Reviews should be based on how much money the reviewer thinks the game is worth.
Except reviewers get their games for free so they have nothing to base the value off of.
Reviews should be based on how much money the reviewer thinks the game is worth.
Aha. Got some examples of 100% objective reviews which don't rely on the reviewer's experience/don't contain one bit of a personal opinion with/of the piece of art at all?No they don't.
You're assuming a score makes sense. It doesn't. No one here could explain "the score system" then choose a bunch of games based on that.
Scores needs to go, industry focus on Metacritic needs to go, Kotaku system needs to be accepted by all.
"Yes". "No". "Not Yet." - Figure out whether it lines up with what you think/agree or disagree with what is said in the review that lead the author to that decision.
Simple as that. If only.
How about everyone just stop giving a fuck about Metacritic. That's a start.
How about everyone just stop giving a fuck about Metacritic. That's a start.
But I don't really think that the hype soaked media are the worst culprits in the numbered reviews-drama. It's the fans. They who expect that anything they like is universally worshipped. We've had it here on the forums a lot of times. And a few times to many. InFamous: Second Son and Titanfall are some recent examples (but nothing will top Twilight Princess). The fans who can't accept that 3/5 is a good score.
I think people just need to accept they're not always going to agree with reviews.
How about everyone just stop giving a fuck about Metacritic. That's a start.
by reading the review instead of just the score.
No they don't.
How about everyone just stop giving a fuck about Metacritic. That's a start.
We have all seen the ign EA gif where the score increases as the money goes to ign. It will lead to a lot of transparency if numbered reviews just stop.
The question is, how can you quantify something that is subjective? It makes no sense. What is the difference between an 8.1 score and an 8.2 score? How do you quantify the .1 difference? Is there a checklist that all games must fulfill?
I think people just need to accept they're not always going to agree with reviews.
i think the numbers can have their place, especially when you follow just one or two reviewers that you trust.
i think that instead of asking reviewers to forgo numbers, we: the gamer community, should forgo being asshats and chill out.
Thread ended.How about everyone just stop giving a fuck about Metacritic. That's a start.
i really like the way kotaku does it. no numbers, just tell me if it's worth my money. should i buy it or not. yes or no. a score is irrelevant.
That is the conclusion i came to after reading all the reviews. I valued the game at a 7-8 because thats how i weigh its value to myself. I would never post a score because i want the readers to come up with that on their own. Read my review, read others review and weigh its value by yourself. By posting numbers, you are not allowing the readers to come up with their own value of the game.
It is funny how many in the gaming press say this, but they keep attaching numbers to the reviews. It is almost as if they are aiming for clicks... /tinfoil
Look at the top 100 Metacritic rated games. Look at the bottom 100 Metacritic rated games. Are you claiming that the distinction between the two groups does not make sense?
For the record, here are the top five of 2013:
GTA V
The Last of US
Bioshock Infinite
Skulls of the Shogun
Super Mario 3D World
And the bottom five:
Ride to Hell: Retribution
Motorbike
Double Dragon II: Wander of the Dragons
Realms of Arkania: Blade of Destiny
Citadels
Should someone in search of a game to buy dedicate as much time to independently researching the bottom five as to the top five by playing demos, watching trailers, and reading long-form reviews? Scoring is vital for finding the diamonds in the rough.
Scores are not arbitrary, but they are imprecise.
When gamers stop treating them like they are exact indicators of quality, and realize that there is no meaningful difference between an 86 and an 88 on metacritic, or a 9.1 and a 9.4 on IGN, and start using scores as a general guideline as to whether the game might be something they should look into further, maybe we won't have to call for the end of quantification every other week on GAF.
There's nothing wrong with numbers. The problem is that the consumers of these numbers don't understand what they mean.
The review scale should just be universally 1-5.
Was it ever answered what the actual controversy was that OP is talking about?
Was it ever answered what the actual controversy was that OP is talking about?
Op, in your opinion, What is it about gamers that makes them unable to handle review scores? Movies seem to handle being scored just fine.
People want their purchase "confirmed" by the enthusiast press, for whatever reason. Not sure why when that same enthusiast press is deservedly shellacked for numerous reasons.
Was it ever answered what the actual controversy was that OP is talking about?
I imagine the Infamous reviews have something to do with this thread.
Yeah, it's a higher number, but what ends up determining something being .1 higher than something else? If it can't be justified, it's not really all that great a scale is it?I am so sick of numbers bashing. "What is the difference between an 8.1 and an 8.2" 8.2 is a higher number, how hard is that to understand. It is not an exact science and everyone's scale is going to be diferrent but at least it gives you a reference point to where that particular game fits into the grand scheme of things.
How about everyone just stop giving a fuck about Metacritic. That's a start.