Bloodborne was published by Sony, so is Until dawn, many deals like this actually have people from Sony working on the game, second party doesn't exist in the real world. Don't get why something from Sony internal studios are now the measuring stick to the platforms exclusive performance. Lol goal posts...many of Sonys studios were put in place not even to drive hardware, but to be a showpiece for devs etc...WWS while exciting, was never meant to be the driving force of the platform, PS is meant for third parties. Someone can hopefully find an article highlighting this.Did Sony even release a single new game from a first party studio this year that wasnt a remaster?
2nd party put in good worth with Bloodborne and Until Dawn though.
Not really, but at least it's a relevant franchise (unlike Driveclub/GT).
Edit: I wonder if some people here consider Bayo 2 and W101 as 1st-party or not.
Relevant where? on Neogaf? Is this sarcasm? You must not know the sales and community bases of the franchises you're comparing if not.
No shit.
Sony's exclusive line up was bad by itself, and ridiculous when compared with what Microsoft delivered.
At least 2016 is looking good... Let's hope they can fulfill deadlines this time.
I think it's the new go to argument of why Microsoft had a better line up of games this year, even though tomb raider is coming out on ps4 and halo 5 has had mixed reviews at best with ip historically low sales but hey, you move those goal posts to suit your argument it seemsBloodborne was published by Sony, so is Until dawn, many deals like this actually have people from Sony working on the game, second party doesn't exist in the real world. Don't get why something from Sony internal studios are now the measuring stick to the platforms exclusive performance. Lol goal posts...many of Sonys studios were put in place not even to drive hardware, but to be a showpiece for devs etc...WWS while exciting, was never meant to be the driving force of the platform, PS is meant for third parties. Someone can hopefully find an article highlighting this.
Except half of the stuff will get delayed to 2017 and then they will announce more stuff for 2017 and people will be "well 2016 didn't turn out that great but 2017 will be mindblow" but then half of those games will get delayed to 2018....
It was a very weak year for Sony's first party. Did they have anything besides The Order 1866 and Until Dawn? Bloodborne was a third party exclusive
Relevant this gen.
Gran Turismo is in decline and has no game on PS4 yet (the next one not even being GT7), Driveclub hasn't really been well received and is apparently only relevant on Gaf (for its screenshot mode).
Meanwhile, Forza has been there since the start and keeps selling well in two different sub-genres, coupled with a good reception (apart for microtransactions).
Seems easy to see who is relevant and who isn't, there's even a good argument to make for Project Cars.
But yeah, sure, if you've got sales numbers (for this gen, but you can even include GT6 if you want), I have no problems listening.
Man...i would just give up now, some of these discussions just come down to being weird. When did it start mattering so much what building a game was developed in? If that Sony symbol is on the box, it comes from them. Simple IMO. In fact the I love Sonys approach and would hate for a bunch of their titles to be up against the Holiday rush period.What's the difference really? They are SCE first-party games with loads of investments and marketing. Technically, the remasters are from external studios (Bluepoint Games, Tarsier Studios) making those first-party remasters.. sooo yeah.
Relevant this gen.
Gran Turismo is in decline and has no game on PS4 yet (the next one not even being GT7), Driveclub hasn't really been well received and is apparently only relevant on Gaf (for its screenshot mode).
Meanwhile, Forza has been there since the start and keeps selling well in two different sub-genres, coupled with a good reception (apart for microtransactions).
Seems easy to see who is relevant and who isn't, there's even a good argument to make for Project Cars.
Oh really? So what is this majestic list of exclusive games I wonder?
Man...i would just give up now, some of these discussions just come down to being weird. When did it start mattering so much what building a game was developed in? If that Sony symbol is on the box, it comes from them. Simple IMO. In fact the I love Sonys approach and would hate for a bunch of their titles to be up against the Holiday rush period.
I'm cautious about Horizon. While it looks good, I haven't liked a single game that studio has put out in the past and I think that's a huge task to do a big rpg
No shit.
Sony's exclusive line up was bad by itself, and ridiculous when compared with what Microsoft delivered.
At least 2016 is looking good... Let's hope they can fulfill deadlines this time.
Ridiculous? Let's not rewrite history here. The Xbox lineup was equally as bad if not worse since there was only a single release for the first half of the year.
You have to clarify what your relevant is referring to mate. If we are talking about critical reception, I think forza series in general have been rated well, not exceptionally better than other racers however. Sales wise, GT6 is upwards of 5+million on old hardware and DC has sold over 2 million with a growing ps+ community. It is also continually updated with new campaigns. GT7 is likely going to smash records upon release, since its not a title that comes out very often and past trends show the first GT on a new PS console are very strong. I think the slow release schedule of PD has simply made people on forums forget how relevant the series is. You have official sponsors from the racing world in your title. They want to use GT and VR to compete for real world competitions, it is absolutely relevant, and has a much stronger casual fan sell potential. Just watch hardware/software sales, particularly in Europe when GT hits.Relevant this gen.
Gran Turismo is in decline and has no game on PS4 yet (the next one not even being GT7), Driveclub hasn't really been well received and is apparently only relevant on Gaf (for its screenshot mode).
Meanwhile, Forza has been there since the start and keeps selling well in two different sub-genres, coupled with a good reception (apart for microtransactions).
Seems easy to see who is relevant and who isn't, there's even a good argument to make for Project Cars.
But yeah, sure, if you've got sales numbers (for this gen, but you can even include GT6 if you want), I have no problems listening.
No shit.
Sony's exclusive line up was bad by itself, and ridiculous when compared with what Microsoft delivered.
At least 2016 is looking good... Let's hope they can fulfill deadlines this time.
They were both pretty shit, really.
Between MCC and Driveclub both platform holders screwed the pooch something fierce.
They were both pretty shit, really.
Between MCC and Driveclub both platform holders screwed the pooch something fierce.
Relevant this gen.
Gran Turismo is in decline and has no game on PS4 yet (the next one not even being GT7), Driveclub hasn't really been well received and is apparently only relevant on Gaf (for its screenshot mode).
Meanwhile, Forza has been there since the start and keeps selling well in two different sub-genres, coupled with a good reception (apart for microtransactions).
Seems easy to see who is relevant and who isn't, there's even a good argument to make for Project Cars.
But yeah, sure, if you've got sales numbers (for this gen, but you can even include GT6 if you want), I have no problems listening.
What Microsoft delivered exactly??
Even not considering remasters and indies where Sony has a clear overall advantage, MS had basically nothing for all the year and then they released the annual Forza game, Halo 5 and Tomb Raider (which they got through a money hat and we know how it ended...).
Sony released The Order, Bloodborne ( highest rated exclusive of the year if I'm not mistaking), annual MLB The Show, Until Dawn (which is considered by many the sleeper hit of the year), Tearaway (semi-remake of an other great game).
Sony's lineup was obviously ruined by the delays of Uncharted 4 and Ratchet&Clank that left them with nothing for the Q4 period (not considering the Uncharted Collection) and no one can deny that Sony dropped the ball with their holiday lineup this year because of this.
But looking at the whole year I'm really not seeing this disparity in quality and quantity between what the two companies offered.
Man...i would just give up now, some of these discussions just come down to being weird. When did it start mattering so much what building a game was developed in? If that Sony symbol is on the box, it comes from them. Simple IMO. In fact the I love Sonys approach and would hate for a bunch of their titles to be up against the Holiday rush period.
Snip
Indeed. Game of the generation so far. Only Ori got my attention on my Xbone this year. I have bought Until Dawn but not had time to start it. Got to finish Fallout 4 first.its ok
bloodborne came out, that's all that matters, anyway
My PS4 collected dust for most of the year but honestly bloodbourne was really all I needed to justify keeping the platform. I still want to get around to playing until dawn and the order as well.
Ok buddy. You do know Forza sales have been on a decline right ? Forza haven't even made the top 10 in the US.Relevant this gen.
Gran Turismo is in decline and has no game on PS4 yet (the next one not even being GT7), Driveclub hasn't really been well received and is apparently only relevant on Gaf (for its screenshot mode).
Meanwhile, Forza has been there since the start and keeps selling well in two different sub-genres, coupled with a good reception (apart for microtransactions).
Seems easy to see who is relevant and who isn't, there's even a good argument to make for Project Cars.
But yeah, sure, if you've got sales numbers (for this gen, but you can even include GT6 if you want), I have no problems listening.
Dude what in the hell are you even talking about ? I guess it went over your head huh ?Awh you believe the sales pitch, so cute
shu just said this in an interview. Sonys WWS were meant to be experimental and supplementary to big third party titles. Which makes sense particularly when you look at what Sony was going up against with the original PS. This way, WWS has the freedom of taking more risk, and Sony was able to get some key franchises under there belt as well. Stuff like Dreams, Rain, Gravity Rush, just doesn't happen from MS. I would rather take the weird titles that are sometimes successful (Until Dawn/Gravity Rush) and sometimes not (The Order) but still make a well rounded library. And for people new to PS, they had a stellar 2015. People forget not everyone picked up a ps3. Playing TLOU, Journey, UCC, Tearaway, Sound Shapes, etc...for the first time is probably a very appealing lineup of exclusives. Us hardcore will get served next year, and early at that.It's interesting to me how much everyone really wants first party games to matter when the market has pretty much been SCREAMING that they just are not relevant vs sales for Sony. 30m+ PS4s seem to bear that out. Historically 1st party always mattered more to MS and Nintendo anyways. If I was Sony I would take my sweet, sweet time pushing out any games. Why rush at all? There's nothing I can point to that says "Here. This is evidence that it's important we have X number of 1st party titles otherwise Y will occur."
Taking remasters and repeated games:
Bloodborne
MLB 15: The Show
The Order: 1886
Until Dawn
Helldivers
Everybody's Gone to the Rapture
Fat Princess Adventures
Hustle Kings
Guns Up!
Super Stardust Ultra
Not a strong year at all for me...
how many units do you think forza games are moving? Just to know if we can have a proper discussion based on something more relevant than your feelings.
Driveclub has sold better than the past two Forza games last I read. Guess Forza must be in decline as well, yeah?
You have to clarify what your relevant is referring to mate. If we are talking about critical reception, I think forza series in general have been rated well, not exceptionally better than other racers however. Sales wise, GT6 is upwards of 5+million on old hardware and DC has sold over 2 million with a growing ps+ community. It is also continually updated with new campaigns. GT7 is likely going to smash records upon release, since its not a title that comes out very often and past trends show the first GT on a new PS console are very strong. I think the slow release schedule of PD has simply made people on forums forget how relevant the series is. You have official sponsors from the racing world in your title. They want to use GT and VR to compete for real world competitions, it is absolutely relevant, and has a much stronger casual fan sell potential. Just watch hardware/software sales, particularly in Europe when GT hits.
Ok buddy. You do know Forza sales have been on a decline right ? Forza haven't even made the top 10 in the US.
Uh... neither of those came out this year.
shu just said this in an interview. Sonys WWS were meant to be experimental and supplementary to big third party titles. Which makes sense particularly when you look at what Sony was going up against with the original PS. This way, WWS has the freedom of taking more risk, and Sony was able to get some key franchises under there belt as well. Stuff like Dreams, Rain, Gravity Rush, just doesn't happen from MS. I would rather take the weird titles that are sometimes successful (Until Dawn/Gravity Rush) and sometimes not (The Order) but still make a well rounded library. And for people new to PS, they had a stellar 2015. People forget not everyone picked up a ps3. Playing TLOU, Journey, UCC, Tearaway, Sound Shapes, etc...for the first time is probably a very appealing lineup of exclusives. Us hardcore will get served next year, and early at that.
Globally, after 6 months, around 1-1.5M per game. Am I far off? + DLC sales and season passes
Last I know, GT6 sold less than 2.5M after a while without a lot of secondary revenues or regular releases.
Didn't realize that, but it puts everything into perspective. I still wish they would have let SSM team 2 release their game that was supposedly too similar to Destiny, but it makes sense why they chose to cancel it considering how well Destiny is doing on the PS and the good relationship they seem to have with Activision.
Globally, after 6 months, around 1-1.5M per game. Am I far off? + DLC sales and season passes
Last I know, GT6 sold less than 2.5M after a while without a lot of secondary revenues or regular releases.
I find the way Sony talk about their line-up this year to be a bit odd personally. You'd think they would be talking up all the new IPs they launched: Helldivers, The Order 1886, Until Dawn, Bloodborne, Rapture... mixed in with Uncharted Collection, God of War 3R, Tearaway Unfolded, MLB The Show
If we are talking about global relevancy and sales, then yeah I'm not sure I see your argument here as Forza simply does not sell that well as a franchise, and Xbox itself is only really popular in U.S this Gen where racers struggle. Its like saying Mario Kart isn't relevant because they only come out once every 4 years. There's not a single kart racer that gets even close to it in sales - period. This is pretty much the case with GT. We have some tough critics on forums, but in reality the latest title was likely overshadowed by the ps4 launch and was well received both commercially and critically. Sorry on my phone but try a search for GT6 on GAF and you should find a thread where it has the latest numbers on the game. Even the iteration that sold the least doubled and tripled forza titles. Its extremely unlikely this trend won't continue with the given circumstances unless GTSport and GT7 are both horrible experiences.Source for the 5+M?
Not saying DC hasn't any developer support, so not sure where you're going with that.
Forza has sponsors too, just isn't focused on regular cars as well, and being more about famous cars or supercars. GT certainly has a big nostalgia appeal, but I really doubt it will break any records (sales or reception), but we obviously still have some time to see. Just basing this on GT6 and the other PS3 GT releases.
Again, I was talking about relevancy globally this gen. Frequent releases (and thus marketing), good reception at launch (by players and critics alike) and importance in this genre makes it always relevant in the mind of mainstream gamers (obviously not talking about pire simulation titles that PS players don't care .
Did you just call Forza a relevant franchise and said Gran Turismo is not? Congratulations for the dumbest post of the year sir.Not really, but at least it's a relevant franchise (unlike Driveclub/GT).
Edit: I wonder if some people here consider Bayo 2 and W101 as 1st-party or not.
6: 195 with bundle
It was the worst selling 360 Forza game (out of Forza 2, Forza 3, Forza 4, Forza Horizon).
It did...just okay. Not great...not bad...just okay.
Agreed. But the PS consoles have always been about 3rd party support.
1st party support is a bonus.