Actually, according to the Eurogamer article, much like this gen, devs were simulating ~4GB with 8GB dev kits. So the natural assumption would be that 1.5GB limit was imposed to work within the earlier parameters.
This does make me ask, is it not ideal to have more RAM in dev kits than retail units? If so, is it reasonable to assume that the final dev kits which will out this summer will take care of it?
Dev kits usually have ~2x the final RAM to allow for the debugging overhead.
The final dev kits will likely have ~16GB RAM.