That's not how procedural algorithms work though. They are made with randoms bits of "noise" to create the planets that have the same output for the same given input. Sure you can find the "planet creation algorithm" but there would really be no way to tell what it would produce with a given seed without actually trying it. The way they are talking about this stuff is actually how it works.
Yeah, at this point, every article that isn't about someone's impressions just serves to make me a little more skeptical of this game. I think it's very well documented how big and whatnot this game is. What isn't well documented is how the game plays.
That doesn't explain at all why they need to make a "space probe". Can't they just push calculate with the algorithm, store the numbers and make tweaks from there? Space probe is really unnecessary.
Just to be clear:
There are 18.000.000.000.000.000.000 planets in this game.
Nice.
Reality still wins though. Multiply that number by 1 million
That doesn't explain at all why they need to make a "space probe". Can't they just push calculate with the algorithm, store the numbers and make tweaks from there? Space probe is really unnecessary.
If a game is not ready to show in a playable form, then don't hype people for something we can't verify to be true. Id figure that in 2015 developers would learn to not overhype their game without backing it up by letting people play it.
Heyoooo! No one's made this joke before.
They aren't Cypher from the Matrix. It's really hard to get an idea of what something will look like just by looking at a stream of numbers.
It's actually more than that. That's rounded down. it's 2 to the 64th power, or
18,446,744,073,709,551,616 planets.
They can then use the numbers to generate an image of the planets. Also, I have a hard time believing that they are going to sit there looking at thousands and thousands of pictures. They are looking at numbers to see that they don't interfere with each other and don't go too far out of bounds.
It might seem like I'm being too picky about the space probe thing, but they've done the same thing so far. They are intentionally vague about the details of the game and say "it's like real life!!". We all know that there is no way you are going to be able to do the same things that you could do if you were actually on a planet. It's a game and we need the details of what you can and can't do.
I wonder how many of these "probes" they've made.
I doubt they even make pictures about the planets, let alone gifs. How much space that would take up?
A small, lower quality and shorter gif. Takes about 600 kbyte average. That's roughly 11.068.046.444.225.730.969.600 kbytes. Thats 10.307.921.510.400 terabytes lol
Where have they said specifically the stuff you can do in the game? They've been harping on and on about it being this open universe where you can do anything, but they haven't given any details or shown the stuff that you can do.You literally just made this up.
They can then use the numbers to generate an image of the planets. Also, I have a hard time believing that they are going to sit there looking at thousands and thousands of pictures. They are looking at numbers to see that they don't interfere with each other and don't go too far out of bounds.
It might seem like I'm being too picky about the space probe thing, but they've done the same thing so far. They are intentionally vague about the details of the game and say "it's like real life!!". We all know that there is no way you are going to be able to do the same things that you could do if you were actually on a planet. It's a game and we need the details of what you can and can't do.
I'll make fun of the promises of exploring a 1:1 scale procedurally generated universe every time it's brought up as a selling point or something to get hyped up about. It could be 1/100,000th the size without changing anything about the actual experience of playing it, so it's an irrelevant metric.
Where have they said specifically the stuff you can do in the game? They've been harping on and on about it being this open universe where you can do anything, but they haven't given any details of what you can do.
http://www.neogaf.com/forum/showpost.php?p=154621579&postcount=58
Point to me where they have been harping on and on about how you can do anything and that "it's just like real life".
What you're saying is that they are going to sit there and look at every single planet to make sure it looks good?No, they are looking at the images to make sure the planets "look" good. I don't know how you can figure out if a planet looks good without, you know, looking at it. The point of the probe is that it is automated like literally every debug process is done in software development. It saves some poor guy sitting at a computer all day generating planets and taking screenshots of it. Is the press making a big deal out of this? Yes, very much so. But you can't really fault the developers for talking about a cool debug process to other developers at a developer's conference.
So then where is the gameplay video?
What you're saying is that they are going to sit there and look at every single planet to make sure it looks good?
What you're saying is that they are going to sit there and look at every single planet to make sure it looks good?
What the hell? A digital space probe? Why even have such a thing?
Why not just write a program that randomly captures images of places in the universe? Why create a physical object?
Where have they said specifically the stuff you can do in the game? They've been harping on and on about it being this open universe where you can do anything, but they haven't given any details or shown the stuff that you can do.
I really have a hard time believing this game is somehow going to be different from the many procedurally generated focused games that came before. Maybe if there is actually some substance there, they should release a 30 minute gameplay video. It's no like that is going to spoil anything.
Can we please parse these two issues here?
Issue 1: They have not said the game is a huge universe where "you can do anything." This is just made up by you. They have consistently spoke about the limitations and have detailed at great length the specifics of what you can do in the universe.
Issue 2: This game is an open world procedurally generated title which will still have some of the limitations that games like that have; ergo less hand crafted challenges and certainly no hand crafted dungeons. They have a core goal and story, to get to the center of the universe and discover what is going on, and you get into space battles and robot wars and all sorts on the way through. But the core of the game will be resource gathering and exploration and combat, and all of that is going to be in procedurally generated environments. Which may feel "soulless" to some who require their hand crafted levels.
I think there's a time and place for both styles of design and that certainly it's OK to think this game is not for you. I just wish people would stop inflating what Hello Games have said. They have made very specific claims, none of them particularly extraordinary and have demonstrated many of the features in video form already. The only thing left is to wonder if they will make those features they've included any fun, and whether or not they are claiming features are in the game which are not. There is no proof Hello Games does that though.
so you admit they've talked about what you do
They haven't gone into too much detail with what you can do. It's similar to how Peter Molyneux does with some of his games and says "You can do this and this will happen." It turns out to be all talk and nothing to back it up with when the game actually comes out. They are empty promises.
They haven't gone into too much detail with what you can do. It's similar to how Peter Molyneux does with some of his games and says "You can do this and this will happen." It turns out to be all talk and nothing to back it up with when the game actually comes out. They are empty promises or extremely inflated.
NMS is inspired by games that are currently out and have been for a number of years. Look up Elite and Frontier: Elite II or even the newer Elite: Dangerous if you want an idea of what you do.
NMS isn't even much like those games in terms of what you do tbh (Well I only know about Elite Dangerous) so that's not really a good way to help someone figure out NMS I'd think
This is the problem right here. People expect Rockstar-style walkthrough videos and 20 minute previewsThey may have not literally said "You can do anything", but they have been talking about how you can do this and that without actually showing much. It's a bunch of talk without anything to back it up so far. I mean the game is supposed to come out this year and we haven't seen any uncut gameplay.
If it's just meant to be a sandbox where you are supposed to make you're own fun, that's fine, but they should just come out and say that. It's not just people who are inflating what Hello Games is doing. They are guilty of it themselves.
If it's just meant to be a sandbox where you are supposed to make you're own fun, that's fine, but they should just come out and say that. It's not just people who are inflating what Hello Games is doing. They are guilty of it themselves.
Your character starts off with a 2001: A Space Odyssey-esque psychedelic journey to one of the billions of randomly generated fringe planets, and when you awaken, there will not be another soul around. Maybe you’ll have some rare items beside you for early quick cash, or maybe you’ll have to start with nothing but the clothes on your back.
From there, you’ll be forced to find your ship with the help of a mini-map, and catching your ride opens up a map to the entire galaxy. The dangerous journey to the middle of everything will require a constant stream of resources for health benefits, ship-upgrades, and fuel. Money can be snatched up by mining planets for their minerals and blasting down enemy pirate ships. Trade posts found in each system allow you to maintain your ship before moving on.
Careful planning from destination to destination is required to make any progress. Stars with different colors provide different elements to mine, and you’ll never want to run out of certain minerals. Planets closer towards the center will start to become more dangerous with unpredictable wildlife and robots programmed to defend each planet’s natural environment.
As for combat, you’ll do battle against various ships. Smaller ones are more difficult to hit but easier to destroy thanks to their lack of shields. Larger ones can withstand a huge assault, but they are slower and easier to land massive attacks on. The approach to this combat lies totally in your hands, and death means an escape pod ride to the nearest planet and the loss of all your items and your ship.
They may have not literally said "You can do anything", but they have been talking about how you can do this and that without actually showing much. It's a bunch of talk without anything to back it up so far. I mean the game is supposed to come out this year and we haven't seen any uncut gameplay.
If it's just meant to be a sandbox where you are supposed to make you're own fun, that's fine, but they should just come out and say that. It's not just people who are inflating what Hello Games is doing. They are guilty of it themselves.
Sean Murray said:“That journey will take like a long time,” Murray says. “If you know what you’re doing and all of that kind of thing, some speed runner will prove me wrong, but [it’s] like 40 to 100 hours. A good length of time. But that is doing absolutely nothing else but traveling forward and that is min-maxing it, knowing exactly what you're doing. I hope that's not what the majority of players do. I hope they get really distracted and end up actually on the outer edge of the galaxy in a trade route that they really enjoy and not doing anything else. For some players they end up trying to see how long it would take them to walk around a planet or become the galaxy’s botanist or whatever. But for some players they will only want to make that journey, and that's cool.”
How many planets will you see which aren't green lighted and fixed by the devs?
Why? Do you honestly believe all 18 quintillion planets will be explored?
We will get bored after 4, maybe 5 planets.
This is the problem with procedural design. You don't get The Last of Us using procedural design, dog.
We will get bored after 4, maybe 5 planets.
This is the problem with procedural design. You don't get The Last of Us using procedural design, dog.
How many other games do you know announced only one year prior and still have probably well over a year development more to go where you get that much information in a go? Not many. It's a rarity.
You're comparing a space exploration game with a focus on exploration and discovery to a narrative-driven horror/action post-apocalyptic gameWe will get bored after 4, maybe 5 planets.
This is the problem with procedural design. You don't get The Last of Us using procedural design, dog.
Look at Amirox's post on this page
http://www.neogaf.com/forum/showthread.php?t=1004071&page=2
NMS isn't even much like those games in terms of what you do tbh (Well I only know about Elite Dangerous) so that's not really a good way to help someone figure out NMS I'd think
This is pretty much the only part of your post I disagree with you on. I think this thing is a lot closer to being done than you do.
Game wasn't announced at the beginning of the dev cycle with some sort of CGI placeholder trailer. Game was announced with like 1.5 to 2 years of dev done already with a clip video of Sean Murray actually playing the game.
But from their own words, the game is at best going to release at the end of this year - but given the problems with their office flooding and how small their team is, would you be surprised if it slipped out? It happens for most big indie projects. I bet we'll see it early 2016.
Tell that to Notch.We will get bored after 4, maybe 5 planets.
This is the problem with procedural design. You don't get The Last of Us using procedural design, dog.
You will get bored. Other people will be perfectly fine, just like with the other five billion incredible procedurally generated products out there that people adore. And how quickly one gets bored is heavily dependent on the nature of the randomizing algorithm involved and how complex it is and how many variables can therefore be expected to come from the engine.
So far Hello Games has claimed they have yet to see even one planet similar to another, and that they still have yet to see a planet with the same creatures yet. Of course, cloning is always a big problem with procedurally generated games, and how big of a problem it is relates directly to how complicated the randomizing algorithm is. Since it's a cornerstone of this game, I suspect they've done a lot to make it special... but you'll never know until you play.
There are specific objectives of course in this game, but the "joy of exploration" is not to be understated as a goal here. People who love exploration will necessarily be more likely to enjoy what this has to offer, if they think the exploration itself is a reward.
I'll make fun of the promises of exploring a 1:1 scale procedurally generated universe every time it's brought up as a selling point or something to get hyped up about. It could be 1/100,000th the size without changing anything about the actual experience of playing it, so it's an irrelevant metric.