Once the blob is freed, you can hear people and people help you because they are no longer under its control. That's why some people help you. Maybe they innately know that you were the thing controlling them, and they want you to escape so they can also be free.
I think they're "helping" you at the end to re-capture you. At one point they all bait you into that chamber and lock you in near the end.
Has anyone broken down the letters and numbers you sometimes see? Getting the achievements right now but I seem to recall seeing an R and S as signs with one letter fallen down.
Also when you have to recruit 20 of the workers/blobs/whatever they are.
So, I took some interesting screens.
Fucking creepy guy inside that room 03 (it was more visible but I took the screen late)
Guys watching you from above
People watching the blob like in a theatre
Blob in the photo
Agreed. There's a sentience there, unlike the slavesI don't think the collection of bodies in the blob are unconscious / brain dead like the slaves. You can hear them shout in pain and fear at times - definitely a different beast in terms of cognition.
A fate worse than deathI don't think the collection of bodies in the blob are unconscious / brain dead like the slaves. You can hear them shout in pain and fear at times - definitely a different beast in terms of cognition.
Felt like people was waiting for the blob, as I said, kinda like in a theatre, it's very weird.Yes, that's what I was talking about yesterday in the previous page. People watching the blob, totally unafraid of it. Pretty creepy.
And, is it the blob? I think it looked more like the mermaid kids. (Is the photograph at the right side, right?)
As someone who hasn't played the game and isn't planning on playing it either...
stumbling in here and seeing this blob shit is freaking me the fuck out.
I cannot fucking imagine how people who thought this was just gonna be another pretentious little indie game reacted when they got to the ending. Absolutely insane.
yeah I loved this kind of stuff! game played perfectly with player expectations and had many moments that left me trying to tie things together.. even if they don't get explicit explanations, they are still worthwhile gameplay experiences.What. The. Fuck.
Just finished not sure what to think, that twist was one of the most disgusting things I've ever seen though.
I honestly thought it would have ended darker than that though when I opened the door to the boiler I thought the game wanted me to get in and end that thing's suffering.
Man, I wish I didn't have nearly every gaming journalist hype the last 20 minutes so damn much. I was definitely surprised but I expected to experience some Prestige level twist or something.
Please don't get me wrong, it was an excellent game; I just feel that the beginning of the game (especially when you first get the mind control thing) was much more tense and crazy.
Maybe my problem is the lack of a clear resolution, but that is sort of the point of this game isn't it?
I'd play a whole game with that thing. It was so satisfying and odd to controlI finished it to day and absolutely loved it. One of my favorites of the year so far. Playing as the blob was so awesome.
It also worked as a satisfying tonal shift. Like you spent the entire game on edge, tense, chest tight, fearful, fleeing for your life, and now the tables are turned, as you're the monster rampaging through areas that you had cautiously crept through, now in a mouth-agape satisfactionTo me it didn't have anything to do with hype. I actually thought the ending was the weakest part. By ending I mean the whole blob sequence (though I actually do like the last bit when you break out into the woods again). I think really has to do with the person. Many people like it because of the actual tech, how the blob moves, the destruction, etc. A lot of people think the sound blast part is the best. In my opinion the ending was a big shift in tone, and it felt more like a tacked on spectacle.
I recently beat Limbo again and I like that ending better, though I liked Inside more overall.
I'd play a whole game with that thing. It was so satisfying and odd to control
It also worked as a satisfying tonal shift. Like you spent the entire game on edge, tense, chest tight, fearful, fleeing for your life, and now the tables are turned, as you're the monster rampaging through areas that you had cautiously crept through, now in a mouth-agape satisfaction
Almost like the Dusk Till Dawn of video games
I do agree with that. The best part was when you were just tearing through the place, using your weight and limbs to smash through walls and tear through doors. The pacing dropped when you had to play catch with yourself or push buttons.I definitely think that's what they were going for. Some sort of release where you can go all out. In my case I was playing that section thinking "really!? That's what they went for?"
I think it would've helped if the blob sequence was shorter, like if it ended abruptly while you well still tryna figure out what was going on and stumbling around uncontrollably. The fact that they had you doing puzzles as that thing sort of took away from impact that you're this freak accident gone wrong and nobody knows what to do about it.
To me it didn't have anything to do with hype. I actually thought the ending was the weakest part. By ending I mean the whole blob sequence (though I actually do like the last bit when you break out into the woods again). I think really has to do with the person. Many people like it because of the actual tech, how the blob moves, the destruction, etc. A lot of people think the sound blast part is the best. In my opinion the ending was a big shift in tone, and it felt more like a tacked on spectacle.
I recently beat Limbo again and I like that ending better, though I liked Inside more overall.
I didn't like the blob part because I thought it was unfair to the boy to end up like that (I think I mentioned that earlier in this thread) but I always react this way when something bad happens to most protagonists at the end of some games (like in the souls series, for example).
By my second playthrough I came to accept that the boy was not exactly an innocent character trapped in a messed up place like in Limbo, but that the boy's objective was to take control of the blob. That was his reason to be and we helped him to achieve that.
I wonder if there's more hidden stuff in this game there's a place where you can go behind some crates and you're out of sight. I tried to see if there was something to interact with but no, it was nothing.
Dunno about that, when you are freeing the blob from the helmets the arms try to grab you and the boy resists it, even when he is finally grabbed he fights trying to escape.
It's been noted that Inside and Limbo seem to have more connections than just gameplay and tone. There's a theory that some of the tech in Inside's world might be reverse engineered from Limbo. I.e. the white brain worms and mind control. In that water's case, it's the gravity switches from Limbo put to practical useHas anything been surmised about the gravity defying and controllable water? What was that all about?
That wasn't a tail. That was a white worm, still wriggling in the dirt when you remove it. Notice how the pig instantly becomes docile when you remove it, as if the parasite was making it aggressive towards youWell, that was certainly...something.
I didn't think it could get any weirder after the unexpected upside down water, pulling tails off pigs and mind controlling construction workers using lampshades.
I was wrong.
I didn't really get what was up with that flashlight reviving you after you drowned to death. Nobody else knew about the immortality-beam? Maybe the girl bathed in it first?
Basically enjoyed it. Some clever puzzles, cool art style, some strong imagery. Some really lame imagery, too, tho. The very ending shot of the blob dead on the beach was annoying.