Canis lupus
Member
- Any PS4 game disc can be rented, resold, offered to friends (etc) with no checks or restrictions.
- The online (multiplayer) component of third-party games could be restricted to second-users (with a paid online pass required to unlock).
- However, the online component of third-party games may not be locked - the decision is down to the publisher.
- When it comes to first-party games, there will be no online restrictions.
- Traditional DRM policy (no lending) applies to digitally downloaded games, as usual.
http://www.computerandvideogames.co...n-on-disc-trading-but-online-drm-is-possible/
Any game that is made for PS4 that is physical goods, whether first-party or third-party, can go into a PS4 and play regardless of where it came from. The first player will play it, no problem, the second player will play it, no problem. What I was referring to was the online proposition. [The example was later given to me: If you buy a used disc from GameStop, you’ll have no problem popping that disc in and playing it from your PlayStation 4. The issue may arise when you try to jump online and play with other players. At that point, a third-party publisher may impose a fee or not allow that.]
The easiest way to explain it is — if you understand how it works on PlayStation 3, then that’s the same way it will work on PlayStation 4. No changes there. We’ve been out for six and a half years. It’s the same experience.
http://www.neogaf.com/forum/showthread.php?t=584966
There's been some clarification over your exact policy from Jack today. We understand that third party publishers can still opt to implement some kind of online restriction on pre-owned games?
What he talked about is with the offline portion there's no difference from PS3 in that every game is playable on PS4. In terms of just getting access of multiplayer online, it's now taken care of at a platform level by PS Plus. So our first party titles had the online pass on PS3 and Vita. That we are not doing on PS4 because of that platform level. It's the same for third parties; when it comes to just giving you access to online multiplayer, it's PS Plus going forward.
There are lots of different reasons. One is that publishers are providing the network services. The simplest example is an MMO; you have a huge community and your constantly adding content... It's an online service. It doesn't make sense that a disc gives you access to all of the online service forever, right?
Another example is games that have content DLC included in a season pass. Outside of just giving access to multiplayer, it's at publishers' discretion to come up with a new business model and offer to consumers.
But that's limited to just the online aspect?
Yes.
http://www.computerandvideogames.com/413102/interviews/the-ps4-interview-shuhei-yoshida/
"The gaming eco-system in the UK is a somewhat fragile one. That's another factor. We all know just how difficult it is for retailers, and while we're never going to make a policy decision to cushion the lives of video game retailers in a particular market, it's a factor that we need our retail partners to survive and hopefully prosper. That very fragile ecosystem is one I feel shouldn't be lightly tampered with."
He also noted the struggle that regions such as Eastern Europe, the Middle East, Africa and India could have with online connection requirements, like those of the Microsoft Xbox One.
"If you're talking about a mass level, an issue like that is very fundamental. We take a long-term view on those markets, and we invest heavily in them. In those places it isn't a core gamer issue: it's a fundamental issue."
http://www.gamesindustry.biz/articles/2013-06-12-scees-ryan-retailers-a-factor-in-drm-plans
http://www.neogaf.com/forum/showthread.php?t=584711"Online passes, we did announce that it's going away. That's because with PS+ being required to play online games, it doesn't make sense to have an online pass in conjunction with that."
"On very general terms, one business can't really dictate to another business what they want to do. So, in general, we're setting the standard, setting the tone, for the way we believe business is fairly run."
"At the end of the day, if they want to find a way to do it they can, but it's... I don't believe that's going to happen because we're setting the standard and all those publishers were there, they heard the applause. They know that consumers wants what's best for them."
"Internally, our goal was always to do what's best for the consumer."
"It's bigger than digital rights, that's the thing. We're talking about what everyone perceives as physical games. It's something you go to a store, you pay money for it, put it in your bag, and you take it home with you, and then when someone tells you what you can do with that thing? It doesn't feel right."
http://www.giantbomb.com/podcasts/sony-s-scott-rohde-answers-your-burning-ps4-questi/1600-504/
So any confusion left pertains to the online portion of 3rd party games.