60 isn't high framerate, this is full framerate (of your TV)- 1080p high framerate, the game running at >45 FPS targeting 60
It's begun and it hasn't even been released. There's no reason a console of that spec shouldn't hit 60 fps stable. That's embarrassing.
It's begun and it hasn't even been released. There's no reason a console of that spec shouldn't hit 60 fps stable. That's embarrassing.
I sincerely hope this is how developers use the Pro's upgrades.
An in-game setting choice between:
... is how ALL developers should do it.
- Base PS4 Mode: 900-1080p @ 30fps.
- PS4 Pro 60fps Mode: 1080p @ 60fps. Maybe other improvements.
- PS4 Pro 4K Mode: 4K @ 30fps. Maybe other improvements/changes.
Period.
This is how every Neo patch should be.
But lol@ north of 45.
Just lock it at 60 damn it. Put some settings down. You already have the 30fps being the bell and whistles mode. It's basically a "Graphics mode" or "Gameplay mode".
And how would it be handled in MP games?
What happened to "code to the metal" and "console optimization"? xD
They can surely squeeze something more out of this even without that mumbo jumbo. We need an all AMD benchmark at 4k.
Even 70% of 4k with reconstruction can look amazingly good if done right.
Something like Ryse on X1. 900p but damn it looked good at launch.
"Options" can paralyse me from even bothering with a game. Knowing you can only have one of three options and you have to prioritise it is the sort of multiple choice I can't be arsed with in CONSOLE gaming. I just want the as intended experience and away we go.
Now that's what I'm talking about!- 4K mode, the big resolution and developers made the optimal choices
- 1080p high framerate, the game locked at 60 FPS
- 1080p bells and whistles, 30 FPS locked with every processing technique pushed to the max
That sounds good to me.
And how would it be handled in MP games?
No 60FPS stable? Guess the PS4Pro isn't so Prowerful huh? Probably that shitty CPU still holding them back or an unwillingness to really pare back the visuals even more than they have to for that mode. For a system that has a GPU that is more than "Twice as powerful", you'd think it could hit 1080p60FPS with the same core visuals as the XBO version bare minimum.
That 30FPS mode better include SSAA(that is hopefully better than the terrible SSAA in the PC version).
But hey, CHOICES. And that's great! i'm all for that.
And how would it be handled in MP games?
Why would a GPU make you think FPS?
"Options" can paralyse me from even bothering with a game. Knowing you can only have one of three options and you have to prioritise it is the sort of multiple choice I can't be arsed with in CONSOLE gaming. I just want the as intended experience and away we go.
Oh I don't know, more powerful GPU = can render frames quicker? = higher framerate.
The more powerful the GPU the less time in milliseconds it takes to render a frame. And if you can render frames in 16.66ms or less, you could hit 60FPS without an issue. And a 4.2TF GPU should be able to do that considering it's about on par with a GTX 970.
I've got a 7+ year oldCPU in my PC with a GTX 980 and it can handle 60+FPS without issue in most games at 1080p despite the CPU bottleneck. And if there's a problem, usually you can lower settings to compromise to hit that target. Few games are bottlenecked to the point where that isn't possible.
But my CPU is also an i7 running at 4Ghz, which helps out with that a lot.
MP games should be allowed to run at a higher framerate. Bottlenecking them because they are unwilling to make the base PS4 game look like shit to run at 60FPS is an irritating move and holds back everyone else because of the LCD. MP games of any kind that aren't a casual or Co-op game, should run at 60FPS bare minimum.And how would it be handled in MP games?
Who on earth wants a frame rate flapping around between 45-60fps on a 60hz screen?? Gross.
Oh I don't know, more powerful GPU = can render frames quicker? = higher framerate.
The more powerful the GPU the less time in milliseconds it takes to render a frame. And if you can render frames in 16.66ms or less, you could hit 60FPS without an issue. And a 4.2TF GPU should be able to do that considering it's about on par with a GTX 970.
I've got a 7+ year oldCPU in my PC with a GTX 980 and it can handle 60+FPS without issue in most games at 1080p despite the CPU bottleneck. And if there's a problem, usually you can lower settings to compromise to hit that target. Few games are bottlenecked to the point where that isn't possible.
But my CPU is also an i7 running at 4Ghz, which helps out with that a lot.
I hope this will be 1080p for a regular PS4, and not 900p...
People that don't see judder.
Yes, they exist.
This is how every game needs to manage it now.
Medically? No they don't exist.
Those that don't really pay attention to it? Sure they do.
Unfortunately we can't all live in that world lol.
I hope this will be 1080p for a regular PS4, and not 900p...
Medically? No they don't exist.
Those that don't really pay attention to it? Sure they do.
Unfortunately we can't all live in that world lol.
Sorry to be pedantic, but the GTX 970 is more on-par with a R9 290X and RX 480.
Would you happen to have a Nehalem I7? Lovely CPUs those were!
- 1080p high framerate, the game running at >45 FPS targeting 60
I hope this will be 1080p for a regular PS4, and not 900p...
Oh I don't know, more powerful GPU = can render frames quicker? = higher framerate.
The more powerful the GPU the less time in milliseconds it takes to render a frame. And if you can render frames in 16.66ms or less, you could hit 60FPS without an issue. And a 4.2TF GPU should be able to do that considering it's about on par with a GTX 970.
I've got a 7+ year oldCPU in my PC with a GTX 980 and it can handle 60+FPS without issue in most games at 1080p despite the CPU bottleneck. And if there's a problem, usually you can lower settings to compromise to hit that target. Few games are bottlenecked to the point where that isn't possible.
But my CPU is also an i7 running at 4Ghz, which helps out with that a lot.
- 1080p high framerate, the game running at >45 FPS targeting 60
What a joke.
This is how every Neo patch should be.
But lol@ north of 45.
Just lock it at 60 damn it. Put some settings down. You already have the 30fps being the bell and whistles mode. It's basically a "Graphics mode" or "Gameplay mode".
It's not possible due to the CPU.
I'm pretty sure the '45 fps minimum' target will be off in the open areas as well, whereas it'll hit 30fps.
I'm sure they can, they just don't want to lower any of the settings, which I understand.