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Polygon: No Man's Sky- the developers built space probes to explore it for them

AndyD

aka andydumi
Anyone else wants a youtube channel full of these gifs, or at least a Playstation Live broadcast of these bots doing their thing?
 

RiverKwai

Member
Planets full of life are going to be pretty rare. Not as rare as in real life - but in like 10 hours of gameplay I'm going to assume you'll come across maybe one full on garden planet like in the reveal trailer. It's not like you are going to be seeing enough planets with "giraffes" to get burned out on giraffe variations.
 

Salvadora

Member
Planets full of life are going to be pretty rare. Not as rare as in real life - but in like 10 hours of gameplay I'm going to assume you'll come across maybe one full on garden planet like in the reveal trailer. It's not like you are going to be seeing enough planets with "giraffes" to get burned out on giraffe variations.
Can't imagine it would be fun to play through 10 hours and only encounter one garden planet.

Therefore, I can't see that happening.

Gameplay rather than realism innit.
 

RiverKwai

Member
Can't imagine it would be fun to play through 10 hours and only encounter one garden planet.

Therefore, I can't see that happening.

Gameplay rather than realism innit.

I'd read up on the game more. They aren't following the 10 percent rule, but garden planets are going to be pretty rare. I can't remember exactly where that was discussed, maybe in one of the dev videos?
 

todahawk

Member
Yeah I doubt it'll be THAT rare to come across.

Yeah, that might be a stretch but I agree with his point. With fleets and escort missions and space stations and asteroid fields there looks to be plenty of other things to do in between finding planets with life.
 

daveo42

Banned
I would really like to see this. Because this game will live and die by whether or not you're constantly running into variants of "ice planet, swamp planet, volcano planet", etc

It'll get boring if the generation isn't interesting enough.

Here's the main video that covered a decent amount of this info: https://www.youtube.com/watch?v=h-kifCYToAU

There's also an extended one from about the same time here, but I cannot remember if it includes all of the stuff from the video above: https://www.youtube.com/watch?v=R4zKTNLz0kQ
 

Scrawnton

Member
BECAUSE THE GAME ISN'T READY!

If a game is not ready to show in a playable form, then don't hype people for something we can't verify to be true. Id figure that in 2015 developers would learn to not overhype their game without backing it up by letting people play it.
 

RiverKwai

Member
Yeah, that might be a stretch but I agree with his point. With fleets and escort missions and space stations and asteroid fields there looks to be plenty of other things to do in between finding planets with life.

There will be more planets with LIFE than that. Just not fully developed garden planets like in the reveal trailer.
 
LOL and here I was trying to be nice and give you an opportunity to clarify what you mean.

Reading is soo hard

That's where the robot probe comes in, flying from planet to planet, making the animated GIFs, so that the folks at Hello Games can make sure everything looks acceptable. That there aren't too many red planets; if so, they can fly in and tweak things to ensure consistency and coherency.
 
When will we get a release date?

Even if it was something as simple as saying we are aiming for Q3 of 2015 would be acceptable, I don't need a solid date, just an idea of a date.
 

loganclaws

Plane Escape Torment
The developers made a huge mistake hyping this game. I guarantee it will not live up to any of the shit you're imagining in your head right now.
 

todahawk

Member
There will be more planets with LIFE than that. Just not fully developed garden planets like in the reveal trailer.

True, I didn't think it was all or nothing. There will be degrees of life, some complex, some more simple, and varying amounts depending on the planet. The type of planet and it's resources also drive the type and differences of a planet's particular flora and fauna.

I know Hello Games is purposefully holding back so their is truly a sense of wonder and exploration but I'm still anxious to see the game and get some semblance of a release date.
 

Scrawnton

Member
The developers made a huge mistake hyping this game. I guarantee it will not live up to any of the shit you're imagining in your head right now.
Seriously. After the order, halo, drive club, assassins creed unity, etc., I figured people would stop listening to anything developers/publishers said about their game until there was a playable version or user impression.

This has to do with launch versions of the games. I understand drive club is fixed now.
 
I think it would be cool if they included some Easter egg type stuff that people couldn't really direct others to find. Or maybe directing would be fine because it would take forever to travel to anyways.
 

red731

Member


Dear lord
1309805983200236.gif


Thank you for sharing. LOVE IT. What an expedition!
 

RiverKwai

Member
The developers have set themselves a 90–10 rule. 90 percent of all the planets will not be habitable and won’t have any life on them. Of the 10 percent that do, 90 percent of that life will be primitive and boring. The tiny fraction of garden worlds with more evolved life forms on them will thus be almost as rare in the game universe as they ought to be in the real one. This scarcity is part of the delicate balance that Hello Games is trying to strike between its idealistic commitment to the science of sci-fi and the inherent need to keep players entertained.
http://www.theverge.com/2014/7/1/5856718/no-mans-sky-preview

Again, I think Sean Murray specifically stated that they had tweaked the percentages to be more game-friendly... but the goal is to make garden planets be something super impactful. They won't be super impactful if you come across one every few hours.
 
Reading is soo hard

So you are against them trying to make sure the procedural generation doesn't result into to many samey planets, creatures and such? It sounds like they have an algorithm that they are constantly tweaking based on these probes and once they have a final algorithm then the will seed actual universe and hit go.

It sounds like you want them to take Billions of years expanding universe and evolution and replicate it in the game.
 

Ridley327

Member
The developers made a huge mistake hyping this game. I guarantee it will not live up to any of the shit you're imagining in your head right now.

They've been emphasizing the scale of the game, and they've successfully demonstrated in their presentations that yes, it's a really big game. I don't think they've made any grand promises beyond that. They certainly haven't been making any Molyneux-esque promises about anything, and they've been backing up what they've set out to do.

If there's an article suggesting that each planet looks like its own unique version of a Yes album cover, then have at it.
 

Haunted

Member
Uuugh, just because it's "fixed" doesn't mean it's known.

Elite: Dangerous takes place inside of an accurate simulation of the Milky Way galaxy, with over 400 billion systems. Elite has been out for a few months now, and players have been exploring the galaxy. The result?



This guy traveled 144,000 light years over the course of ten weeks to reach the edge of the Milky Way.

Point is: a "fixed" galaxy does not mean it is known.
I love shit like this.

Awe-inspiring stuff. Thanks for sharing.


I've never seen a game get so many "making of" articles before it's even out.
Well, this one is based on a GDC talk, so there's an actual reason for its existence.

But yeah, No Man's Sky is the kind of game that inspires people, that spurs the imagination and makes people want to write about it.
 

Trogdor1123

Gold Member
I was just thinking, doesn't this take place in a single galaxy? (Of course if my is wrong I am totally off base lol but anyways...)

If so, then I am thinking they made a mistake. For example. The Milky Way has about 100 billion stars, lets assume that each and everyone of them has 10 planets. That's "only" 1 trillion (1^12) planets, no where near the 18 quintillion (18*1^18) in this game.

Sure, there are lots of much much large galaxies but I doubt that they are on the size required but I could be wrong. If there really was a galaxy that was that densely populated it would have destroyed itself long ago wouldn't it have?
 
So you are against them trying to make sure the procedural generation doesn't result into to many samey planets, creatures and such? It sounds like they have an algorithm that they are constantly tweaking based on these probes and once they have a final algorithm then the will seed actual universe and hit go.

It sounds like you want them to take Billions of years expanding universe and evolution and replicate it in the game.

"sounds like" it's not what is stated in the article. They are manually fixing (tweaking) planets and areas if the results aren't like that what they want.
 

hawk2025

Member
"sounds like" it's not what is stated in the article. They are manually fixing (tweaking) planets and areas if the results aren't like that what they want.


Are you just completely abandoning logic?

Tell us all, how are they supposed to tweak billions, trillions of planets? Do you have a notion of the human resources it would take to do that?

Suppose that it only takes one second to "tweak" each planet, and that the game has only 1 trillion planets.

It would then take 31,688 man-years to tweak every planet. Which means that, if all of the game industry got together to work on this game and it only took each person ONE SECOND to tweak each planet, it would still take a year to finish the game. Working 24/7.
 

Seventy70

Member
That sounds extremely exaggerated. I smell another Spore.

"We created a SPACE PROBE!!!" when in reality: "We created a bot that has screen capture!!!"
 
LOL, it's pretty obvious they're using that probe to sample a number of planets, check they aren't too repetitive and tweak the generation procedure accordingly.
 
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