Because when you're used to talking to and demoing it to other industry people, they understand you mean it's real geometry in the engine that the player can interact with and has collisions and shit.
The general public tends to extrapolate it it to "FULL CITIES AND CONTENT AREA", even though he specifically said terrain.
As I said before, you've been able "to go out there" since Halo 2.
/snip
I'm not sure why this is so hard to believe. There was never an intent to mislead.
I'm well aware of the ability to glitch out of the playable space in Bungie games. Me and my friends spent hours in the skyline of Headlong in Halo 2 screwing around seeing what buildings we could get on top of.
The difference is it being actual geometry that's inaccessible, and being a playable space. Also consider the context of the message. It wasn't a GDC talk that was aimed at developers, at E3 (don't know the guys name) he said and I quote "
All of this is playable space. That we hope to one day get to send you to. It's all real geometry, you could go there. We could go there right now."
He delivered that message to journalists at E3. He had to have known they would write stories about the vast playable space in Destiny that stretches into the horizon. It was a lie. Sure if you somehow glitched out there you won't fall through the map because it's real geometry. (although there are lots of areas in Destiny where if you glitch you WILL fall to your death through the map) but what value is that providing to the end user, and why would you go out of your way to mention the "
playable space" that you - uhh - can't actually
play on.
Hopefully they can achieve that vision for Destiny 2 now that they've dropped the last gen shackles, but I think my expectations are much more grounded after being burned by that lie at E3. I was so disappointed when I fired up the beta and found out first hand Destiny's world was a series of rooms connected by narrow passageways. Anyway, here's to hoping Destiny 2 blows me away.