But had great story, encounters, characters, music, and I don't see how you mean it wasn't a good platformer...it's not like PM and TTYD had good platforming to them.
SPM was boring as fuck. it's why I like the other three PMs better
But had great story, encounters, characters, music, and I don't see how you mean it wasn't a good platformer...it's not like PM and TTYD had good platforming to them.
SPM was boring as fuck. it's why I like the other three PMs better
But had great story, encounters, characters, music, and I don't see how you mean it wasn't a good platformer...it's not like PM and TTYD had good platforming to them.
I think the argument is that PM/TTYD made up for the platforming by being good RPGs. SPM couldn't hold a candle to those as RPGs, and certainly not to 2D Mario/3D Mario as a platformer. It was an idea that sounded good on paper but the result was sub-par.
I don't really see how given that SPM wasn't a good platformer or even a good RPG.
ok heres a doozy for you all..
i played super paper mario, loved it, so does that mean i will enjoy this or because most of you dont like super paper mario does it mean theres a chance i wont enjoy it?
is it $10 for a limited time? i have too many games to play right now.
I played this great game on Wii with a Gamecube controller. What controllers can you use for this version? I assume you can't use the Gamecube adapter, but can you use the Wii U Pro controller or only the gamepad?
There are only two true Paper Mario games.
What's the eu release date? Checked tonight on my au console and it wasn't released
SPM had a hilarious story, and I wouldn't mind trying to replay the game again at some point.
Of the two games, which one has the longer campaign and additional quests, Paper Mario or TTYD?
Super Paper Mario wasn't the Paper Mario I wanted for the Wii, but it was still a fantastic game.
I think the main problem is that people try to judge it as a platformer or as a full-blown RPG. The genre that SPM truly belongs to was long forgotten by the time of its release, sadly. It fits in with games like Zelda 2, Castlevania 2, Faxanadu, Ys 3, Wonder Boy, etc. The sidescrolling RPG.
There was a definite clash of expectations for many people going in, which no doubt contributed to the poor experiences. For me, I was ecstatic to get a new game in that genre, and was not remotely disappointed. I absolutely love SPM.
Huh. I think you just described the reason I could never understand why people didn't like SPM.I think the main problem is that people try to judge it as a platformer or as a full-blown RPG. The genre that SPM truly belongs to was long forgotten by the time of its release, sadly. It fits in with games like Zelda 2, Castlevania 2, Faxanadu, Ys 3, Wonder Boy, etc. The sidescrolling RPG.
I think I already replayed this game three times, but the last time must've been more than 6 to 8 years ago by now. Really feel like replaying it again whenever I'm just looking at images (like the first post!) ....Ahh, but the backlog's already too big. Maybe another time...
I never bothered with SPM because of the backlash, but I still kind of want to give it a shot, while keeping in mind that it's nothing like the previous entries to damper any potential disappointment. Anybody know if/where I can get it for cheap?
Never played a Paper Mario game. I boycotted it because of how much I loved Super Mario RPG. Is this one considered the best one?
Why would you do that...?
And I think generally the GCN sequel is considered a little better, but this one is still good.
The genre that SPM truly belongs to was long forgotten by the time of its release, sadly. It fits in with games like Zelda 2, Castlevania 2, Faxanadu, Ys 3, Wonder Boy, etc. The sidescrolling RPG.
There was a definite clash of expectations for many people going in, which no doubt contributed to the poor experiences. For me, I was ecstatic to get a new game in that genre, and was not remotely disappointed. I absolutely love SPM.
Because it was my favorite game at the time and I was anxiously awaiting a sequel and instead they made Paper Mario which completely replaced and erased the Mario RPG universe forever. I'm still bitter.
I will give this a shot, but I know it doesn't have Geno or Mallow or Bowser as a teammate and that is lame as hell.
I think the main problem is that people try to judge it as a platformer or as a full-blown RPG. The genre that SPM truly belongs to was long forgotten by the time of its release, sadly. It fits in with games like Zelda 2, Castlevania 2, Faxanadu, Ys 3, Wonder Boy, etc. The sidescrolling RPG.
There was a definite clash of expectations for many people going in, which no doubt contributed to the poor experiences. For me, I was ecstatic to get a new game in that genre, and was not remotely disappointed. I absolutely love SPM.
I think the main problem is that people try to judge it as a platformer or as a full-blown RPG. The genre that SPM truly belongs to was long forgotten by the time of its release, sadly. It fits in with games like Zelda 2, Castlevania 2, Faxanadu, Ys 3, Wonder Boy, etc. The sidescrolling RPG.
There was a definite clash of expectations for many people going in, which no doubt contributed to the poor experiences. For me, I was ecstatic to get a new game in that genre, and was not remotely disappointed. I absolutely love SPM.
Super Paper Mario isn't a game...it's an experience.
Seriously. It's really hard to replay it, but the first time really blows you away. It does seem Intelligent Systems really wanted to sort of mess with players at parts with some outright bizarre pacing, but there's so many imaginative and weird touches they threw in I honestly don't take people who outright dismiss Super Paper Mario seriously. I'm tempted to say the game is right up there with Majora's Mask in being one of Nintendo's most unique titles among their big franchises.
This time, though, I wanna go for 100%---but what would be considered 100% in this game?
Unpopular opinion, but while I didn't like Sticker Star ultimately, I think it did have a lot of cool ideas...
The platformer-style level progression with a branching world-map, an inventory-based battle system, focusing on the "core" Mario cast...all of this could've made a GREAT RPG, honestly. Imagine if the levels were basically miniature scenarios with interesting plots and such that built upon the story, the battle system was a bit more fine-tuned to be rewarding (think like Baten Kaitos---hell, before Sticker Star came out, I thought it was gonna have some depth like that game), and your party was comprised of classic characters like Daisy, Wario, Donkey Kong, etc.
But they missed the boat, honestly---still, I would like to see them take another shot at the Sticker Star formula fixing those issues.
I play mine on a 55" plasma and think it looks great. The assets in Paper Mario probably aged better than any n64 game out there. The amount of charm and polish is through the roof. Almost every screen had a neat little secret to find. My favorite part is the helper "Goombario" who you can have examine every single npc in the game and give you a neat bio on them, as well as telling you about the world and areas. The attention the detail and overall charm in the writing will make any Nintendo fan happy.Ok GAF, help me decide if I should download this tonight...
I Love Nintendo and Mario games but aside from Super Mario RPG I've never played any of the Mario RPG/Paper Mario games.
With this being a N64 game, I'm worried it will look like shit on a 60" Plasma.
Also, is it safe to assume it has that Nintendo charm/polish their known for?
Thoughts?
Does is sound like I'd like this?
Never played this one but loved the Game Cube game. I bet the UK version is 50hz :/
Never played this one but loved the Game Cube game. I bet the UK version is 50hz :/