I'm seeing a similar 2500+ reply thread with bannings aplenty. Because of game reviews. SO much more level-headed.here's the titanfall review thread: http://www.neogaf.com/forum/showthread.php?t=782150
feel free to compare and contrast.
I'm seeing a similar 2500+ reply thread with bannings aplenty. Because of game reviews. SO much more level-headed.here's the titanfall review thread: http://www.neogaf.com/forum/showthread.php?t=782150
feel free to compare and contrast.
i guess there wasn't enough bold.
There were over 100 Metacritic-rated games released in 2013 on the Xbox 360 alone. Would you be willing to spend $100 and 100 hours trying each out for yourself?
I'm seeing a similar 2500+ reply thread with bannings aplenty. Because of game reviews. SO much more level-headed.
I'm seeing a similar 2500+ reply thread with bannings aplenty. Because of game reviews. SO much more level-headed.
level headed? no, of course not. i said even handed.
that game's difficult birth in the eyes of the community (an obnoxious money hat deal between two corporate bogeymen combined with the incessant forced hype) meant that when reviews came, there was an entire collision of different voices. i'm sure many posters had their own angles, agendas and axes to grinds - and a hyped AAA review thread is never going to be a den of enlightened discussion - but it was a far cry from the kind of hysterical witch hunt narrative we saw in the infamous thread.
what's worse is we all saw it coming a mile off; as soon as beanies started appearing on avatars.
How about everyone just stop giving a fuck about Metacritic. That's a start.
I need numbered reviews. I have a very limited amount of money per year to spend on games. I don't have time to try them all before buying them. Other than my favorite franchises, I'm only buying 90+ Metacritic games at $40+. (I still love to buy cheap $10 old gems like Dokapon Kingdom and many other old overlooked games.)
If that floats your boat, and all 100 games looked like something you might want to play... I'm sure you didn't read the reviews of all the games released last year. If you only went by the numbers last year you probably missed some games you would have enjoyed.
1000% agree what happened when people bought games because they wanted too? Honestly now if a game gets lower then 7 or 8 its considered shit.
I need numbered reviews. I have a very limited amount of money per year to spend on games. I don't have time to try them all before buying them. Other than my favorite franchises, I'm only buying 90+ Metacritic games at $40+. (I still love to buy cheap $10 old gems like Dokapon Kingdom and many other old overlooked games.)
distinction without a difference.level headed? no, of course not. i said even-handed
Because mass bannings typically happen in threads devoid of hysterics.but it was a far cry from the kind of hysterical witch hunt narrative we saw in the infamous thread.
Some people express their enthusiasm through trifling avatar edits, others express it through sympathetic appeals about a game's "difficult birth".what's worse is we all saw it coming a mile off; as soon as beanies started appearing on avatars.
The problem with this reductive mentality is that it presumes "quality" is one standard held by everyone who plays video games. Review scores are harmful not just because they try to quantify quality but because they place every game on the same scale, when really, we should be analyzing and critiquing every game as an individual piece of art, not trying to figure out whether it's a 7 or an 8 or an 8.2 in relation to the Large Theorum Of Video Game Numbers. Suikoden V, one of my favorite games of all time, has a 76 on Metacritic, which most would consider "chaff." If I had gone by the numbers, I would have missed out on what I consider an amazing game. That "76" isn't just meaningless to me; it's actively harmful. This review score culture discourages game-makers from weird, experimental projects or games that won't "review well" for fear that they might get 6s and 7s.
There is no separating the wheat from the chaff, because video games are personal and weird and subjective, and everyone has totally different ideas of what the "wheat" and the "chaff" are.
posts 10,12,21,31,34,35,39,41,46.47,54,59,66,70,79.108,111,119,147,151,186, 202,233.234,316,337,341,345,350,353,356,362,378,403,417,430,441 and 478 nailed it as usual
IMDB does it, Rottentomatoes does it, Metacritic does it. I think it's the sweet spot for the human brain to rate things from 0 to 100 or 0.0 to 10.
...
Why exactly is that IGN paragraph PR? Pretty much captured my exact feelings while playing the game on my PC.
So automatically if someone likes something, they are just part of the PR machine?
Isn't it really just easier to believe that reviewers just like or dislike things, because they like or dislike things.. instead of some grand conspiracy theory?
...watching my 20-foot-tall robot exosuit fall onto the battlefield, seemingly from Heaven, is a glorious sight that I still see replaying when I close my eyes at night.
...Unlike a Call of Duty or Battlefield game, Titanfall is purely focused on its excellent 6v6 multiplayer...
Theres a laudable attempt to infuse a two-sided campaign into the multiplayer through a fixed set and order of nine of the 15 maps, in which NPC faction commanders give context to the goals and game modes of each battleground. Having played through it on both sides, though, I couldnt tell you what its about, other than that the IMC and Militia factions are at war. Trying to stay alive in a brawl with human-controlled bad guys is too distracting, and without controllable lulls in the fighting, most of the story is reduced to background noise.
Technically speaking, those battles look impressive, but my eyeballs remain un-melted. Titans, pilots, maps, and weapon effects are all perfectly acceptable, save for the occasional dip below the otherwise-normal 60 frames per second in a huge multi-titan explosion or the ugly talking head of your faction leader before you exit your dropship at the start of a match.
..Titanfall is somewhat regrettably a barebones game in terms of modes and customization features available at launch...
/thread
Huh? That's called having an opinion. It's no different than Kotaku saying "No, don't play this" and someone else saying "Yes, play this."
So basically, if some other journalist like the game and think its worth a 8, my opinion as being another journalist is supposed to be the same and I am supposed to like the game in the exact same way and give it a 8? It makes no sense at all. Reviews are an opinion and all opinions are good.
Well, what would the point be in multiple people offering their critical take once we've established a correct review standard?
You guys have it all wrong. I'm all for difference of opinions. The thing that makes no sense to me is how they can be so wide. A 3 and an 8 for the same game is ridiculous. We've all grown up on the same franchises and we all have similar enough standards for what is acceptable.IDK what post is better, a weird vague cry against the entire system, or "if guy A has an opinion and guy B has a completely different one, PLS HALP WHAT DO"
I'm all for difference of opinions. The thing that makes no sense to me is how they can be so wide.
I feel that if the game at least is functional on a basic level, it should be no less than a 3.
If it is mediocre or maybe a few hitches or just not your cup of tea but otherwise unoffensive, it should be no less than a 6 or 7.
I feel that if the game at least is functional on a basic level, it should be no less than a 3. If it is mediocre or maybe a few hitches or just not your cup of tea but otherwise unoffensive, it should be no less than a 6 or 7. Anything after that should scale accordingly. This is just a rough example but it's at least SOME kind of structure. Right now it seems like reviewers are allowed to give a great game a 1/10 because he didn't like the way the main character's ass looks in a pair of jeans.
no it doesn't seem like that...at allYou guys have it all wrong. I'm all for difference of opinions. The thing that makes no sense to me is how they can be so wide. A 3 and an 8 for the same game is ridiculous. We've all grown up on the same franchises and we all have similar enough standards for what is acceptable.
I feel that if the game at least is functional on a basic level, it should be no less than a 3. If it is mediocre or maybe a few hitches or just not your cup of tea but otherwise unoffensive, it should be no less than a 6 or 7. Anything after that should scale accordingly. This is just a rough example but it's at least SOME kind of structure. Right now it seems like reviewers are allowed to give a great game a 1/10 because he didn't like the way the main character's ass looks in a pair of jeans.
.
We should have a gaffers' reviews section. I'd really love that.
You guys have it all wrong. I'm all for difference of opinions. The thing that makes no sense to me is how they can be so wide. A 3 and an 8 for the same game is ridiculous. We've all grown up on the same franchises and we all have similar enough standards for what is acceptable.
I feel that if the game at least is functional on a basic level, it should be no less than a 3. If it is mediocre or maybe a few hitches or just not your cup of tea but otherwise unoffensive, it should be no less than a 6 or 7. Anything after that should scale accordingly. This is just a rough example but it's at least SOME kind of structure. Right now it seems like reviewers are allowed to give a great game a 1/10 because he didn't like the way the main character's ass looks in a pair of jeans.
Again, nobody is asking to take opinions away. I'm simply asking for some kind of concrete and clear structure behind the scores, that's all.
by reading the review instead of just the score.
Let me start by saying that this topic is offspring of today's new controversy. People have been bashing reviewers today and honestly, its not their fault. The practice today is to write a detailed review and then provide a numbered score at the end.
The question is, how can you quantify something that is subjective? It makes no sense. What is the difference between an 8.1 score and an 8.2 score? How do you quantify the .1 difference? Is there a checklist that all games must fulfill?
My point is this, reviews are not quantitative but they are qualitative. We need to stop attaching numbers to reviews. It is pointless. It leads to inconsistencies in scoring, claims of bias and fraudulent reviews. We have all seen the ign EA gif where the score increases as the money goes to ign. It will lead to a lot of transparency if numbered reviews just stop.
Opinions?
How about everyone just stop giving a fuck about Metacritic. That's a start.
How about everyone just stop giving a fuck about Metacritic. That's a start.
but imdb and rottentomates tend to use the almost"full scale"
anything above an 8 on imdb is considered really awesome
anything between 5-8 is considered average to really good
On rotten tomatoes anything between 50-70 tend to be considered average-good
anything above 70 tends to be pretty damn good
anything 85 and up is considered really good
90+ = awesome must see
On metacritic
anything below 70 - don't even waste your time
anything between 70-like 84 is considered shit (but worth trying if you're bored) - very fucking medicare.
84-89 - good
90-92 - really good
anything above 92 is considered awesome.
Now, it's not how I personally view scores on metacritic but it's how most people, at least on these forums, tend to view the scores.
so you can't really compare imdb and rotten tomatoes imo as people view their scales differently.
with that said The Pianist gets a 85 on imdb and a 96 on rotten tomatoes so it's supposed to be a AWESOME and a life changing movie .and I hate that fucking movie.
Scores don't mean as much to me, as does the content.