I haven't seen this yet but I reeeeeally want to. Watching a Dragon fight a Giant in Dragon Age: Inquisition was a surreal experience. Type of thing that reminds you how far games have come.I've seen predators killing prey. It's in there.
I haven't seen this yet but I reeeeeally want to. Watching a Dragon fight a Giant in Dragon Age: Inquisition was a surreal experience. Type of thing that reminds you how far games have come.I've seen predators killing prey. It's in there.
I still think that if this had been released last year for £10 as a bare bones game but with large expacs every six months it would have been far better.Well we can't bitch about it with each other in game can we? So we do it here.
I say it's boring and tedious. I mean, if you wanted to find a middle ground, make the mining/shooting instant or no cool down and give less resources for weaker tools and less shots/less damage for weaker weapons.
I'm not a game developer, but I understand the fundamental need to make something require effort in order for any resulting payoffs to feel like progression and genuine success. If everything could be readily mined with ease, then no upgrades would be worthwhile or meaningful. You didn't "work" for anything. This has been a thing in Minecraft for years, but where was your megaphone then? Some materials are harder to gather than others, but can be remedied by assembling the right tools from the easier to gather materials. It's the same thing in NMS. Your dinky little mining tool is sufficient at first in gathering basic resources, which allow upgrades to be implemented, and so on and so forth.I can't believe you are arguing this point. So holding down a button for a few seconds to mine something makes it more meaningful? How?
Plutonium and iridium are real elements, brehJust off the top of my head:
Plutonium
Thamium9
Chrysonite
Heridium
Iridium
Emeril
There are plenty of original elements.
Oh really? Shit lolPlutonium and iridium are real elements, breh
Disclaimer: Maybe some of this stuff is in there just very rare and undiscovered to my knowledge.
No big crashed freighter/starships on planets.
No giant sandsnakes/dune worms. No the eels and things don't count.
Working Portals. People have found the structures but no way to activate them as far as I know. Cut feature really late on?
AI Wingmen. 'Command RAGAR II' may have some other meaning, but several trailers showed starfighters joining you on your journey.
These Mega Structure planets?
The level of creature interaction where big creatures would impact the flora as well as scare off big herds of smaller beasties.
It feels like that not only was the engine and game misrepresented by the staged demos, but it seems like they were bordering on CGI at times due to how much better they looked and operated. When you include the fact the game only has "its fucking nothing" troll endings and the ability to meet other players is not in there, it feels like half the game is missing.
There are AI factions in No Man's Sky
Factions are procedurally generated, due to how many there have to be to fill the universe. However, they will still occupy large areas of space
Faction relationships can be affected positively by actions such as destroying enemy ships, or by helping them defend from pirate attacks.
When your standing within a faction changes you will be notified on-screen
If you have a good affiliation with a faction, you may be able to call wingmen to accompany you when flying
Having good relations with a faction will lead to better rewards from NPCs
I agree. But I do see them developing and expanding on this. Hopefully.I still think that if this had been released last year for £10 as a bare bones game but with large expacs every six months it would have been far better.
I honestly don't see the devs expanding it much farther.
I'm not a game developer, but I understand the fundamental need to make something require effort in order for any resulting payoffs to feel like progression and genuine success. If everything could be readily mined with ease, then no upgrades would be worthwhile or meaningful. You didn't "work" for anything. This has been a thing in Minecraft for years, but where was your megaphone then? Some materials are harder to gather than others, but can be remedied by assembling the right tools from the easier to gather materials. It's the same thing in NMS. Your dinky little mining tool is sufficient at first in gathering basic resources, which allow upgrades to be implemented, and so on and so forth.
This is mostly beside the point, but it's not like you've never had to hold down a button before in a video game. Why couldn't you just tap R2 and get to your destination in GTA? Why do you have to hold it, and why is it more meaningful? You're still "driving" all the same.
Just off the top of my head:
Plutonium
Thamium9
Chrysonite
Heridium
Iridium
Emeril
There are plenty of original elements.
Yes, I apologize about the pop in thing, but when you tout that you created a periodic table for your game so you can recolor the sky. I can't help but take issue. Devs need to be upfront on what they are making and stop sugar coating it.You're getting caught up on technical issues, not gameplay issues. Every game encounters technical issues the more it becomes fleshed out. That's just common sense. Everything else in that preview ended up being exactly what Sean said it would be in the final product. There were no wild claims made, and he certainly never said anything silly like "no pop in" and "we will have a hundred original elements".
Disclaimer: Maybe some of this stuff is in there just very rare and undiscovered to my knowledge.
No big crashed freighter/starships on planets.
No giant sandsnakes/dune worms. No the eels and things don't count.
Working Portals. People have found the structures but no way to activate them as far as I know. Cut feature really late on?
AI Wingmen. 'Command RAGAR II' may have some other meaning, but several trailers showed starfighters joining you on your journey.
These Mega Structure planets?
The level of creature interaction where big creatures would impact the flora as well as scare off big herds of smaller beasties.
It feels like that not only was the engine and game misrepresented by the staged demos, but it seems like they were bordering on CGI at times due to how much better they looked and operated. When you include the fact the game only has "its fucking nothing" troll endings and the ability to meet other players is not in there, it feels like half the game is missing.
IGN apparently confessed that it was the PC version, Sony mght've forced them to never mention any other version than PS4 but Hello Games wanted to impress as much as they could.IGN First video runs at super-smooth 60FPS and is being demo'ed with a PS4 controller. Was the PS4 version ever running at that framerate?
I've seen a big trading outpost with 5 landing pads, 3 at the front and 1 at each side and some kind of waiting hall in the middle like on airports.There's a cool, giant, multi-level trading post on a planet with ships coming and going. Not sure if those are in the final game, but I haven't really gotten to them yet.
Depends on what you define as "adventure" but sure, I'd consider it part of the overall adventure. Every adventure in video games is a series of buttons being pressed at varying lengths of time anyways, so I'm not quite sure what your point is?In regards to GTA, are you saying the journey of mining(in this case holding a button down) in NMS is the adventure?
I've always wanted the game to be just like the E3 2014 trailer. I just find something very natural about it even though the animation isn't great and it's an alien planet.
The way everything just feels like it's there when you emerge from the cave, there's goats grazing, huge brontosaurus knee deep in water and then when the huge rhino disrupts the trees everything runs away. Also the ship is parked but with the engines rotating and fumes at the back.
Then when you take off there's three ships flying beside you like wingmen as you swoop around mountains.
For me not one game session has given me any of that. I just find the whole trade and explore nothing like I expected. The copy and paste buildings, space stations etc are just an insult.
I'm really, really hoping that Hello Games can bring that back with updates and expansions. NMS could become their cash cow for a few years if they can prove to the community it's possible.
Totes that's why Minecraft has one hit resource gathering for everything, and killing otherwise it would be tedious
The main issue I have with regards changes is the amount of lifeforms you see. Maybe I've been very lucky, but I've not seen any evidence of the supposed ten to one ratio, where the majority of planets were supposed to be pretty barren. Hopefully it's because I'm still in the first system and it's more conducive to life.
I agree. But I do see them developing and expanding on this. Hopefully.
I've never played Minecraft. Don't really care to.
In regards to GTA, are you saying the journey of mining(in this case holding a button down) in NMS is the adventure?
MIND BLOWN!Also, when you land on a landing pad, there's no thruster cost for taking off again.
Yeah it's dopeUpgraded mining tools bash through crystals and the smaller resource things pretty much instantly.
The distance between a planet and its star can easily be smaller than the distance between that same planet and another planet in the same system. Not having planets actually orbiting a star, multiple stars or a blackhole, and their own axis is somewhat strange for a spacegame (imo).- Some physics stuff that you probably would never notice. Apparently you can't fly to any visible star, but considering this was supposed to take literal, real years, it's not a huge deal.
I found a pretty busy one. Bought a new ship there.
I haven't even played the game for very long and I've found several of those.I found one of those last night. Had a galactic trading terminal, and a bored looking attendant I could talk to. No ships turned up in the half hour or so I hung around on it. It was a miserable planet though. Raining all the time. Furthest from all the other planets in the system.
Besides the planets not moving at all, like I said earlier, there was originally going to be element combining to have crafting more like Minecraft. Sean Murray talked about the community having to come together to figure out recipes. Now there's blueprints and basic materials.
It was the same for me, but in my latest two hyper space jumps, I've just visited 5 or 6 planets that have been devoid of life. I could see why they raised it up to more than the 10-to-1 rule, since at my 6th planet, things are getting kinda drab without any wildlife at all. But different experiences may prove otherwise.
Gettin kinda lonely
Yeah it's dope
Besides the planets not moving at all, like I said earlier, there was originally going to be element combining to have crafting more like Minecraft. Sean Murray talked about the community having to come together to figure out recipes. Now there's blueprints and basic materials.
Fuck man. If QA and play testers are to blame.... Fuck them. Elite Dangerous exists. Science in schools exist. Rotation of planets and solar systems should NOT be befuddling players...I wonder how many folks playing don't know about the differences in planets found around various star colors and the need to make better hyperdrives to get to rarer stars. It was probably a major mistake to not give the player some form of vague hint that star spectral classes would affect planet generation and the density of life found on them. Outside that, I'm not sure what to think about the way the game has fallen short of its many goals. It's the kind of game that can be greatly overhauled through updates and patches, and I wonder how much work HG is prepared to put into it.
For the immediate future, my primary disappointment is with the totally fake star systems and lack of orbital mechanics. It takes a lot of the excitement out of going to new systems since every one is just going to be a rectangular box with a 2D star decal at one end, and a bunch of fixed planets vaguely lined up down a corridor in front of it. Not to mention moons not moving. It just makes the universe in NMS feel wrong and unconvincing.
It kind of seems that they wanted to evoke a certain image so hard, they compromised the game to achieve it. They wanted every system to present the same beauty shot of three or four worlds in view when warping in, every skybox to show the rest of the system lined up overhead. But making the game so contrived actually keeps moments like that from feeling special.
I've never played Minecraft. Don't really care to.
I wonder how many folks playing don't know about the differences in planets found around various star colors and the need to make better hyperdrives to get to rarer stars. It was probably a major mistake to not give the player some form of vague hint that star spectral classes would affect planet generation and the density of life found on them. Outside that, I'm not sure what to think about the way the game has fallen short of its many goals. It's the kind of game that can be greatly overhauled through updates and patches, and I wonder how much work HG is prepared to put into it.
For the immediate future, my primary disappointment is with the totally fake star systems and lack of orbital mechanics. It takes a lot of the excitement out of going to new systems since every one is just going to be a rectangular box with a 2D star decal at one end, and a bunch of fixed planets vaguely lined up down a corridor in front of it. Not to mention moons not moving. It just makes the universe in NMS feel wrong and unconvincing.
It kind of seems that they wanted to evoke a certain image so hard, they compromised the game to achieve it. They wanted every system to present the same beauty shot of three or four worlds in view when warping in, every skybox to show the rest of the system lined up overhead. But making the game so contrived actually keeps moments like that from feeling special.
It kind of seems that they wanted to evoke a certain image so hard, they compromised the game to achieve it. They wanted every system to present the same beauty shot of three or four worlds in view when warping in, every skybox to show the rest of the system lined up overhead. But making the game so contrived actually keeps moments like that from feeling special.
- Some physics stuff that you probably would never notice. Apparently you can't fly to any visible star, but considering this was supposed to take literal, real years, it's not a huge deal.
The distance between a planet and its star can easily be smaller than the distance between that same planet and another planet in the same system. Not having planets actually orbiting a star, multiple stars or a blackhole, and their own axis is somewhat strange for a spacegame (imo).
Minecraft is one of the best games of the last ten years. I'm not generally into that sort of thing either - I'm into my Dark Souls' and Last of Us's and Witchers.
Give it a bash.
Not saying you have to but Minecraft, Terraria, Starbound, etc would have prepared you for the mining aspect.
It's such a good feeling when you get, craft better tools later in the game.
Fuck man. If QA and play testers are to blame.... Fuck them. Elite Dangerous exists. Science in schools exist. Rotation of planets and solar systems should NOT be befuddling players...
I'm just not a fan of the art direction. I love good pixel art in games, but Minecraft just doesn't appeal to me. I may try it sooner than later though just to see how well it works with the HTC Vive.
Orbital mechanics isn't the problem with the game. An expansive sandbox with precious few activities is at the root of the problem
Serious thought, if they took the elite dangerous route ( which is the closest thing to NMS we have) and made most planets barren rocks would the game have been better? If we wandered a sea of random rocky planets with resources to explore only to find ruins, buildings and life on rare one every 200 planets would the game be better because it would make discoveries more rewarding? Maybe make the rocky barren planets all have ruins or something?