I... Kind of agree with this tbh except I think the story was fine.Yeah, so I finally beat this.
That was really disappointing. I kept expecting it to get better but somehow it just never did. I loved Tomb Raider 2013, so I'm not sure why I came away so unimpressed with Rise...Everyone else seems to agree that RoTR is better than the original.
The original was shorter and smaller, yes, but it also felt a lot more refined. The set pieces were more polished, and the pacing was much more even. RotTR couldn't quite decide what it wanted to be--a setpiece shooter, an environmental puzzler, an open world RPG... it managed to do all of these things competently, I guess, but that's not saying much.
Also, while I know the original story wasn't amazing, I really enjoyed it for what it was. The story in Rise just felt stupid.
The issue for me with this is as you said - TR2013 was incredibly focused on exactly what it wanted to do, which was a chain disaster game where Lara is flung from set piece to set piece as she tries to survive an awful situation. ROTTR is a lot less focused - the pacing is a lot worse for example what with the ability to stop and explore for literally hours because there's so much off the beaten path. This is fine for a lot of games but it absolutely kills pacing in what is intended to be a quite narrative driven game.
However there are a lot of good points, too. Stealth is infinitely better and actually viable this time around; the tombs are much better; there are less spam QTE moments - just to name a few. So while it definitely is a step back in some departments, it's an improvement in a lot of other places. If you weighed them up purely as a sum-of-their-parts situation, ROTTR would probably come out on top. But I just don't find it QUITE as compelling as TR2013.
Yeah, if you go out of your way to hunt down all of the coin caches, you'll well and truly have more than enough to buy all of the items.
Well this is wrong. I've 100 percented the game and I am still 16 coins short. Any ideas?
Well this is wrong. I've 100 percented the game and I am still 16 coins short. Any ideas?
No - I had 100% the game including all coin caches. I just hadn't picked up some of the spare coins and the coins from urns that are lying about. I went through and swept five or six tombs and crypts today and managed to get the coins I need, but I was definitely 16 coins short at 100% (having collected all coin caches as per monoliths).
Yeah, so I finally beat this.
That was really disappointing. I kept expecting it to get better but somehow it just never did. I loved Tomb Raider 2013, so I'm not sure why I came away so unimpressed with Rise...Everyone else seems to agree that RoTR is better than the original.
The original was shorter and smaller, yes, but it also felt a lot more refined. The set pieces were more polished, and the pacing was much more even. RotTR couldn't quite decide what it wanted to be--a setpiece shooter, an environmental puzzler, an open world RPG... it managed to do all of these things competently, I guess, but that's not saying much.
Also, while I know the original story wasn't amazing, I really enjoyed it for what it was. The story in Rise just felt stupid.
I just finished this as well yesterday, in fact I played Tomb Raider 2013 and Rise back to back for the first time to test out my new PC. I enjoyed both games but admittedly 2013 a lot more.
I essentially agree with those other posts above this, I found this game to have crippling pacing. One of the biggest issues for me is about 5% of game time is spent in combat for the 95% of the time you spend activating witcher senses and picking up shit around the environment and preparing for that 5%. Of course then all that scavenging feels useless because you can just headshot dudes easily with any of your insanely accurate weapons from the moment you open the game. It also has legitimately has one of the easiest hard modes (Survivor) I've played in a video game. TR 2013 had it right with the smaller sub areas between linear story parts with some collectibles, rather than huge hub areas with a ton of collectibles that I don't feel like I need.
The core combat is excellent though when it happens, and I loved all the tombs. Game is gorgeous as well. I think Crystal Dynamics has some excellent talent in level design and now combat feel, but I hope the next game is more focused and doesn't feel like it's checking off the AAA game checklist. The half-step to being Red Dead doesn't work, they should either take the full step to open world sandbox or step back to something similar to TR 2013 imo.
I essentially agree with those other posts above this, I found this game to have crippling pacing. One of the biggest issues for me is about 5% of game time is spent in combat for the 95% of the time you spend activating witcher senses and picking up shit around the environment and preparing for that 5%. Of course then all that scavenging feels useless because you can just headshot dudes easily with any of your insanely accurate weapons from the moment you open the game. It also has legitimately has one of the easiest hard modes (Survivor) I've played in a video game. TR 2013 had it right with the smaller sub areas between linear story parts with some collectibles, rather than huge hub areas with a ton of collectibles that I don't feel like I need.
I will say, though, the stories of both TR2013 and RotTR were absolute garbage - and I don't use hyperboles often. I couldn't have cared less for any of the characters or Lara's motivation to go on these journeys, both their stories just don't cut it anymore in this day and age. That's where they really need to step up their game, especially compared to Uncharted 4 which had its fair share of issues but had a much more memorable story and characters I actually cared for.
You're free to roam after the campaign is completed and the DLC will appear as of point of interest on your map.Been slowly playing RotTR and am almost at the end. I havent really done any of the challenge tombs yet and have been debating tackeling them all before I finish the game but im so close now. Is there any way to go back and do them after the game is over or do I have to load an old save?
Edit also how does the Baba Yaga DLC work? Is it an option in the menu that is its own thing?