Sorry, but the three of those put together aren't as much content as Shivering Isles or Morrowind expansions. You're talking $50 for what would have been a $30 expansion pack before. The same concept applies, gamers are constantly getting less and less for more and more money.
I missed this at first, but it's a statement a I have a few issues with (at the risk of going way off-topic) even though I'm not a huge fan of small DLC and I usually only buy the bigger pieces:The same concept applies, gamers are constantly getting less and less for more and more money.
Not that it would be feasible but they should had contacted some modders about this a long time ago to make new "premium" mods to showcase it vs just having old free mods go paid to demonstrate what good can come of this.Saw this on FP, but was posted on reddit yesterday. Got buried I guess.
They kind of did that, but only with a very few modders and a very limited time. Some of the mods are pretty high quality and the fact it's the reason that development on SkyUI can continue speaks for the fact that this can have good results. I wholeheartedly agree with Robin's comments on the topic and I hope that this results in a positive change, but it also can go wrong for many reasons.Not that it would be feasible but they should had contacted some modders about this a long time ago to make new "premium" mods to showcase it vs just having old free mods go paid to demonstrate what good can come of this.
Not that it would be feasible but they should had contacted some modders about this a long time ago to make new "premium" mods to showcase it vs just having old free mods go paid to demonstrate what good can come of this.
So the argument is basically "it's not about the money, as long as the money comes from any other source than myself"
Also, if someone is posting a pic of someone hanging themselves over paying for content for a game..
Does that surprise you? We already paid $60 for the game. This mod was released the first day Dark Souls was released on PC. I appreciate Durante making a fix so fast and I'm sure it made the game sell more, but that doesn't change the fact DSfix is a relatively small, technical fix that makes the game run at a higher resolution and a more stable framerate. I don't want to throw shade at Durante, but if he made it in less than a day, I don't see why we should be forced to pay for it.
Durante doesn't have to make DSfix. It's not like he is forced to make a fix while not getting paid for it. And yes, I know you're going to say we're not forced to download the fix either. That's all true. But why did he make it in the first place? Doubt he did it for the money.
I'd like to believe he made it so people could play the game at a decent framerate and a decent resolution. To help out the community. You can call me entitled, but I'll never pay for a mod/fix that improves the graphical point of a game. I pay for videogames. I pay for content. Graphical enhancements are not content. They make a game look better and perhaps make it run beter, but it is NOT new content. It merely fixed/adds what already should have been there in the first place.
I don't want to continue gaming on a platform where, if the developer is too lazy, you're forced to either a) play the crappy port or b) pay additional money for a mod. I don't care if said mod is $1 or $5. It's the principle of the matter.
Anyone but Valve, huh?Bethesda could be playing hardball. Valve is an intermediate for selling products-let's say for a second that Valve said no and Bethesda decided to not sell the future installments of FO/ES on Steam. That would hurt Valve more than Bethesda. So Valve has to keep the publisher happy. They'll go 'Sure we'll do this'. They already have the infrastructure for it. Yes, Valve could've said no, but that would damage their relationship with Bethesda.
This is all 'what-if' on my part. I just feel that at this point people are aiming their ire at the wrong person. Valve is just a service used by developers and publishers, at this point I believe that said publishers/developers can have say over what and how their products are sold.
Just some things.
Valve/ Bethesda takes 75% of the revenue.
This harms cooperation between different modders and mod teams.
Leads to plagiarized mods and mod authors having to buy and test out mods to look for stolen content
No guarantees that a mod will work by itself or with other paid mods
The refund policy is only 24 hours so if anything happens after that the customer is out of luck
LTTP but Isn't the 75% cut up to the mooder, because if not than lolwut. If I was a mooder, might as well give the mod for free instead of taking the meager 25% and throwing 75% to valve/beth for basically doing nothing/hosting.
LTTP but Isn't the 75% cut up to the mooder, because if not than lolwut. If I was a mooder, might as well give the mod for free instead of taking the meager 25% and throwing 75% to valve/beth for basically doing nothing/hosting.
I don't want to continue gaming on a platform where, if the developer is too lazy, you're forced to either a) play the crappy port or b) pay additional money for a mod. I don't care if said mod is $1 or $5. It's the principle of the matter.
Very rarely, considering how popular it is and that this is the internet. I think I had to ban a grand total of 1 person from my blog comments for being insufferable. (compared to about 20000 spam accounts ) The only recurring somewhat annoying part is having people tell you that they "expected better of you" whenever they disagree with your position. That gets old quickly.Now I'm curious, have people given you shit for DSfix before?
Also it's funny that people are raging over popups but this guy wants mods to be ad supported? Like how does he think that's gonna work exactly?
Again, I don't think the idea of (some) paid mods is necessarily a bad one - it is an extension of hats, so to Valve of course it seemed the next logical step.
However, the execution and sudden implementation has been so terrible that it has soured the whole initiative. It would have been much smoother has they tested this on a new title than trying to shoehorn it into a 4 year old game with such a vast web of already existing mod interdependencies that originated in a world state where money wasn't a factor.
That was what was shortsighted and caused this whole kerfluffle.
Which is besides the most notable specifics of the arguably terrible revenue split and the horrendous refund policy/nonexistent QA.
Anyone but Valve, huh?
How about we stop coming up with baseless conspiracy theories that a multi-billion dollar independent company was strong-armed into doing this and accept the fact that they can fuck up and make shitty decisions?
Like good god, is this here we're at now? Spinning up impossible what-if scenarios to explain how it couldn't possibly ever be Valve in any way at fault or fucking up? It's ridiculous.
LTTP but Isn't the 75% cut up to the mooder, because if not than lolwut. If I was a mooder, might as well give the mod for free instead of taking the meager 25% and throwing 75% to valve/beth for basically doing nothing/hosting.
If you want to make money out of your mods, go make your own game and get money for it, or make a really good mod that a company will take it and polish it to be sold as official DLC.
I already avoid games that have DLC until the inevitable GOTY edition is 80% off, by then, maybe the game is polished enough by modders to be "playable", now companies have even less reason to add features and polish their games, as they will be awarded by the money the modding community makes for them.
Resident Evil 5 doesn't have local coop? Sure, just pay 10$ for the hard work some modders put into the game to get it when it should of been there in the first place.
Skyrim has bugs and millions of issues caused by stupid AI? There is a mod to fix that for 5$!
It will be hilarious when so-called AAA titles have features purposely hidden in their games so modders can easily "unlock" them and be sold at the store, want "advanced pc graphical options" for Watch Dogs 2? That would be 15$, all free versions of this mod will be considered pirating and will get you banned from the workshop.
The day downloading/making mods will be considered pirating is near, and it will be everyone's fault as we are accepting companies shady practices.
Easier said then done.
Both of those options have a massive barrier to entry, with the latter being a complete shot in the dark. Setting up a mesh and texture for a new sword is a great way to get your feet wet in the industry. Step up to larger mods and full games from there. If you make 10 cents off of 100,000 or 200,000 sales as you get your feet wet, more power to you..
Not anymore. It's easier than ever to publish a game, ironically through Steam. Anyone with $100, a little bit of marketing knowledge (and bundle sites) and bit of coding expertise can make a game nowadays. The indie market has exploded.
You are completely correct.
However, the argument was that a complete game would be a higher barrier to entry than a singular texture mod. Do you concede that point?
Someone completely new to the industry would find themselves much better served introducing themselves to blender and or a small script for a mod, then getting over their head on a full game.
So the argument is basically "it's not about the money, as long as the money comes from any other source than myself"
Also, if someone is posting a pic of someone hanging themselves over paying for content for a game..
Edit: Grief.exe, I think that poster above was talking about the co-op hack/mod for RE5 that re-enables the split screen mode on PC.
Considering the influx of game creation tools like Game Factory, Game Maker that really don't require much (if any) coding knowledge in the first place, I'd say they're almost on equal footing. Then again, it all depends on the framework of the game I'd be modding.
If you don't like that Elder Scrolls VI is all level scaling bullshittery, wait for a sale and a mod to pop out. Like, a 20 dollar sale and a 5-10 dollar mod that makes the game play as you'd wish. That's a whooping 30 dollars spent. Big deal.
So Valve set the 25/75% cut and not Bethesda?
Only one is really bad. The others are pretty funny.Hopefully those people have the insight to feel embarrassed later.
"Protest the fuck out of everyone in skyrim"
Link doesn't work, removed?This is mod that I 100% support being paid!
http://steamcommunity.com/sharedfiles/filedetails/?id=431136974&searchtext=
Link doesn't work, removed?
What if you build a mod that goes up for sale and then you release an updated version that is complete shit? What if you include a rootkit in your mod's update?Not to nitpick, but the OP's fear was that Valve would assume ownership of Workshop content and begin charging for it, which isn't what happened.
Workshop doesn't really support files that could work as rootkit. The updating is a problem though and one of the reasons why I much prefer Nexus.What if you build a mod that goes up for sale and then you release an updated version that is complete shit? What if you include a rootkit in your mod's update?
How would people be protected against stuff like that?
Saw this on FP, but was posted on reddit yesterday. Got buried I guess.
Saw this on FP, but was posted on reddit yesterday. Got buried I guess.