Vincent Grayson
Member
I wonder when/if we'll see this happen for all the other people who work on games and are getting shafted in (IMO) much worse ways, like those working crunch times.
The back-end royalties thing really doesn't sit easy with me, especially when you know there are underpaid devs slaving away during 100 hour weeks who don't get bonuses. Meanwhile vo's show up for a few days' work and expect to get paid a point or two based on sales. Doesn't make sense.
I am ready to go back to the Playstation 1 days of terrible performances of bad translations. What an amazing time that was.
Though to be honest I wouldn't mind more text in games, I read way faster than people can speak.
This is what I've been thinking every time I see people bring up the developers. But then it's the same crap we hear in some minimum wage arguments, dragging/keeping people down rather than uplifting everyone who isn't already in some extra cushy position.Surely the aim should be to make everyone's lot better, rather than drag everyone down to the lowest common denominator?
Working conditions in the games industry are notoriously poor, so maybe those "underpaid devs" should be unionising and using collective bargaining to their advantage too.
I'm all for this. See you later, Troy Baker, hello, Steve from accounting!
96.5% of those voting backing a work stoppage
I'm so torn by this, on one hand I want to see VAs get residuals and proper treatment for the talent they've provided us for years. Yet at the same time, I kind of want fresh new talent to start appearing in games and animated shows.
I don't think we'll go back to the "Jill Sandwich" era of voice acting, because there are tons of talented aspiring VA now that are hungry for more work... unless game companies just won't give a damn about talent and just get the night janitor to speak a few lines.
P5 would be unaffected, unless Atlus USA made it a union production, as they did with Catherine.
The amount of people in this thread encouraging, hoping for, or even volunteering to scab is alarming and depressing.
There are always new voice actors coming into the industry, this idea that somehow a strike will make developers suddenly go out and seek all this amazing new talent to finally "give them a chance" is kind of silly.
It's true that a lot of major AAA games will re-use the same voice actors, but that's more related to the fact that if you pay Nolan North or Troy Baker for a days session you know they're going to show up on time, deliver a solid performance and fit your time table and budget. Big developers and publishers don't want to hire unknowns. That's why union talent makes up a small portion of the overall voice acting industry but nearly 100% for big budget AAA titles.
You're not wrong. Many game VAs got their initial break in the industry doing anime dubbing for FUNimation (Dallas / Fort Worth), Sentai / ADV (Houston / Austin), Ocean (Vancouver) and the various studios in New York and Toronto and then flocked to Los Angeles so they could milk bigger paydays from gaming and high-profile Western animation. That talent circle does a lot of networking. Troy Baker got his start with FUNimation as well... just like Laura.You're right, I keep getting the impression that there is a small pool of VA all around, but in perspective this issue is more limited to gaming, yet the pool of talent is enormous in the animated/anime dubbing sector. I mean, Funimation started recruiting tons of talent over the years. I think Laura Bailey got her big break there if I'm not mistaken as Kid Trunks a long time ago and still does work for them among her other contacts, I could be wrong.
You're not wrong. Many game VAs got their initial break in the industry doing anime dubbing for FUNimation (Dallas / Fort Worth), Sentai / ADV (Houston / Austin), Ocean (Vancouver) and the various studios in New York and Toronto and then flocked to Los Angeles so they could milk bigger paydays from gaming and high-profile Western animation. That talent circle does a lot of networking. Troy Baker got his start with FUNimation as well... just like Laura.
I hope they find an agreeable solution.
You're not wrong. Many game VAs got their initial break in the industry doing anime dubbing for FUNimation (Dallas / Fort Worth), Sentai / ADV (Houston / Austin), Ocean (Vancouver) and the various studios in New York and Toronto and then flocked to Los Angeles so they could milk bigger paydays from gaming and high-profile Western animation. That talent circle does a lot of networking. Troy Baker got his start with FUNimation as well... just like Laura.
Hey, I wasn't using "milking" as a negative term. Heck, that's simply the ladder you climb in the industry. If you get really good at it, you get on the inside track with the right casting director and you start landing full-time mainstream voice acting gigs like Kari Wahlgren. But only a select few are ever able to make that jump and stick it.Milking?! I can't blame them the slightest for wanting bigger pay days. Dubbing work doesn't pay a lot, even if you work consistently. Steve Blum is a great example of someone who was doing a lot of prominent dubbing work for years and years, but still had to keep a day job because it's not something you can sustain a family on. When he moved over to more television animation/gaming, he was able to do voice-work full time. Dubbing work isn't the easiest thing to sustain yourself on long term.
Exactly how much time do you expect the average voice actor can strike while still being able to pay their bills based solely on anime/cartoon work (while competing with everyone else who is now not doing video games)?I wonder just how many big 2016 games this could push into 2017.
Off the top of my head:
Mass Effect: Andromeda
FFXV
P5
God yes.Would you accept 79.99 or 89.99 for game prices if it meant everyone got a better work environment? I can't count the times people say I'll wait till it's half price or I will never use microtransactions or buy dlc.
I have to imagine most of their fan base wouldn't mind/would prefer that.
Like me.
, but all those people who voice ten random NPCs.
Would you accept 79.99 or 89.99 for game prices if it meant everyone got a better work environment?
Exactly how much time do you expect the average voice actor can strike while still being able to pay their bills based solely on anime/cartoon work (while competing with everyone else who is now not doing video games)?
And given it's the full guild, we're not just talking about Troy Baker paying the rent here, but all those people who voice ten random NPCs.
God yes.
I'm a dev, though, so my opinion might be biased. ^^
Lol, the reality is that the "Video Game Market" would crash so hard IMO. People are already complaining about how high the price is already. Talking casuals and hardcore. It'd be an intetesting experiment though...I think only assholes would say no to this.
Not a huge fan of this action to be honest, but I got lambasted in the day zero New Zealand studio thread so I'll leave it at that.
I do find neogaf kind of bizarre in the way it's calling for increased wages for everyone yet is so often opposed to game prices increasing, microtransactions and dlc; I think it is hard to improve working conditions and wages without significant price increases, ie you can't have one without the other. Would you accept 79.99 or 89.99 for game prices if it meant everyone got a better work environment? I can't count the times people say I'll wait till it's half price or I will never use microtransactions or buy dlc.
And possibly not particularly forward thinking ones. If everyone on average were treated better and made more then paying that bit extra won't be a big deal. Never mind it may not even need a large increase (could see price drops slowing though, but that probably wasn't very healthy anyway.)I think only assholes would say no to this.
Would you accept 79.99 or 89.99 for game prices if it meant everyone got a better work environment? I can't count the times people say I'll wait till it's half price or I will never use microtransactions or buy dlc.
Lol, the reality is that the "Video Game Market" would crash so hard IMO. People are already complaining about how high the price is already. Talking casuals and hardcore. It'd be an intetesting experiment though...
I rarely say this, but those of you in this thread writing all VAs off as half-assed amateurs whining for things they don't deserve literally, objectively do not know what you're talking about.
The other angle is about how they should be propping developers up more and paying them more first. Which can be true but enters the same area as "all lives matter" in de-emphasizing a problem and watering it down on a whole. Especially as undermining unions wouldn't help developers out much.Video Games are a "Fun Job".
Fun Jobs deserve less than Real Jobs.
or something.
And I think at a bare minimum people have to acknowledge that at least some (if not most honestly) requests are pretty reasonable. Is it going to sink a studio if they HAVE to break up intense sessions?Well, in a perfect world, we would be doing this for devs first and VA last. I'm not going to deny that. We just happen to live in a reality where actors have a union that just happens to intersect with games.