I'm pretty sure the Alien is pre-loaded into certain areas as you enter them, so even if you thought you outsmarted the Alien and left it behind in the last section of the level, walk into the next section and it somehow made it there ahead of you. This is particularly noticeable if you walk into a new region and then back into the old one. First you'll see the Alien in the new section, then it'll be back in the old section of the level before you even round the last corner.
So basically, they can spot you easily.
Having watched Alien again recently, this is basically how the alien acted/appeared out of nowhere in the final act.
So, alien has the sense of smell and is always near us?
Still not problem for me. But lets see how will campaign play out, will it become boring or too extended.
Isn't this exactly what they said? I'm almost positive the devs said it tracks you by "smell"
It's clear that the PS4 was set to RGB limited but their capture equipment was set to RGB full.Dunno if better AA is responsible for this kind of picture quality difference though:
looks like i'll be skipping this
It's clear that the PS4 was set to RGB limited but their capture equipment was set to RGB full.
I've never played a good Aliens game. I won't hold my breath.
I've never played a good Aliens game. I won't hold my breath.
The problem is the movie isnt hours long with dozens or so encounters. You cant really compare them. Its all well and good to capture that feel but after a while it becomes exhausting and tedious to deal with AI like that.Quite a few previews were very positive on gameplay so I'm not going to assume the worst yet - particularly when it's not clear if this was artificial build for games how or not.
As for teleporting Alien I expect that TBH. They're trying to capture the feel of the first film - the Alien has to stay somewhat close to you for this to work.
Sure in reality if you manage to sneak off then it would be clear run to escape with the Alien deciding to putter about one bit of the station while you're elsewhere - but that would make for a shit film and a shit game.
Going to take full reviews to get real idea of how well the artificial balance (bringing Alien into section of station you're on) works with realistic balance (your ability to dodge it / trick it / hide) and get to the next section or narrative goal I'd say.
That's the challenge they have. Given they're trying to capture feel of the film not sure what you would compare it to.The problem is the movie isnt hours long with dozens or so encounters. You cant really compare them. Its all well and good to capture that feel but after a while it becomes exhausting and tedious to deal with AI like that.
Amnesia had the same issues towards the second half, it stopkped being scary and became formulaic and frustrating
Dat rubberband A.i.
All that trouble just to be hit by a blue shell near the finish line.
It also cheats. I'm pretty sure the Alien is pre-loaded into certain areas as you enter them, so even if you thought you outsmarted the Alien and left it behind in the last section of the level, walk into the next section and it somehow made it there ahead of you. This is particularly noticeable if you walk into a new region and then back into the old one. First you'll see the Alien in the new section, then it'll be back in the old section of the level before you even round the last corner.
Regarding the gameplay, I noticed something similar in The Last of Us. If you hid behind cover and hadn't been spotted, enemies would hover around your location and slowly track directly to you. This would be all right if the AI was checking behind other cover or in other locations, but they gravitate immediately in your direction. It was really off-putting for a game that touted choice in gameplay.
I'm hoping this game doesn't suffer the same problem seeing as how there's only one enemy.
Just based on the quotes, it sounds like they're frustrated because they suck at the game.
That's always my first explanation until I actually see otherwise. Reviewers are notorious for blaming a game when they can't keep up in a short time.
So how would you rather it was handled? You can trap the alien in the first part of the game and then never meet it for the rest of the duration? It's one alien. It will have to respawn in different areas to keep the threat up.looks like i'll be skipping this
Dunno if better AA is responsible for this kind of picture quality difference though:
That's the challenge they have. Given they're trying to capture feel of the film not sure what you would compare it to.
I agree the real test is can you take that kind of artificial tension and sustain it over duration of say 8 hours? I'm not sure and of course after a while being chewed up is going to wear off in impact.
My point was really that to have any hope of maintains tension and threat there will have to be some cheating with AI and mechanics.
I had an impression that this would be a kind of sandbox-y thing where it was just you and the AI on a level playing field. But I guess there's going to be 'controls' to help massage you down the story path. That might be alright if it's not too blatant or doesn't feel too cheap, but we'll see. I've had really high hopes for this so hope it's good.
They don't always get it right either.This is what I suspect as well. I'll wait for a DF article with full comparison.
I'm just guessing but given there are human/android threats and possibly environment threats I'm guessing over the total game they'll use those to change the pace.Well that's the thing, it shouldn't be about maintaining tension for hours on end, that's exhausting and you run out of ideas fast.
The best horror games pace themselves well with lulls to bring down that tension and reset yourself.
I just hope this game doesn't throw it's bag of tricks at us in the first 2 hours and the rest is all too predictable
Sandbox environments tend to lead to less scary experiences, at least pure open world types. Horror is best done in a linear fashion
Halfway to the objective, I come around a corner and find the Alien waiting for me. I die. I restart from my last save point. I hurry back to the cutscene triggerthe ceiling light falls down, the Alien comes out of the ceiling, I hide under the gurney, it walks off, I walk off. This time I'm caught trying to mess with a door's access panel. I die. I hurry back to the cutscene triggerthe ceiling light falls down a third time, the Alien comes out of the ceiling, I hide under the gurney, it walks off, I walk off, I die, I hurry back to the cutscene trigyou get the idea.