AMA? Pretty sure was a /v/ screen cap, nothing that valuable like an AMA.
Yeah. Then some GAFfer found out where the pictures that the guy used as "proof" came from. In the end it was nothing more than fan-fiction.
AMA? Pretty sure was a /v/ screen cap, nothing that valuable like an AMA.
What makes you think we want another Crackdown 2?
Yeah. Then some GAFfer found out where the pictures that the guy used as "proof" came from. In the end it was nothing more than fan-fiction.
Crackdown 2 was a mediocre at best game with some pretty ugly visuals, I don't understand why so many people here are in love the franchise. Just let it die folks.
Isn't it the one Ruffian developed?
That's interesting. MS feeling the pressure or something?
But they've been working on it since March?
Crackdown 2 was a mediocre at best game with some pretty ugly visuals, I don't understand why so many people here are in love the franchise. Just let it die folks.
What's your take? Feeling the pressure since March?![]()
Is that MS head-hunting specific employees from Sony's stable of respected developers or are these employees leaving to join MS' promising development environment?Really strange hires lately at MS.
![]()
And this one is even weirder.
![]()
#Things
Really strange hires lately at MS.
![]()
And this one is even weirder.
![]()
#Things
GOOD on MS. maybe 3 or so years down the road they get my money if they finally produce exclusives that I find interesting (not one, but a few. Gears was not enough to force me to purchase 360).
they seem to be targeting a lot of SSM and ND guys. Can't find old posts.
Yep, that shit stings.The sad part is that I usually read this about games that got cancelled![]()
Kind of late for a tech demo...
If i'ts Crackdown 3 i'm jumping out the window. Love me some Crackdown.
If i'ts Crackdown 3 i'm jumping out the window. Love me some Crackdown.
I thought you would only jump out a window at bad news?
I love crackdown as well and also think its inevitable
MS owns the IP right?
Yes, and while I am certain it is in development, the chance of it being Ruffian development is next to nil.MS owns the IP right?
It's pretty much public knowledge now that we worked on that back on the 360 when it was a rather different game: http://www.polygon.com/e3-2013/2013/6/10/4395790/ryse-seven-year-developmentDo we know if Ruffian are still assisting on Ryse or whether that was just for the version due on Xbox 360?
Yep, MS own the IP. One of their acquisitions this gen, along with State of Decay.
Oh what I wouldn't do for a retail, high budget release of SoD on X1.
Yes, and while I am certain it is in development, the chance of it being Ruffian development is next to nil.
I'm pretty sure the staff count is around the same as it was when I left. They'd have to staff up a shit tonne to get in the position to make a next gen open world title, and getting people (especially top talent) to move to Dundee is a big ask.
They're likely continuing as a support studio and working on their indie title, Tribal Towers. It's a damn shame so many of their projects never saw the light of day.
I left after Streets of Rage Reborn (4) got cancelled and moved to Ubisoft to work on Watch_Dogs. So things have turned out okThanks for the clarification. Hope everything is good for you on a job front.
I always worry when I hear about devs leaving studios etc.
I left after Streets of Rage Reborn (4) got cancelled and moved to Ubisoft to work on Watch_Dogs. So things have turned out ok![]()
As we've said, it's all about polish.I imagine you can't share anything about watch dogs delay?
But how do you like working at ubisoft though?
As we've said, it's all about polish.
Ubi is pretty awesome - wouldn't be here without the experiences from Ruffian though. Hope all goes well for them. I'd like to see more Tribal Towers soon.
Well I hope this means Microsoft is really beefing up their first party!
The beefed up first party is what made the Sega Saturn my system of choice.![]()
This is something I think is relatively likely. I was convinced that was going to be Black Tusk, but it's probably more likely a studio yet to announce its presence to the world.They could have built a team specifically to make Crackdown 3 for all we know.
This is something I think is relatively likely. I was convinced that was going to be Black Tusk, but it's probably more likely a studio yet to announce its presence to the world.
Ryse, Cancelled Multiplayer Prototype [with Crytek, published by Microsoft Games Studios]
• Added Xbox LIVE play / sessions
• Networked defence gameplay systems
• Skeleton tracking and gesture recognition for Kinect demonstration
Ruffian Games
September 2011 – Present (2 years 3 months) Dundee, United Kingdom
• Programmer on Kinect Star Wars for Xbox 360
• Programmer on Nike+ Kinect Training for Xbox 360
• Programmer on Tribal Towers for PC/Mac
• Programmer on Unannounced CryEngine 3 Prototype
• Programmer on Unannounced Demo for Xbox One
• Programmer on Upcoming Game for Xbox One
Ruffian Games
Privately Held; 51-200 employees; Computerspiele industry
March 2009 – Present (4 years 9 months) Dundee, United Kingdom
- Kinect Sports Rivals (Xbox One)
Integrated Flash UI elements such as game pause screen, integration of speech recognition into C++ game code and XML assets.
- Internal tools and technology
Work in C# on WinForms and WPF tools to improve workflows for content creators, improvements to C++ engine runtime to support and ease future development.
- Crackdown 2 (Xbox 360)
C++ audio systems programming, AI commentary, supported Ruffian and Microsoft audio teams, general programming and debugging on this “open world” game.
- Nike+ Kinect Training (Xbox 360, CryENGINE)
Mini-game and exercise drill programming in C++ and Lua, general debugging.
- Kinect PlayFit (Xbox 360)
Animation programming in C++ and Lua, Xbox LIVE integration, Scaleform (Flash) integration, Kinect integration on this exercise and activity tracking app.
- Ryse (Xbox 360, CryENGINE)
General combat system programming using C++ on an early Xbox 360 prototype of this Xbox One title
March 2009 – Present (4 years 9 months) Dundee, United Kingdom
Untitled Action Adventure Game
(Art Director/Character Artist - Unreal Engine 4)
In development...
Streets Of Rage:Reborn
(Senior Artist/Character Artist - CryEngine3 - Unreleased)
•Directed the look and feel of environment with the environment team
•Responsible for lighting, post processing and VFX
•Made 3 of the 5 characters in the demo in a tight time frame
•During the project I had a hand in creating props and textures for the environment too as well as some tech art with CryEngine including shaders and scripting
Nike+ Kinect Training
(Lead Artist - Xbox360, CryEngine 3 - Realased 2012)
•Optimistion of assets and advice to Sumo Digital
•Created character and environment assets
Kinect Star Wars
(Lead Artist - Xbox360, TR In-House tech - Released 2012)
•Responsible for learning the engine inside out and training our team internally
•Documentation and naming conventions for the team
•Correspondence with Terminal Reality
•Used existing TR assets to created new levels for the Duels of Fate mode with the environment team
Untitled 3rd Person Title
(Senior Artist/Character Artist - CryEngine 3 - Unrealeased)
•Characters and environment work for an unreleased action game
Ryse - Multiplayer
(Senior Artist/Technical Artist - CryEngine 3 - Unreleased)
•Worked with the environment team to produce a set of multiplayer maps for the prototype
•Responsible for lighting, vfx and post on all 3 levels
•Training the team on best practice for both content creation and level creating in CryEngine
•Optimisation, LODing and culling
•Building and deploying builds for the art team
This is probably the most extensive Linkedin you'll find
Untitled Action Adventure Game
(Art Director/Character Artist - Unreal Engine 4)
In development...
Streets Of Rage:Reborn
(Senior Artist/Character Artist - CryEngine3 - Unreleased)
•Directed the look and feel of environment with the environment team
•Responsible for lighting, post processing and VFX
•Made 3 of the 5 characters in the demo in a tight time frame
•During the project I had a hand in creating props and textures for the environment too as well as some tech art with CryEngine including shaders and scripting
Untitled 3rd Person Title
(Senior Artist/Character Artist - CryEngine 3 - Unrealeased)
•Characters and environment work for an unreleased action game
Ryse - Multiplayer
(Senior Artist/Technical Artist - CryEngine 3 - Unreleased)
•Worked with the environment team to produce a set of multiplayer maps for the prototype
•Responsible for lighting, vfx and post on all 3 levels
•Training the team on best practice for both content creation and level creating in CryEngine
•Optimisation, LODing and culling
•Building and deploying builds for the art team