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Nintendo patents various means of eye tracking for enhancing gameplay

Krejlooc

Banned
I dont recall him actually building Kinect, just that he was hired by MS to help with it. Correct me if I am wrong.

Johnny Lee was a lead engineer for the kinect project and considered a "core" member by microsoft. So much of the project was under his control, that he was the person responsible for leaving Kinect's USB protocol unencrypted without having to answer to anybody above (and he also subsequently posted the bounty which lead to the discovery that the protocol wasn't encrypted).

He's currently working for google on the Tango Project.
 

Kurdel

Banned
Eye Tracking Enabling 3D Viewing on Conventional 2D Display

What an idiotic thing to patent.

I understand they have to, at the risk of letting patent trolls file it, but I still find the idea of patenting the concept of eye activated paralax scrolling depressing.
 

Krejlooc

Banned
What an idiotic thing to patent.

I understand they have to, at the risk of letting patent trolls file it, but I still find the idea of patenting the concept of eye activated paralax scrolling depressing.

Again, I really don't know how Nintendo can patent this stuff, when SensoMotoric Instruments has been working with this tech for years and years now. Everything this patent is describing was recently shown off as a working VR prototype at Valve (from SMI), in fact.
 

Tathanen

Get Inside Her!
I want this.

Gimme a couple little IR LEDs that I can clip to the corners of my glasses, and a Wii Remote camera I can stick on top of my TV and we are Good To Go. Even if it's only for graphical flourish, I would love to have something like this in games. Dumb little things like this feel more "next-gen" than anything else to me.
 
No, touch screens were crap and kind of expensive before Iphone, so they never took off.

Well, the Nintendo DS was released years before the first iPhone. It took them even longer to launch the app store and any possible 'touchscreen gaming' on their devices, you could argue Nintendo introduced touchscreens into mainstream gaming.
 
So wait, does this device have to do with wearing glasses/Aiden Pierce's hat or not? Because a lot of the images have someone wearing glasses, but then there is this line from the filing:

However, while it is also possible to provide the same 3D viewing experience on home televisions and other home display devices through use of specially-encoded images and 3D viewing glasses, such technology has not yet caught on at least in part because many viewers don't want to always wear 3D glasses to watch television in their living rooms and dens.

But then how would they provide smell and simulated wind without glasses?? So it must be?
 
R

Rösti

Unconfirmed Member
So wait, does this device have to do with wearing glasses/Aiden Pierce's hat or not? Because a lot of the images have someone wearing glasses, but then there is this line from the filing:



But then how would they provide smell and simulated wind without glasses?? So it must be?
The text you quote is simply the background. What is important here is the abstract and the detailed description. The background simply tells in what field this is usually used, how it historically has been used and what consumer opinion has been on that.
 

Jock_Nerd

Banned
Gut tells me this is not the direction Nintendo is going. Patents come and go.

3D isn't huge on the 3DS, and as Nintendo themselves have pointed out, people don't like to wear things, especially when gaming. Chalk this up as another patent that won't amount to anything.
 

10k

Banned
Future complains in nintendo threads:

"Ugh, I don't want fucken eye controls In my games Nintendo. Stop making me look at the screen and stare, I just want to use a regular controller!"
 

arhra

Member
I want this.

Gimme a couple little IR LEDs that I can clip to the corners of my glasses, and a Wii Remote camera I can stick on top of my TV and we are Good To Go. Even if it's only for graphical flourish, I would love to have something like this in games. Dumb little things like this feel more "next-gen" than anything else to me.

I have some good news for you (if you're a PC gamer).

Although I'd hesitate to consider it "next-gen" when the first version was launched in 2001.
 

Eolz

Member
Future complains in nintendo threads:

"Ugh, I don't want fucken eye controls In my games Nintendo. Stop making me look at the screen and stare, I just want to use a regular controller!"

made me laugh
"why the hell can't I just watch my tablet?"
will never happen obviously
 
This will launch around the same time Metroid U launches... ... ... . . .

Online multiplayer, with leaning to dodge projectiles? Though, the animations might look funny..
 
All I want from Nintendo is a quality gaming box, the Wii U Pro Controller and a good amount of content.

No need for gimmicks.
 
In the advent of technologies like this one:

http://www.cvision3d.com/

Probably anyone interested in a 3D display would get one (glasses free even) So i don't see much of a point in making a 2D panel output 3D content. Even less sense if its not a short term solution.

Also what happened to the no wearables policy?
 
All I want from Nintendo is a quality gaming box, the Wii U Pro Controller and a good amount of content.

No need for gimmicks.
You are served by other companies then.

You could say all Videogames are gimmicks. The most popular shooter of last gen got on top by using gimmicks. Food for taught.

Apologies for the double, some times board goes quick, others go slooow.
 
Doesn't Samsung already have a patent for eye tracking as a feature with the Galaxy phones?

Yeah, but it's not like Nintendo is patenting the concept of eye tracking. They are just patenting this specific system for doing so (i.e. a tv mounted camera and a marker of some kind on your body).
 

Zornica

Banned
They DID do this with the original DS. Forget the name of the puzzle game for DSi, it was only released in Japan.

The thing is, such a display is much better/believable than stereoscopic 3D is because we generally aren't very close to the objects being shown in our displays. You can layer the technologies together and get even better results of course.

(edit) found it. https://www.youtube.com/watch?v=dUC5JJCxx5k

I remember this from a few years back, but I never had the chance to try it.
Seems like it's on the japanese eshop for only 514¥... tempting
game is probably shit, but the tech is kinda intriguing
 

Rvaisse

Member
"Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to "see" the player when not behind line-of-sight obstacles, and other advantages."

This is very interesting imo. Even more exciting if executed by nintendo ( it just works!).
I've always wondered why they never used this wiimote/sensorbar inversion tech before.

it's a simple way of bringing fun and immersion to a game like... Link 's crossbow training 2 .
 
Guess we know now what Phillips will patent 18 months from now.

They probably have something that vaguely resembles it in their file cabinet, crudely drawn picture and all.

It's an old video, but this seems like a good time to bring it up.

Surprised Nintendo didn't try something like this sooner, seems like a cool effect. At this point though, I'd probably want them to just skip it and go straight to more of a VR approach.

There was a game for the DSi that used head tracking to simulate 3D to great effect.

Edit: Here it is.

I can't imagine this technology working for more than a single player at a time. Might see it applied more often on their handheld.
 

Gutss

Member
Sorry for the thread bump, but i cant help being excited over this, just think playing trauma center with this thing, i mean that would blown my mind, the gameplay oportunities is endless.
 
Seems relatively cheap to implement. That said, this isn't a gimmick I'd be too interested in, especially with VR gaining momentum.
 

bman94

Member
Random grave dig, but I can see Nintendo doing this for the NX. It's something of a bit of a "wow" factor (like motion controls, Gamepad) without being mandatory and have people complaining about a forced "gimmick".
 

Poyunch

Member
This patent reminded me to check on the Quality of Life platform Nintendo was making and apparently it's no longer a thing. I don't remember a thread here ever mentioning this. RIP

edit: Well apparently not anytime soon.
 

AmyS

Member
I seriously hope this would be one of the main pillars of NX, along with different systems being like brothers, in a family of systems, with shared architecture, including console, handheld and the SCDs.
 

gofreak

GAF's Bob Woodward
That was gaze direction rather than viewpoint position iirc.

With enough knowledge of the display environment etc., one leads to the other?

Sony was just demoing tech from http://www.smivision.com/en/gaze-and-eye-tracking-systems/home.html

It would be interesting if Nintendo commercialises eye tracking involving glasses given their previous philosophical objections to them. And given that they don't really seem to be necessary to do eye tracking.

This patent also seems like its pretty relevant to that Johnny Chung Lee Wiimote '3D TV' demo - seems to be the same kind of thing, tracking the eye and changing the output to give the appearance of depth and 3D. Maybe it was inspired by that rather than any specific commercial intentions.
 
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