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PSVR now supports Steam VR

I'm sure this will be improved even more in the future. With PSVR being far and away the preferred VR solution, I'm betting it wont even be the only tool in a year or two, or maybe we would get some kind of official support.
 

Zalusithix

Member
Thank you for the answer, I should have been more specific.

If they can get moves and the camera working it STILL wouldn't work because that wouldn't allow roomscale, if I am reading this all correctly. I guess that leads to two questions.

1. I guess someone could program some kind of multi camera scanning to enable roomscale, but that would be a long way off and difficult on the user end to set up.

2. Is there anything stopping me from just buying a Vive controller? Or do they somehow only work with the Vive headset?

Yeah, Accounting requires moving around and interacting with things without artificial movement so you need the minimum Vive roomscale space and all that entails.

1) Is possible, and I believe it has been accomplished with the Moves in prototype stages by others. Tracking quality, robustness, latency and setup ease will be heavily dependent on the people implementing the solution.

2) They work with the headset wirelessly. You can use them in a wired state to the computer via USB, but that's somewhat useless for roomscale. Obviously you'd still need the lighthouses for them to be of any use, and the lighthouses also wouldn't turn on and off via BT in such a hypothetical setup. Frankly, once you've dumped in enough money for two lighthouses, and two Vive controllers, you're within spitting distance of just picking up the Vive proper.
 
2. Is there anything stopping me from just buying a Vive controller? Or do they somehow only work with the Vive headset?

Not sure if you definitely need the headset, but the controllers are tracked by the base stations so you would at the very least need those.
 

Kuni

Member
Man, this title is misleading OP. Really should be clear this is unofficial. I do wonder when folk do this if it's intentional...
 

dmix90

Member
OH MY GOD

edit: only 60 hz for now
That's not entirely true.

By default windows recognizes it as 60hz display yes but it's possible to create custom resolution for PSVR. Just use manual EDID tweaking or Custom Resolution Utility.

I was curious about 180/360 SBS videos(
( ͡° ͜ʖ ͡°)
) so i tested this today. Was getting really bad flickering in SteamVR tutorial scene but when i changed PSVR headset refreshrate to 120hz -> no more flickering.

This Trinus app is not very good and actually time limited trial. Author will ask for money when it's ready. Shame that PSVRFramework guy did not implement SteamVR driver yet :( his work is much better and an actual open source project.

I think we actually really close to full compatibility. Looking at this video -> https://www.youtube.com/watch?v=XiLYa1EZL04 , just need to add support for headset itself and here we go full positional tracking and motion controllers. Exciting stuff. It's gonna be a hell of a "fun" to configure and calibrate all this mess but still exciting :D
 

Gurrry

Member
I tried using this program on my google cardboard as they have an app that allows you to stream a PC game to the phone over wifi. However, it was on a 10 minute trial and would force you to pay once it was up.

I imagine this is doing something different and works alot better than that, no?
 

dmix90

Member
"That shouldn't happen error" on Steam vr.
Tried on 4 separate computers.
Check if "phonevr" folder present in "...steamapps\common\SteamVR\drivers"
First time i launcher this trinus app drivers were not installed cause i closed window where you need to point at steamvr directory. Had to uninstall app and clean up registry via ccleaner and try again but it was probably possible to just copy-paste drivers manually to that folder.
 

bj00rn_

Banned
It's good to have some optional support but as long as positional tracking isn't working, why bother using it? And not to mention that the best steam vr experiences are room scale. Perhaps for other kinds of uses? Porn? Is that It?
 

Karak

Member
Check if "phonevr" folder present in "...steamapps\common\SteamVR\drivers"
First time i launcher this trinus app drivers were not installed cause i closed window where you need to point at steamvr directory. Had to uninstall app and clean up registry via ccleaner and try again but it was probably possible to just copy-paste drivers manually to that folder.

It is. Is it not supposed to be?
Also the PSVR does start but its still crosseyed view. Is that normal until steamvr is turned on or is there a prioblem even prior.
 

dmix90

Member
When you turn on your psvr PRIOR to steamvr. IS the view crisscrossed or is it corrected like a normal screen
IIRC yes. When it's just connected to PC you will see half of your desktop in one lens and other half in the other lens = mess and brain fuckery.
 

Zalusithix

Member
It's good to have some optional support but as long as positional tracking isn't working, why bother using it? And not to mention that the best steam vr experiences are room scale. Perhaps for other kinds of uses? Porn? Is that It?

Porn, cockpit sims, and some games designed for the Rift if you don't mind the limitation of your head being locked in place. Still, it's not like it costs PSVR owners anything (right now) to try, so no big deal. You'd have to be crazy to actually shell out money for a PSVR to use on the PC with the limited functionality though. Well, either that or totally misled by what this is actually capable of doing.
 

MUnited83

For you.
Now this is a game changer. Cheap VR on PC? HOLY SHIT!!!

huh man, cheap VR has been a thing on PC for a while.
osvr-gallery-v3-01.png
 

Pejo

Gold Member
Amazing! I'm definitely going to try this out later this weekend.

Is there a way to check out the VR Google Maps with this now?
 

Kaako

Felium Defensor
Oh hell to the yes, WE IN THERE!
Sony, just release official drivers as mentioned before. We'll do the rest.
 
I wonder if Revive would let you play Occulus games on the PSVR, considering many of those games only require a controller and a headset.
 
I wonder if Revive would let you play Occulus games on the PSVR, considering many of those games only require a controller and a headset.

yeah. I would think this would be the biggest use case for pcs that don't want pay for a rift. However, I would be concerned about the quality of the experience.
 

Zalusithix

Member
Amazing! I'm definitely going to try this out later this weekend.

Is there a way to check out the VR Google Maps with this now?
Already covered:
Google Earth VR currently specifically looks for the Vive to the point where it even rejects an equally capable Rift with Touch, and a workout needs to be used. Beyond that, Google Earth VR makes use of motion controllers for movement and navigating menus. Even if you got the program running with this half-complete solution, it'd be a horrible experience.
 
D

Deleted member 10571

Unconfirmed Member
So there's no headtracking or positional tracking, no walk area and no 3d controllers. It's "just" rotational tracking, right? I might totally be missing something.

I mean, this is cool, but hardly "support" for any but a very few games which don't support the above features.
 
I only have one question for anyone who tries this:

How is American Truck Simulator?

This is the question that really needs answering.

No, I'm serious.
 
.., Porn? Is that It?
Ha! You make it sound like that's not a big feature on its own. People have been clamoring for 3DVR porn on PSVR. Anyway. It's a start. If full functionality gets unlocked then PSVR will be a very enticing option for people who'd like to only have to buy a single headset for console and PC.
 

Lister

Banned
This and the DS4 situaiton strike me as such boneheaded moves by Sony. DS4 would have been the defacto gamepad for PC if they had moved quickly on it, and the margins on those things are large. That's just free money for them, and more users now accustomed to their gamepad.

With PSVR this is less so a misstep, atleast right now, because it's so new. But really, they need to be working on officially supporting PC.

PC VR players like Valve are trying really hard to make OpenVR a thing, and there is ZERO downside on Sony's side supporting OpenVR.

They aren't subsidizing the hardware, so they would making money on more sales of the headset, even if margins are thin right now.

PS4 and PSVR users with gaming PC's now have added value. PC users have now added incentive to invest on the PS4 as an adiditon to their PC gaming. PS4 only users lose nothing.

It's a no-brainer.
 
This and the DS4 situaiton strike me as such boneheaded moves by Sony. DS4 would have been the defacto gamepad for PC if they had moved quickly on it, and the margins on those things are large. That's just free money for them, and more users now accustomed to their gamepad.

With PSVR this is less so a misstep, atleast right now, because it's so new. But really, they need to be working on officially supporting PC.

PC VR players like Valve are trying really hard to make OpenVR a thing, and there is ZERO downside on Sony's side supporting OpenVR.

They aren't subsidizing the hardware, so they would making money on more sales of the headset, even if margins are thin right now.

PS4 and PSVR users with gaming PC's now have added value. PC users have now added incentive to invest on the PS4 as an adiditon to their PC gaming. PS4 only users lose nothing.

It's a no-brainer.
Would be great, but maybe they don't want to officially support PC because that would also entail customer support. Their console support already sucks ass, imagine the support calls from PC gamers with various setups. If they just turn a blind eye to third-parties and hobbyists who figure things out on their own, they can benefit from people buying their hardware without having to provide post-purchase support.
 
I only kinda sorta got it working, I suspect the SteamVR driver is to blame.

It was working as a separate monitor (though super hard to read, like it needed to be zoomed out many times over), but SteamVR wouldn't detect it until I managed to find an older version of the author's SteamVR driver. At that point it would work (and even seemed to be fine for 3D!) but, while the PSVR program would perform head tracking, nothing in SteamVR would.

Still exciting!
 

Alx

Member
And has just had official Steam support rolled out. This is $299 on Amazon right now.

That's interesting, I was wondering what was the cheapest solution to tinker with VR development on PC, considering that the Oculus DK aren't easily available any more, and all the other headsets are much more expensive. The PSVR hack sounded good, but I'll look into OSVR too. :)
 

Zalusithix

Member
Can you duct tape a Vive controller on the headset for positional tracking? Assuming you have the lighthouses already

Not without them specifically implementing that functionality. It'd be pointless though. If you already have lighthouses, you already have a Vive and have no need for this. If you don't have a Vive, you'd be talking the cost of 2 lighthouses and 3 controllers in addition to the PSVR for a complete system. That's $660 in additional costs on top of the PSVR investment. At that point you might as well just by a Vive and call it a day.

Beyond that, it's a poor idea from a tech perspective. Ignoring the challenge of accurately mounting a Vive controller to the PSVR headset with total pitch/roll/yaw alignment, the Vive controller isn't as stable as the headset from a tracking standpoint. There's far fewer tracking sensors, and it's easier to occlude. The inaccuracies/glitches this brings to the table are tolerable for your hands, but would be very undesirable for the headset.
 

Izuna

Banned
I've been playing around with this. Got rotational tracking working and 90hz, not sure what to play with it tho (since no roomscale or move controllers atm).

But I'm surprised at how easy it was to set up.
 

pfkas

Member
bumpety

managed to get it set up easily enough with trinus, and i had some old razer hydra controllers that i've been using to emulate the vives, but it's pretty confusing that the buttons don't match up with whats on the screen.

not been able to get the headset running at 120hz without taking out the hdmi from the monitor. my monitor only runs at 60hz so have had to either run it at 60 extended or pull out the cable and then have a job navigating menus etc. so, i managed to pick up a cheap used 144hz monitor so i should be able to make it work better when it arrives.

also picked up a new set of vive controllers and lighthouse for a ton on ebay. hope they're genuine.

if i can get positional tracking sorted out (i'm not bothered about room scale), i'll have a pretty nice ghetto vive. add in revive and you've got access to all three main platforms.

:)
 
bumpety

managed to get it set up easily enough with trinus, and i had some old razer hydra controllers that i've been using to emulate the vives, but it's pretty confusing that the buttons don't match up with whats on the screen.

not been able to get the headset running at 120hz without taking out the hdmi from the monitor. my monitor only runs at 60hz so have had to either run it at 60 extended or pull out the cable and then have a job navigating menus etc. so, i managed to pick up a cheap used 144hz monitor so i should be able to make it work better when it arrives.

also picked up a new set of vive controllers and lighthouse for a ton on ebay. hope they're genuine.

if i can get positional tracking sorted out (i'm not bothered about room scale), i'll have a pretty nice ghetto vive. add in revive and you've got access to all three main platforms.

:)

You need the Vive HMD, or maybe just the link box (not sure about that) to make the Vive controller work with your PC, they don't send anything to the PC directly as far as I'm aware!
 

Zalusithix

Member
You need the Vive HMD, or maybe just the link box (not sure about that) to make the Vive controller work with your PC, they don't send anything to the PC directly as far as I'm aware!

They link to the headset, but can be used hardwired to the computer. That's probably not the functionality he was looking for though...
 

Bergerac

Member
Well surely they can get the camera working and tracking eventually, if they can get the headset working today? It's a matter of time.
 

pfkas

Member
They link to the headset, but can be used hardwired to the computer. That's probably not the functionality he was looking for though...

I hadn't thought of them needing to be paired to the headset tbh, but apparently you can pair them to a steam controller dongle if you flash the firmware on it. I might be jumping through some hoops but if it works, great if not then it's not to painful having them wired.
 
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