendo hasn't been
listening to them at all, even in the wake of major commercial failures. That's bad for a company to do. Not just for the fans, but for the company itself and the health of its IP.
If you want to talk about AM2R using Nintendo assets, it's supposed to feel like a lost third GBA title. It had the goal of being a companion to Zero Mission and Fusion, and in that sense, it makes sense to match the look and feel of those games. Could he have done absolutely ever sprite from scratch? Yes, but that would have caused an already painfully long 8 year development to take even longer. Being able to play with these assets is part of what makes projects like this practical to create. He wasn't selling this game or making any money off of it. Just the opposite; I'm sure he invested a good deal of his own cash in order to make it. And if he hadn't done this, the game wouldn't exist. Nintendo wasn't doing a Metroid II remake. Is it wrong for fans to try to deliver their own dream-games when the company that owns the property will not? Again, this was not someone looking to make money and build a career out of someone else's intellectual property.
Nintendo aren't exactly saints when it comes to respecting other people's property. They monetize fair use youtube videos that they have no business to monetize. They're a company that maximizes control over their content to an authoritarian degree, sometimes to the point of going beyond the limits of what they have the right to even do. I love Nintendo, but this is a very ugly side of the company.
Do you believe it is okay to rip large amounts of someone else's work, then make money off said work without the original creator's permission/license by creating a product directly competing with the creator's main form of business?
Not talking about AM2R here, because as far as I know, that fangame was not monetized.
If it's monetized, of course it's wrong. But when a fan is just putting their own project together for the fun of it, and when it's bringing excitement to a community that hasn't had anything to be excited about in a decade, coldly and impersonally bringing down the hammer probably isn't the best way to proceed.
Capcom shut down a RE2 remake after politely asking their fans about what they wanted to happen (which I think was widely misinterpreted as Capcom asking if they should remake RE2 themselves), and when the project was shut down they flew those developers to their studio to show them the
real REmake 2 and to listen to their opinions and input on the game. That's... pretty nice of Capcom to have done, and they weren't even close to being the same kind of deep shit with their fanbase Nintendo is with Metroid now.
Nintendo could have been a lot more gentle. They could have at least posted a youtube vid of Reggie doing his PR speak to the fans to explain why this had to be done. Anything. Anything that showed that they understood that the fans were very unhappy with their handling of the series- that this was the 30th anniversary of said series- and that fans were really looking forward to this game in the hopes of finally feeling good about Metroid for the first time in a long while.