Glad to hear that at least, gives me a bit of hope.Don't think Devil May Cry is dead, they mentioned the series as one of their essential pillars not too long ago.
Itsuno and team are probably hard at work on DMC5 (I hope).
I think back when Capcom's investors voted against a takeover defense, people were saying their COH was something absurdly low, like under $100 million. I can't imagine it has improved substantially since then.
RIP Dragon's Dogma.
:'(
Release game, see if it sells +2 million, greenlight a sequel.
Release game, see it sells less than 2 million, make another new IP and ditch the "underseller".
Capcom is kind of loathsome. Kind of sad that with how much Dragon's Dogma is off, a PC version of it would probably cross that magical threshold. I wonder what the arbitrary time period for the sales must be for it to work, since the number itself was something else management also pulled from it's ass.
I can appreciate that the game didn't rub everyone up the right way, but it still makes me sad to see the game underperform. Character action games seem to be bombing left and right, and I worry for the future of the genre when even a well-reviewed, strongly advertised Devil May Cry game doesn't sell as well as hoped.
2 million for a AAA game?
Yes, makes totally sense. No problem here.
'm assuming they were scared of ever trying another big budget fantasy game, and Deep Down looks pretty cheap, all things considered.
So, DMC5 is still possible?
Remastering Dragon's Dogma would pull that over the 2million mark, no? I'd get it.
More like RIP Capcom.
So Capcom is basically going to stop making AAA games
Yeah, I'm not expecting much in the way of AAA console retail outside of RE7 and SF5.
Even Revelations 2 is a downloadable episodic game and their other project is Deep Down.
That said, Capcom Vancouver is doing something, so it's plausibly Dead Rising 4, and they're giving it a break since it was a launch title on one platform in a series that sold over twice as much a few years prior.
Ain't the first time Capcom had unreasonable sales predictions. Not to mention I didn't know they counted that as triple A.Makes you wonder what they saw in Remember Me that lead them to think it would reach that level of sales.
Have to disagree, it's still one of the best looking games of the new gen.
The only thing that can be considered cheap about it are the randomly generated dungeons.
As a side note, I guess this fits in very well with something Jim Sterling said in one of his vids earlier this year, about how devs would rather not make any money if they couldn't make ALL of the money.
Even if Capcom has been bad at managing projects, thats the reality of the AAA gaming market today, a single failere could cost the safety of the company, not even games that sold more than 2 million are secure.
Even if Capcom has been bad at managing projects, thats the reality of the AAA gaming market today, a single failere could cost the safety of the company, not even games that sold more than 2 million are secure.
The problem is they only want to release AAA games, so the games they make seemingly MUST cost a lot of money and MUST make a lot of money, there's no middle ground with them anymore. It's just....sad.
At a point where I'd wish they'd just sell off their IPs they don't plan to use to make a quick buck.