New SDK looks good, wonder how that new screen driver will work with things like SLI though
PM
How much would you want for it?
PM
How much would you want for it?
do emails get sent out once the order is actually shipped?
Really didn't expect my order to get processed today!
Ordered at Mar 19, 2014 10:32 AM PDT, Sweden.
Really didn't expect my order to get processed today!
Ordered at Mar 19, 2014 10:32 AM PDT, Sweden.
http://giant.gfycat.com/BrightOilyHellbender.gif[img][/QUOTE]
Yeah I got my mail today too. I ordered apprx. at the same time (11:48 AM, to Norway) and had already given up on getting it early. I think the region allocation numbers helped speed things up.
Well, actually, it's just a "will be shipped in the next batch" message, so I guess there's no guarantee..
So... what does that mean, is it still at Oculus?!http://wwwapps.ups.com/WebTracking/ said:A UPS shipping label has been created. Once the shipment arrives at our facility, the tracking status--including the scheduled delivery date--will be updated.
Label Created On: 07/24/2014
UPS tracking is weird.
So... what does that mean, is it still at Oculus?!
That's common with FedEx and UPS. You typically won't see tracking information until a few hours after the label is created.
That was 22 hours ago. :<
Someone selling a dk2 on ebay for $5000
Another going for $2800
Both in the us, both tuesday arrivals. That sucks so hard, don't even have it in hand and selling it.
That's like all trackers in the world work?That was 22 hours ago. :<
If it's like that in a couple days more then maybe e-mail them, but yeah, it's a pretty common thing with tracking numbers so I wouldn't worry about it.
That's like all trackers in the world work?
no worries, they won't sell
Normally, I'm apathetic to scalpers. I think if someone is going to go through the trouble of camping out and fighting people to get, say, a PS3, when others weren't, then they aren't wrong to charge more as a sort of "shoppers" fee. I honestly feel that way.
but this is way worse because it's not consumer technology. Doing this takes this kit out of a developers hand, at a time when developers need to be working on this the most. I really dislike this.
I also took one out of a developer's hands I guess. But at least I'm going to evangelize and give feedback. Might try and create something with Blender and UE4 when I have spare time in the winter.
I also took one out of a developer's hands I guess. But at least I'm going to evangelize and give feedback.
Mines been processing since early yesterday, really hoped it would have gone to shipping by now
Ordered it on the 19th at 9:13 AM
Oh man, mine is confirmed to be here on Wednesday! Can't wait!
we expect to have over 9,000 DK2s in developers hands by the end of next week
I'm more inclined to be ok with that, as you clearly didn't take it out of developers hands to try and resell it to developers at a marked up price.
That's my ideology as well. I have no development experience, and will not create anything, but the developers need a userbase to try their products, and I will gladly be an early adopter for this technology. I want the consumer version to have the best experiences possible to try on day 1 so that the technology can succeed and continue advancing.
Any glasses users want to give impressions?
OK guys was able to pick mine up from UPS at 8am and hook it up for just a few minutes before coming in to work. Quick first impressions:
Setup was a little rocky, but I was also rushing like an idiot. I still can't get it to work properly outside of Oculus Runtime's Direct HMD mode, and the only things that ran correctly through the Direct HMD mode were the calibration demo scene and Tuscany 0.4.0 (Technolust's DK2 Beta Demo doesn't run for me). I still have plenty of tinkering to do, but when the demo is compatible Oculus Runtime is a fabulous tool to have.
Anyways, onto the actual experience:
First thing I ran was Tuscany. It's back to the old non-Unity version with the nice particle effects and stuff, but immediately the crispness, clarity, and vibrance of the world stuck out to me relative to DK1. Everything is a lot clearer, and DAMN that low persistence makes head tracking buttery smooth. Really does make a huge difference in making the scene feel grounded in place. Havent gotten to test any text out though yet! Screen door is still noticeable if you are looking for it, but it's not nearly as pronounced as in DK1 and with the lack of image smearing it's a massive improvement overall.
Positional tracking is FANTASTIC - when it works. I know they are targeting the seated experience but I wanted to stand at least for my first demo, for fully accurate scale, like I did with DK1, because bottom line is it's just more impressive in a demo where you are a standing character. It works, but it's very easy to go outside the camera's bounds.
Especially if you lose track of which direction the camera is in real life, you'll quickly find yourself spinning too far out of tracking range, or accidentally just facing off-center enough that you lose tracking by glancing to one side. Can't really see anyone being able to play for more than a few minutes without frequently losing positional tracking while standing, which will be incredibly annoying (especially when a text prompt pops up EVERY TIME in Tuscany). So it looks like we'll have to get used to the seat for now, sadly.
All that said, leaning in the windows, bending over and examining the potted plants from multiple angles freely, all that stuff is fucking awesome. All in all, I'm definitely impressed. Just slightly annoyed by the single, relatively narrow tracking camera, but we all knew that was a limitation going into it. I'm also being highly critical here and already used DK1 extensively, so please don't take this as a hype killer or something. It's still fabulous and as other-wordly as technology can get. Can't wait to see more software updated!
OK guys was able to pick mine up from UPS at 8am and hook it up for just a few minutes before coming in to work. Quick first impressions:
RTFM said:For Optimal performance, position yourself about 1.5 meters or 5 feet away from the positional tracker.
Good stuff and congrats on getting your DK2 so quickly!
Regarding the loss of tracking, how far were you sitting or standing from the tracking camera? At least 5 feet?
The manual says you should be at least 5' away from the camera. Are you?