Sega: NO, THAT'S NOT GREEN HILL ZONE
A rerelease of the Unleashed daytime levels would be 100 times more exciting.
I'm sending the RPCS3 team my sprit bomb energy (and 2 bucks a month) to get Sonic Unleashed running full speed on emulator one day.
One day. ����
One thing that irritates me is the stop after swinging the rope. Why they would have a full stop happen in a game that wants you to keep momentum is beyond me.
Or you can just mod Sonic Generations and play the daytime levels of Unleashed right now.
Wait is this level not called Green Hill Zone? I don't get the joke lol
Sonic Team is creatively bankrupt. Looks like chemical plant during a different time of day.
And a cutscene in the middle of a stage?
Maybe Sonic Team needs to hang up their hat and call it a day. Maybe there's game programmers out there that, like the old school ones with Mania, love the Adventure games and want to make something MORE along those lines. Maybe Sega needs to hire those guys to make a new Adventure more up to the fans liking. Only fair and it might be for the best, cause Sonic Team... DAMN!
As an old school Sonic fan, what we got with Mania is top notch. No reason the 3D fans shouldn't have something like that, but for THEM.
Not just thematically, the level design is looking pretty uninspired as well.It looks... fine.
All of the levels theyve shown so far have just been so uninspired thematically. What happened to creativity they had with games like Colors and even Lost World?
Still hoping for the best...
I did that years ago lol, I just want all of Sonic Unleashed at a playable framerate because that PS3 version I've had for 10 years really doesn't cut it.
The youtube comments must be from another dimension. But I guess Sonic Team knows their audience because those folks are eating this video up.
That was actually a line from the game he was tweeting.Supposedly Shun Nakamura tweeted that what was shown in the Nintendo Direct wasn't Green Hill.
Then later on, Sega uploads that video.
They were pretty fun in Unleashed (daytime), Colors and Generations. This doesn't look fun though.It's crazy to me that anyone can think the actual moment to moment gameplay in these 3D Sonic stages looks fun. You don't even do anything! You just run either forward to the right, and kind of lock on to enemies and hit them? Everything else is automated. I have endless runners on my phone that are more mechanics heavy.
This was excusable in the Dreamcast days, when there was a veneer of theatricality going on that made the levels at least fun to watch, but even that isn't true anymore. That was just boring.
I dunno, I just don't get it.
The youtube comments must be from another dimension. But I guess Sonic Team knows their audience because those folks are eating this video up.
One is made by Sonic Team, the other not.How can you release that after Mania ??
Anything remotely critical posted there is met with the same "the game isn't out yet" and "stop judging without playing it" comments all the time. A lot of Sonic fans have been waiting for a new game since Generations, since Lost World and Boom were Nintendo-exclusive.
I can't really see the appeal in that boss battle video at all. Mania's first boss was more interesting.
I'm totally with you. I watched this video and I just couldn't get any feeling of "I want to control this character and do these things in this level."It's crazy to me that anyone can think the actual moment to moment gameplay in these 3D Sonic stages looks fun. You don't even do anything! You just run either forward to the right, and kind of lock on to enemies and hit them? Everything else is automated. I have endless runners on my phone that are more mechanics heavy.
This was excusable in the Dreamcast days, when there was a veneer of theatricality going on that made the levels at least fun to watch, but even that isn't true anymore. That was just boring.
I dunno, I just don't get it.
I know you're not new to modern sonic by any means. Buttrock should be an immediate expectation.
.It's like they've learned nothing.
There is live and learn buttrock and there is dino jungle buttrock, the two are not the same!
I like both.There is live and learn buttrock and there is dino jungle buttrock, the two are not the same!
This looks looks like a total fucking mess. Jesus christ this is a shame. It's so jarring, in a game ostensibly about speed and momentum to have the gameplay start and stop on a dime. Previous 3D Sonics have suffered this to various degrees but it's never been worse than this.
And what about that mid-level cutscene? It doesn't look cool or exciting, it's just ridiculous.
Sonic Team did stop trying. That's why we have this game. The reception to Lost World seems to have broken their spirit.I liked both Colors and Generations, despite their respective flaws. I wanted to like this game, I was really rooting for Sonic Team to finally make something better than "good". However, every time they showcase this title, it seems more and more apparent they learned all the wrong lessons. It seems even more automated than before; the level design is messy and dull; the idea of introducing a character designed by the player is off-putting and the fact that it plays so differently from Sonic helps to expose some of the more "hidden" flaws in the level design (run a little bit, suddenly stop, run a little bit more, grinding halt, run, stop, run, stop, with no transition whatsoever between any of those moments - at least Sonic's boost makes things seem more... lively); the camera seems to be a nuisance. Those final moments where rows of the same enemy just pop-up waiting to be wrecked by your character are the icing on this sour cake. Who thought that was an exciting sequence? And what about that mid-level cutscene? It doesn't look cool or exciting, it's just ridiculous.
By now, I just wish Sonic Team would stop trying. It's becoming increasingly frustrating to see this franchise in this state of constant underachievement and lack of proper direction. Let Sonic Mania's team do their thing, and kill this thing.