was never gonna sell 5 million regardless.I doubt a "true" dead space 3 would have sold the required 5 million units though.
Well, this sucks. As someone that never got around to playing the series, I spent all last weekend beating Dead Space and now I'm half way done with Dead Space 2. I figured Dead Space 3 really wasn't as good as the first two, but that people were being overly negative because of the micro transactions and deviation from the survival horror genre (to a more action/set piece).
So I was hoping 3 would still be decent/enjoyable. Does 3 at least end with some kind of resolution? Is it at least a decent ending?
Dantes Inferno 2 incoming then
was never gonna sell 5 million regardless.
While EA has commited its fair share of sins (as evident by that post) canning DS4 isnt one of them. It didnt sell enough, the consumers have spoken. I seriously doubt that the lackluster sales were due to the DLC issues.
You need to get more of your friends then to buy it.
It was clearly made for you.
Let's be fair: the microtransactions weren't intrusive...
Maybe It's going Social? Necroville?
CliffyB said you shouldn't hate EA, so stop it!
Worst one in the series by far. If that was what the future held, then this was for the best.
I really don't understand publisher mentality lately. They insist on taking their franchises into more action-heavy territory, claiming that's what "sells." Then, they inevitably have to either rethink their strategy or cancel their series because of poor sales.
Or is this just the natural progression of having too many AAA titles out there and natural selection taking effect.
LuchaShaq said:This is what I don't think EA gets.
I like gears of war's action.
I liked deadspace 1-2's tension and action combo.
By removing the tension from 3 all they did was remove what was unique about it, why would I play a deadspace trying to be gears when....there is already plenty of gears/a new gears to play?
it was very short sighted to expect 5 million sales regardless of budget, etc. Mocrotransactions are stupid for a game loke this. Removing the threat of having no ammo kinda flies in the face of what deadspace was about. A shame since we need more games like deadspace.Yeah, though the cover shootering of DS was certainly regrettable the actual failure here seems to be EA somehow expecting the series to be of a class of sales that it wasn't even close to.
Was this expectation based on what the game's budget required or is EA not willing to settle for something that is only marginally profitable?
Well if you put a screenshot of Deadspace next to Deadspace 2 next to Deadspace 3, I wouldn't be able to tell the difference. This series is already stale and it's not even 5 years old.
You mean cramming in microtransactions and dudebroing our game out can have negative effects on sales? Well damn, better cancel the entire series rather than undo our douchebaggery then!
That'll bomb even harder IMO, but then maybe their budget is smaller so EA decided to give another shot at the series.The funniest part to me (having liked what I played so far of 3) is that 4 gets canned, yet Army of Two is still coming out.
Well if you put a screenshot of Deadspace next to Deadspace 2 next to Deadspace 3, I wouldn't be able to tell the difference. This series is already stale and it's not even 5 years old.
CliffyB said you shouldn't hate EA, so stop it!
DS (sold well, EA decides to green-light the next one) - DS2 (sales are ok, but worse than the first one. EA gives it a last chance and green-lights the third installment) - DS3 (Sales are plummeting and isn't reaching the numbers expected.)
Yeah, I'd have to agree with you there. Though I had no idea that Raccoon City and Aliens sold well. The entire industry is in a really weird place, for sure.It's the latter. Shooters sell a lot, Operation Raccoon City sold well, and damn, even Alien Colonial Marines had decent sales. But the market is overcrowded as hell, so it's hard to break even when you have AAA budgets. Capcom did the right thing by giving ORC to an external studio with a medium sized budget.
This really sucks. I just beat DS3 last night, and I really loved it. The microtransactions were just a fucking button that popped up along with the rest, they weren't needed to beat the game nor were they intrusive. The co-op stuff only reared its head once, toward the end of the game, that had a door lock that read "co-op". That's the only time I noticed anything during my single player run.
I loved Dante's Inferno