chaobreaker
Member
Thanks again for Daydream putting up the thread.
I've made it to Chapter 4 (IE the best chapter) this afternoon.
Paper Mario is still one of my personal GOAT but here are some comments on the Wii U port.
- Game runs fine on whatever software it's running from on the Wii U but there was noticeable hiccup and lag in one moment during the Tubba Blubba chase sequence. Worried on what other issue to come during my playthrough.
- Remapping buttons is a great boon. Don't have to use the right stick to awkwardly use my items or partner skills.
- Gonzo pointed this out early this week but I can confirm that game is indeed noticeably darker than the Wii version. Don't know why Nintendo did this. I like to have my TV somewhat saturated and bright so it isn't that much of a problem, though.
- I feared there was going to be some gamebreaking input lag like I experienced in Donkey Kong 6r or Super Mario 64 but it doesn't seem to be the case in this one n64 VC game. Maybe it's just my TV?
I've made it to Chapter 4 (IE the best chapter) this afternoon.
Paper Mario is still one of my personal GOAT but here are some comments on the Wii U port.
- Game runs fine on whatever software it's running from on the Wii U but there was noticeable hiccup and lag in one moment during the Tubba Blubba chase sequence. Worried on what other issue to come during my playthrough.
- Remapping buttons is a great boon. Don't have to use the right stick to awkwardly use my items or partner skills.
- Gonzo pointed this out early this week but I can confirm that game is indeed noticeably darker than the Wii version. Don't know why Nintendo did this. I like to have my TV somewhat saturated and bright so it isn't that much of a problem, though.
- I feared there was going to be some gamebreaking input lag like I experienced in Donkey Kong 6r or Super Mario 64 but it doesn't seem to be the case in this one n64 VC game. Maybe it's just my TV?