John Wick
Member
No recommended specs?
You guys think I'll be able to max it out at 1080p with 2 980TIs in SLI?
Nah brah! You'll struggle with those low spec cards. Best you can hope for is 800x600, 8x AF and low AA.
No recommended specs?
You guys think I'll be able to max it out at 1080p with 2 980TIs in SLI?
Nah brah! You'll struggle with those low spec cards. Best you can hope for is 800x600, 8x AF and low AA.
Wow, that first post. Dude really likes him some Tomb Raider.
Is there a detailed write-up on VXAO anywhere? Very interested to see how it stacks up versus HBAO+.
Is it possible to estimate the cost of VXAO compared to HBAO+ ?
The next Tomb Raider will have VXAO on PC.
Here's what I can find on the subject :
Um... wha? Since F when 4K is exсlusive feature of W10? What are they smoking out there (?), looks like a really good stuff (^_^)Crystal Dynamics has added a slew of awesome new Windows 10-specific features to the critically acclaimed game, including stunning 4K resolution support – and Rise of the Tomb Raider will be the first game ever to include cutting-edge VXAO technology, developed in partnership with NVIDIA.
This should look good in 4k.
Forward your question to Square Enix.
Rise of the Tomb Raider does include AMD technologies like Tressfx (or perhaps an heavily tweaked variant) and will in all likelyhood perform well on GCN but technically speaking this is a Geforce branded game.
It also had Nvidia's VXAO.
They are using TressFX.
I actually welcome this approach: devs using the best tech for individual aspects of a game (AMD tech via TressFX and Nvidia tech via VXAO) over going all-in with a vendor-specific tech (Gameworks).
On CPU and memory, I'm fine. However, my GPU is an HD7770 1GB, and the specs call for an HD7770 2GB. Do you think it'll lock me out or would it just be a lowered performance?
So Purehair is an evolution of Tressfx, used in the next Deus Ex as well.
Hey wait. Are you playing right now?
Is there a hidden dx12 setting somewhere? Please say yes.
That's the only bad news, the same inconsistent AA used on Xbox One.FXAA only as AA option is not great, but well... I guess there is always the downsampling option.
That's the EVGA guy playing this at 4K.
https://twitter.com/EVGA_JacobF
No DX12 support but that was already pretty much confirmed since the press release did not mention it at all.
That's the only bad news, the same inconsistent AA used on Xbox One.
He posted this too.
maxed out in 4K
FXAA only as AA option is not great, but well... I guess there is always the downsampling option.
Since when was 4K resolution a "Windows 10-specific feature"? :\
Do you guys think activating the Pure Hair or whatever it's called now will be "affordable"? It was a huge performance dip in TR 2013 but now that it was optimized for the One maybe not.
You answered your own question.
It runs on Xbone, how could it be demanding ? It's in all likelyhood the same algorithm.
Tressfx 1.0 has been affordable for a while, I don't remember my 770 struggling much at all with it on and that was in 2013.
That's the EVGA guy playing this at 4K.
https://twitter.com/EVGA_JacobF
No DX12 support but that was already pretty much confirmed since the press release did not mention it at all.
Those options look decent. Only FXAA (or MLAA aparently) is a tad disappointing but one can always downsample.
Didn't they make it affordable by simulating less stuff than the original iteration? I read something about there being fewer individual strands.
No, I just not having such faith in Nixxes as you do, that's all.
Well tomb raider 2013 was a mess when it launched and it took them some time to get it fixed, more than little time i have to say so im not super exited about them handling the portNixxes is great though. They are very consistent
TressFX 2.0 improved a lot upon the first version.Didn't they make it affordable by simulating less stuff than the original iteration? I read something about there being fewer individual strands.
I distinctively remember Tressfx 1.0 featuring only one LOD, with Tressfx 2 and 3 multiple LODs are used. The strands of hair are made thicker to make up for the loss of individual strands.
TressFX 2.0 improved a lot upon the first version.
LOD, Vertex-Shader vs. Geometry Shader for extruding segments.
After all AMD claimed x2 performance improvement.
http://www.hardwareluxx.de/images/stories/newsbilder/aschilling/2013/apu14-tressfx-7.jpg
TressFX 3.0 and PureHair further improve all the things.
The hair is now clustered, with master and slave strands.
This way you can decrease the simulation cost.
They did a lot for better performance, but also improved the visuals.
So we will see where the net-result will stand.
Well tomb raider 2013 was a mess when it launched and it took them some time to get it fixed, more than little time i have to say so im not super exited about them handling the port
I remember playing TR 2013 on my 7950 and not being able to turn it on whilst maintaining 60 fps. But it looks promising now.You answered your own question.
It runs on Xbone, how could it be demanding ? It's in all likelyhood the same algorithm.
Tressfx 1.0 has been affordable for a while, I don't remember my 770 struggling much at all with it on and that was in 2013.
Well tomb raider 2013 was a mess when it launched and it took them some time to get it fixed, more than little time i have to say so im not super exited about them handling the port
I distinctively remember Tressfx 1.0 featuring only one LOD, with Tressfx 2 and 3 multiple LODs are used. The strands of hair are made thicker to make up for the loss of individual strands.
I played both of those on day one at max settings and they were both fine for me.Cool down, guys, will still have "cutting-edge VXAO technology" whatever it means.
PS - also someone forget how nixxes fuck up initial ports of Tomb Raider (some missing effects) or Deus Ex:HR (heavy stuttering). Yeah, they fix it eventually (but much later)
Im talking about the game not being optimized when it came out, it ran bad on AMD but it was terrible on Nvidia, game did got fixed but it took them quite a few patches, dont know about tress fx because it looked terrible so i stuck with the regular hairOn PC? I don't recall that. Maybe with Tress FX applied, but that was an unoptimized tech to begin with, so they would need AMD to optimize their rendering code first.
What i do recall is their work on TR for PS3 and PS4 being stellar. The PC ports can't be as bad as you claim, especially based on performance benchmarks i've seen.
I don't know if Tessellation is used widely, but the Xbox One Version uses adaptive Tessellation for the snow deformation.Did the xbox one version have tessellation?
Did the xbox one version have tessellation?
TR 2013 was really well optimised
No recommended specs?
You guys think I'll be able to max it out at 1080p with 2 980TIs in SLI?