You think I should get rid of Starmie for it? It's one of my favorite water types, but she seems to go down quickly and she's not as fast as I thought.
Also I don't know how I lost this. I shouldn't.
http://replay.pokemonshowdown.com/gen7monotype-525219314
Errors I noticed:
- Switching Seaking into Primarina. Sludge Wave could have dealt a decent chunk if they had decided to stay in that turn. I'm not exactly sure why they didn't, either.
- Switching Primarina into Empoleon and not Pelipper. The Solar Beam from Charizard was coming and Drizzle would have not only made them locked into it for a turn, but could have knocked out Charizard for the rest of the game with a rain-boosted Scald(?). This would have saved Blastoise from needing to be a sacrifice.
- Quick Claw is entirely random and I don't recommend using it.
- I guess use the information provided by Showdown more when it comes to types and abilities? I still forget a bunch of them sometimes, like I had completely forgotten Seaking had Lightningrod.
Starmie has too much of a movepool to not use it here. It also has Reflect Type and Recover for some better resistance capabilities if you want to run a more defensive build, but that's kinda gimmicky and I don't recommend it. If Starmie continues to be a problem, go with Slowbro I guess. Regenerator is always nice.
I would personally go with:
Pelipper (Rain Setter, Hurricane for Grass)
Starmie (Fast, somewhat bulky if you want that, access to Psychic, Ice, Thunderbolt, can change types, and so on)
Lanturn (Can turn Electric attacks into HP on switch with Volt Absorb, generally a bulky pain to deal with)
Ludicolo (Takes advantage of rain with Swift Swim, has no shared weaknesses with Water)
Gastrodon (Tanks a lot of hits well, can use Earth Power or Earthquake to deal with the Steel resist, has access to Counter, Mirror Coat, Recover for a gimmicky Red Card set)
Kingdra (Swift Swim, sometimes you just need a Draco Meteor)
But again, I've never played this meta before and I normally stick to 3v3.