so the stream will initiate in 6 hours or so. Since it's Nico Nico, you would likely get booted off their stream by a premium member.
So I'm gonna stream the stream for those unfortunate since I have Nico premium.
so the stream will initiate in 6 hours or so. Since it's Nico Nico, you would likely get booted off their stream by a premium member.
So I'm gonna stream the stream for those unfortunate since I have Nico premium.
I know I'm late to the Yosuke conversation by several pages, but I'd like to point out something that I don't really see discussed much. During December, when (MAJORO SPOILERSO)
Nanako dies and Namatame is trapped like a rat by the Investigation Team, there is a major dynamic shift. Up until that point in the game, Yosuke was literally your voice. He said the obvious that you wanted to scream at the rest of the party, he was the brains of the investigation team that voiced what you were more or less thinking, and threw up plausible theories consistently, even if they turned out to be wrong in the end. Basically, the game puts you in a position where you're always siding with Yosuke. Now Yosuke's very angry, very emotional, and arguing heavily in favor of throwing Namatame in the TV. He's being blinded by his anger, and you're put on the spot as the player to break away from Yosuke-dependency and to separate yourself from the fact that Namatame played some part in Nanako's death. The game makes it hard for you to do both at the same time; unless you were calling Namatame's purposeful blunders from the get-go, it's easy to be swept along.
As far as changing the pace goes, I really liked it. I only wish it hadn't come at the cost of making a tedious, muddled questionnaire determine what ends up happening.
I really want to see Yukari and Junpei's Instant Kills in Ultra Suplex Hold. I know Japanese players are hyper-competitive and whatever, but I'm still really surprised that no one has tried them out yet.
I know I'm late to the Yosuke conversation by several pages, but I'd like to point out something that I don't really see discussed much. During December, when (MAJORO SPOILERSO)
Nanako dies and Namatame is trapped like a rat by the Investigation Team, there is a major dynamic shift. Up until that point in the game, Yosuke was literally your voice. He said the obvious that you wanted to scream at the rest of the party, he was the brains of the investigation team that voiced what you were more or less thinking, and threw up plausible theories consistently, even if they turned out to be wrong in the end. Basically, the game puts you in a position where you're always siding with Yosuke. Now Yosuke's very angry, very emotional, and arguing heavily in favor of throwing Namatame in the TV. He's being blinded by his anger, and you're put on the spot as the player to break away from Yosuke-dependency and to separate yourself from the fact that Namatame played some part in Nanako's death. The game makes it hard for you to do both at the same time; unless you were calling Namatame's purposeful blunders from the get-go, it's easy to be swept along.
As far as changing the pace goes, I really liked it. I only wish it hadn't come at the cost of making a tedious, muddled questionnaire determine what ends up happening.
Whoa I super approve of this post. Nice analysis, I hadn't thought about that scene that way. However yeah, I'm actually not a huge fan of that part just because I hate that you'd basically need to know exactly what the right answers are or look up a guide. Plus, if you save at the end, well... I just don't like stuff like that in games.
I like to think that most of the guys at Inaba decided to work at the hospital after Yu told them about his adventure, but then the pussy well dries up because Sayoko and Yu actually start to become friends.
Except Kanji! He's into that pervy stuff you know? He just followed the guys you know? Because they're his bros?