BrokenEchelon
Banned
Research unified network accounts first, please.
Research unified network accounts first, please.
Isn't this beneficial to the WiiU considering it's supposed to have a weak CPU?
Considering the main selling point of Nintendo consoles is Nintendo games, well... you get my point....well than, PC gaming it is for next gen
It makes sense in the continuing trend of games becoming a series of setpieces with little to no user creativity needed.I'll be amazed when this whole cloud thing happen cause everytime i hear about it, it deoesn't make any sense to me.. How do you pre-plan and pre-compute, with some lag, an element of a real time game.. Wouldn't it force a really scripted context ? I mean aren't videogame more and more about dynamic and real time things ? So how is that a progress..
How does that even work anyway...
Yeah, a lot of people in this thread laughing at those of us who have said the cloud will not work as Microsoft describes don't seem to realize that it is theoretically possible, just years off.
+1I doubt if NERD is working on anything like MS say they are doing. It may be things like cloud saving for what we know. Unified account system is also cloud tech, so they may be working on that. You guys assume to much from too little info.
Well I'd rather work there than at the Microsoft European Research and Development Enterprise.
All we need now is for sony to annouce something similar and we'll have a hattrick of who-the-hell-knows.
Didn't read through the entire thread, but while I agree with the OPs example, we can think of more elaborate cases that have a much stronger effect on gameplay.
For starters, instead of just computing the destruction of the building, the server could also compute paths for certain NPCs and how they would be injured or otherwise affected by the explosion. The same is true for vehicles etc, so that actual meaningful stats would be changed. This could be even more substantial in a strategy type game like Total War.
But the important thing to remember is just because something is interactive doesn't mean all results of the player's actions are immediate. A big part of what we've been
trying to achieve with deeper gameplay is long term effects and persistent environmental changes as well as behavioral changes for NPCs based on previous player actions.
The whole point of so many games trying to introduce stuff such as morality into gameplay is so some results of our actions would be completely non obvious and seemingly indirect, due to the complexity of the game world.
+1
And I don't know for sure how many guys they are in NERD, but I wouldn't bet on more than 15.
That's hilariously few compared to what microsoft can bring on research on the same tech (probably hundreds on ingeniors). So don't get crazy expectations form this thread title!
But if you have to rely on online connection to achieve better immersion and more meaningfull impacts on the game world, it makes everything you do that way pretty inconsequential to a game. Unless it's there for all customers, for every configuration, it's pretty much a nice cherry on top, not something integral to the experience.
Unless you are ok with crippling peoples experience if they can't meet the requirements 24/7
Cloud tech? Unified accounts are a bunch of database tables and simple queries. lolUnified accounts is cloud tech, so that may be exactly what they are doing. There is nothing in the article to indicate they are working on cloud computing in games.
Cloud tech? Unified accounts are a bunch of database tables and simple queries. lol
when nintendo stops upending those tables, then maybe they can sort the account purchases properly.
Cloud tech? Unified accounts are a bunch of database tables and simple queries. lol
Cloud tech? Unified accounts are a bunch of database tables and simple queries. lol
True, basically Microsoft already did cloud with hotmail in '97And where are those databases ? In the cloud.
Of course it's "real". Whether or not it will actually be used in the ways promised is another thing entirely.
Well I'd rather work there than at the Microsoft European Research and Development Enterprise.
All we need now is for sony to annouce something similar and we'll have a hattrick of who-the-hell-knows.
Clearly the experience would be very different for someone connected and someone not connected, but I don't see how that would make the experience inconsequential to those that are connected. On the contrary, what I was trying to show was how there are already in today's games many aspects of interactivity that don't take place right in front of the player's eyes, and that this is as it should be. If real consequences of your actions were limited only to what you could see as it happens, life would be pretty boring..
Well I'd rather work there than at the Microsoft European Research and Development Enterprise.
All we need now is for sony to annouce something similar and we'll have a hattrick of who-the-hell-knows.
Ok so let's spit ball some ideas here. Stuff like dead bodies could be offloaded to a cloud service instead of being transmitted to each and every game instance running it. Then, with instancing you could load in dynamically the information needed to display those persistent things.
I've heard about problems with player bases from the Day-Z developers, that it would take way too much resources to have all of that information on client side, so they now try to go for underground bases to basically load them in as needed.
With a cloud service, this loading would be done as needed, thus reducing the workload of the individual machines.
I think this tech is better suited for online only games, and not so much graphical improvements to dynamic calculations. Persistence is nice, but if you can't offer this persistence for all players it ultimately amounts to nothing more than a higher graphics setting (more bullet hit decals, more bodies on the ground, more interactions remain visible) which is nice for those that can enable it, but leaves those who can't partake with a crippled experience. It would be a hard sell to me at the usual 60 bucks.
Too late for Wii U maybe.
Gen 9 it is?
Miiverse is coming to 3DS, via a system update, by the end of the (financial?) year.
http://www.nintendo.co.jp/ir/en/library/events/130425/02.html
Bigger teams can actually do more harm than good in such cases. Smaller teams are more focussed and can get shit done faster.+1
And I don't know for sure how many guys they are in NERD, but I wouldn't bet on more than 15.
That's hilariously few compared to what microsoft can bring on research on the same tech (probably hundreds on ingeniors). So don't get crazy expectations form this thread title!
M°°nblade;59550473 said:True, basically Microsoft already did cloud with hotmail in '97
Drag them.Research a unified online account first
Baby steps.
Bigger teams can actually do more harm than good in such cases. Smaller teams are more focussed and can get shit done faster.
And it's most certainly not about cloud storage, because you just need databases for that. There's not even much left to research in that field, not to mention NERD doesn't have database engineers to begin with. I also don't see what GPGPU would be supposed to add in this field.
But I thought it was all bullshit? GAF never fails to impress.
It is.
in fact they are researching it...as in "researching if it can actually be used in some way"
not in the "we are going to get a x40 improvement through the infinite power of the cloud" way.
just look at the bayonetta development commentary on platinum games site..and count how many times the problems with ram and real time computing emerge in said commentary.
using the cloud in this way right now is total bullshit..it's the "blast processing" of the next generation.
This is where the "optional" part comes in. I'm totally willing to believe that we can achieve stable performance for 98% of the time, but the game still needs to avoid falling all over its face for the 2% of the time that packet loss is killing me or my ISP is being terrible or my router is acting up. That 2% is what kills us.
Also, I'd struggle to classify anything that's allowed to function with over, say, 100ms of lag "latency sensitive", but that may just be personal bias creeping in.(;p) We'll always have other latency to fight with in addition to this network latency we're now introducing. To me, the real takeaway of the research is that they could cope with >1s lag and still have a positive effect on the gameplay. That sort of flexibility will be required, because you're going to have packet loss/etc.
Nintendos researching it and everyone is ok with it lol.
Sony talked about it and nobody cared.
Ms mentions the cloud and everything is impossible. We know that onlive was already rendering full games at 720p and and the user was streaming it. It's not perfect but if devs find out a way to stream aspects of their games and the xone streams it similaniously with its own power certain aspects of games could get massive and beautiful.
Research unified network accounts first, please.
People that keep saying this. Do you honestly believe that Nintendo is incapable of making an account system like Sony and Microsoft? Or are you refusing to believe that their account system is setup the way it is on purpsoe for whatever reasons Nintendo might have?
I fail to see how anyone can logically believe Nintendo doesn't know how to do an account system like everyone else.
It's still technically in the cloud though, some hardrive space linked to you account and stored on servers is cloud technology, MS definition of offloading AI computing is not the only valid way of using the "cloud" which is just a stupid buzzword anyway for doing or storing shit on remote servers.
That's a pretty gross misuse of the term. Distributed storage systems that cloud storage companies use are quite different in functionality and network architecture than traditional relational databases. A SQL server at a data center does not make a cloud.And where are those databases ? In the cloud.
What we all want
What's gonna happen.
Question, if cloud does help graphical input and stuff like that, would that possibly mean the Wii U successor will be more powerful than what we would think...Or?