• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PS4's memory subsystem has separate buses for CPU (20Gb/s) and GPU(176Gb/s)

Respawn

Banned
We all love Cerny (except the guy with the anti-Cerny avatar) but let's not discount the multitude of hardware engineers in Japan that probably proposed a lot of these things and then implemented them.

He is calling the shots but he is the representation of the hardware team.
Yup
 

Shin

Banned
So MS is the evil/vampire that's bleeding everyone dry and Sony is anti-evil protecting us with garlic and unions :p

But yeah joking aside I really enjoyed reading this article, haven't seen anything like it before.
Thus far the most informative article I've seen regarding PS4's architecture.
 

KidBeta

Junior Member
What puzzles me is that there is a choice which bus to use... Isn't that a bit too low level? Does AMD64 instruction set really allow you to say "I want to access block bla, use bus blabla to access it"? Yikes...

When you allocate memory you probably say if you want it to be coherent or not and what you want to be able to access it (GPU read/write, CPU read/write) etc. That way the API takes care of the dirty business.
 
Top Bottom