Shikamaru Ninja
任天å ã® å¿è
Famitsu just interviewed Nintendo's Kosuke Yabuki on the development of Mario Kart 8 DX. Here are a few tidbits from the interview.
- Kosuke Yabuki worked on both Arms and Mario Kart 8 DX simultaneously.
- Yabuki was very excited to make this version for Switch
- Wanted to deliver a Mario Kart game immediately and not start from scratch.
- Nintendo EPD used the extra power for 1080p/60fps on tv mode.
- Yabuki says the extra ram allowed his team to experiment with holding multiple items at once. (all 12 characters can hold 2 items at a time)
- Consulted with Nogami for the Splatoon stage and characters
- Lot of strategy can be used in battle mode
- Gyro controls improved
- Doesn't completely shutdown the idea of future DLC, but he says the game already has so much content.
- Kosuke Yabuki worked on both Arms and Mario Kart 8 DX simultaneously.
- Yabuki was very excited to make this version for Switch
- Wanted to deliver a Mario Kart game immediately and not start from scratch.
- Nintendo EPD used the extra power for 1080p/60fps on tv mode.
- Yabuki says the extra ram allowed his team to experiment with holding multiple items at once. (all 12 characters can hold 2 items at a time)
- Consulted with Nogami for the Splatoon stage and characters
- Lot of strategy can be used in battle mode
- Gyro controls improved
- Doesn't completely shutdown the idea of future DLC, but he says the game already has so much content.